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-   -   New AndyMark Product Game Hint??? (http://www.chiefdelphi.com/forums/showthread.php?t=152678)

Taggerun 17-12-2016 09:30

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by mrnoble (Post 1621920)
On my tiny phone screen it looked like a really small Omni wheel.

It looked like a bushing to me.
Just a thought,
Taggerun

ollien 24-12-2016 13:07

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by Nick Lawrence (Post 1621350)
Emphasis mine.

We actually cut a bunch of samples over the summer in .025" increments to test this size, and found that .425" flat-to-flat is the right number for this specific profile and material combination. This number would change for a harder or thicker material, as well as a part with less holes in it.

-Nick

Sorry to revive a dead-ish thread, but over the holidays I'm training some new programmers with a kitbot we assembled before the break. I am happy to report that these do fit on .5" hex shafts very well, and without much effort!


Cothron Theiss 24-12-2016 13:56

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by ollien (Post 1623333)
Sorry to revive a dead-ish thread, but over the holidays I'm training some new programmers with a kitbot we assembled before the break. I am happy to report that these do fit on .5" hex shafts very well, and without much effort!


Did you get to actually try it out on an intake? And thanks for this. I'll try and twist my team's arm and get them to buy some of these.

ollien 24-12-2016 14:18

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by Cothron Theiss (Post 1623341)
Did you get to actually try it out on an intake? And thanks for this. I'll try and twist my team's arm and get them to buy some of these.

I didn't. I don't actually have any hex shaft stock in my house (I live in an unusual household). That being said, I do have a couple of creative ideas using what I have on hand. I'll see if my programmers and I can whip something up when we meet.

R.C. 24-12-2016 15:08

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by ollien (Post 1623344)
I didn't. I don't actually have any hex shaft stock in my house (I live in an unusual household). That being said, I do have a couple of creative ideas using what I have on hand. I'll see if my programmers and I can whip something up when we meet.

Is the overall width on that 1/2 or 1"? Thanks!

Bryce2471 24-12-2016 15:11

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by R.C. (Post 1623351)
Is the overall width on that 1/2 or 1"? Thanks!

Quote:

Originally Posted by AndyMark
Depth: 1/2"

This is my guess.

GeeTwo 24-12-2016 15:27

Re: New AndyMark Product Game Hint???
 
Yes, I measured it at 1/2" thick.

And OBTW, you can dummy a 1/2" hex shaft with some 5/16" nuts and a bolt.

R.C. 24-12-2016 17:45

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by Bryce2471 (Post 1623354)
This is my guess.

Downloaded the model last night and it was 1". Layout drawing and site say 1/2". Just wanted to verify with someone who has one. Thanks again.

ollien 24-12-2016 18:15

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by R.C. (Post 1623382)
Downloaded the model last night and it was 1". Layout drawing and site say 1/2". Just wanted to verify with someone who has one. Thanks again.

I'm out at the moment, but if memory serves correctly, it was thinner than 1". I'll double check when I'm home.

Cory 24-12-2016 18:18

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by Chris is me (Post 1621465)
I'm curious to see how well these hold up at 5K RPM, and if they slip on the shaft or anything at that high of a speed.

Quote:

Originally Posted by Peyton Yeung (Post 1621508)
I have similar concerns about the wheel slipping on the hex at high speeds but I think a pair of plates will keep the rubber from expanding near the hex.

There's no way this wheel is going to work well at 5000 rpm. You wouldn't even want to use it as a shooter wheel. It's too compliant and it will buckle (that is if it doesn't explode).

Stick with the McMaster wheels if you want a nice compliant shooter wheel that isn't going to deform like crazy/explode on you.

Cothron Theiss 24-12-2016 18:25

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by Cory (Post 1623385)
There's no way this wheel is going to work well at 5000 rpm. You wouldn't even want to use it as a shooter wheel. It's too compliant and it will buckle (that is if it doesn't explode).

Stick with the McMaster wheels if you want a nice compliant shooter wheel that isn't going to deform like crazy/explode on you.

Ok, so does anyone have any recommendations for shooter wheels that aren't $30 each? Are Colsons the best cheap alternative?

dradel 24-12-2016 18:31

We used 4" kop wheels last year on our shooter, were only $6.00 each if I remember right

Munchskull 24-12-2016 19:38

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by Cory (Post 1623385)
There's no way this wheel is going to work well at 5000 rpm. You wouldn't even want to use it as a shooter wheel. It's too compliant and it will buckle (that is if it doesn't explode).

Stick with the McMaster wheels if you want a nice compliant shooter wheel that isn't going to deform like crazy/explode on you.

Any tips on how to adapt them for hex shaft?

R.C. 24-12-2016 19:45

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by Munchskull (Post 1623394)
Any tips on how to adapt them for hex shaft?

I think the bore is 1", in the past we just made an aluminum hub that was .001 or so oversize and just pressed it in. You can probably take a colson hub or versahub and shave it down to size if you don't want to make a hub from scratch.

AdamHeard 24-12-2016 20:01

Re: New AndyMark Product Game Hint???
 
Quote:

Originally Posted by Cothron Theiss (Post 1623387)
Ok, so does anyone have any recommendations for shooter wheels that aren't $30 each? Are Colsons the best cheap alternative?

At a certain point you'll have to spend some money with some game objects.

Colsons worked for us in 2016, but in many other years didn't work nearly as well as more expensive options.

Considering the base price per axis in terms of speed control and motor, $30 per wheel really isn't that bad.


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