Re: 3,2,1, Liftoff! (DLC Pack 3 Speculation)
Quote:
Originally Posted by cad321
(Post 1621810)
As cool as that might be, I find it unlikey the GDC would make a game with field components as complex as that. Generally speaking teams need to be able to replicate the field components to practice and design with. Having to build a (semi)funcitonal elevator mechanism for a practice field sounds like a nightmare to me.
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Yeah. This could operate in reality more like the 2012 bridges*, though. Maybe there are several on the field with the ones on ramp platforms having less advantageous fulcrums or rotational stiffnesses. Each alliance has to make the strategic decision where to load game pieces and climb (and block).
Alternatively, all these complicated interconnections could be done in the "story" rather than in real physics. It's not like we actually broke the castle by throwing real boulders at it every match, or physically destroyed the defenses we breached (usually). And this is the year of STEArtM, after all. Plus as a referee, if you give me a choice between an actually really heavy game piece and a foam ball named "Boulder", I know which one I'm choosing.
*I know, I know. But at least it has precedent; maybe the newer version would be better to build.
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