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-   -   3,2,1, Liftoff! (DLC Pack 3 Speculation) (http://www.chiefdelphi.com/forums/showthread.php?t=152695)

Rainclaw 15-12-2016 19:13

3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
In the Ringtones folder of DLC Pack 3, there is a ringtone called 321LiftoffFIRST. Could this be the new start-of-match callout, similar to 3,2,1, Charge in Stronghold? If so, could this be more evidence for drones?

Roboshant 15-12-2016 19:19

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
I was thinking more of mini-bots when I heard this ringtone. Perhaps we will have mini-bots at the beginning of the match this year. Possibly having it so that the robot is enabled after the mini-bot completes its task (mini-bots only autonomous?). Just speculation...

billbo911 15-12-2016 19:19

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
I think it is more of a reference to an End Game, or Game Goal.
Of the top of my head, we need to load enough game objects into a bucket of sorts to cause something to lift off the ground. (A robot maybe?)

Justin Montois 15-12-2016 19:26

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Specifically, that was the countdown from the Apollo 11 mission. The very same Apollo 11 that landed on the moon! Regolith? ;)

Seriously though, Rockets and SteamPunk? it will be interesting to see.

I think this is going to be a great game. Can't wait for kickoff!

Bryce2471 15-12-2016 19:33

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Also based on wall papers, it appears that FIRST is definitely trying to focus or attention on the idea of flight.
The crowd cheering also supports the idea of a flight based endgame.

Hitchhiker 42 15-12-2016 19:49

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Quote:

Originally Posted by Roboshant (Post 1621608)
I was thinking more of mini-bots when I heard this ringtone. Perhaps we will have mini-bots at the beginning of the match this year. Possibly having it so that the robot is enabled after the mini-bot completes its task (mini-bots only autonomous?). Just speculation...

Not possible considering Frank himself said that the timing of auto was not going to change - too many teams already sit out of auto for them to miss even more of the game.

Edxu 15-12-2016 19:56

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Maybe it'll be the password to the encrypted manuals this year, nobody tries it because it's too obvious, and there is a simultaneous facepalm across the world as the manual password appears on screen.

Monochron 15-12-2016 22:11

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Quote:

Originally Posted by Rainclaw (Post 1621603)
If so, could this be more evidence for drones?

Sounds more like evidence that flying blimps will be a theme of the game. Maybe we are shooting them, maybe we are assembling gears and cogs to allow a single one to lift off for each alliance.

cad321 15-12-2016 22:27

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Quote:

Originally Posted by billbo911 (Post 1621609)
Of the top of my head, we need to load enough game objects into a bucket of sorts to cause something to lift off the ground. (A robot maybe?)

This sounds like an interesting concept. If teams had to put so many game heavy game peices into something to lift an alliance partner, this would create an opportunity for a critical strategy decision. The lighter you are, the easier to lift your bot.

XaulZan11 15-12-2016 23:35

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Quote:

Originally Posted by cad321 (Post 1621683)
This sounds like an interesting concept. If teams had to put so many game heavy game peices into something to lift an alliance partner, this would create an opportunity for a critical strategy decision. The lighter you are, the easier to lift your bot.

I do like this is dynamic a lot, but could get really ugly regarding cheese caking ("hey, we are going to pick you but you have to remove everything you spent the last 3 months building. thanks!").

bobbysq 15-12-2016 23:41

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Quote:

Originally Posted by XaulZan11 (Post 1621689)
I do like this is dynamic a lot, but could get really ugly regarding cheese caking ("hey, we are going to pick you but you have to remove everything you spent the last 3 months building. thanks!").

"We'll pick you, but only if you run this TileRunner we fitted with 775pros instead of your real robot on the field."

The_ShamWOW88 16-12-2016 13:09

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Lifting alliance partners again, circa 2007?

Ringo5tarr 16-12-2016 13:22

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Quote:

Originally Posted by The_ShamWOW88 (Post 1621782)
Lifting alliance partners again, circa 2007?

Lift off the ground? They're mocking us with puns!

Bryce Clegg 16-12-2016 13:28

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
Quote:

Originally Posted by Ringo5tarr (Post 1621785)
Lift off the ground? They're mocking us with puns!

Well, this is Frank we're talking about.

XaulZan11 16-12-2016 13:44

Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
 
A really cool game would be to put game pieces (maybe with different weights?) into a bucket that is connected to a platform on a teeter totter type thing. Robots spend the entire match placing game pieces into the bucket and then drive onto the platform for the 'end game'. At the end of the match, the bucket engages the platform and will raise the platform is there is enough weight in the bucket (or the platform is light enough). A significant bonus (similar to capturing a tower in 2016) will be given based on if the platform raised and how many robots are on the platform.

In terms of design, teams will have to decide to build a really light robot or a heavy robot that scores a lot. During the match, alliances will have to make the decision to have 0, 1, 2 or 3 robots drive on the platform based on how much weight they think they have in the bucket, making the end game extremely exciting to see if they made the right decision.


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