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Max 5
Well, i got Max 5 installed today. I was looking though the new features and just messing around.
What do you think of the new lighting? I really haven't had time to look at the Avdanced Lighting, but from the included pics, it looked pretty cool. Also, they changed the way you key your animation. I just skimmed over it, and was a little confused. Does anyone know what the real difference is? Other than those two things, and a little re-done UI (the gizmos) it is pretty close to Max 4 PS: This year we got the Education Version. (Did we get the Edu. last year or a norm?) In the very least, whenever you open max, there is a pop-up that reminds you that you aren't to use it for commerical use. Might get a little anoying, but i did get expensive software for free, so i'll learn to live with it. :) :cool: |
Yes, every year they give us an educational version. Maybe your school/sponsor had a commercial version or Discreet messed up shipping (which has been known to happen) but they officially give us Education.
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Humn... I like the new poly-editing tools, too, and the mapping. I made this low poly cow just today: Cow (One skylight, one spotlight)
The lighting? It's going to take some practice to get the Radiosity to work, but the Light Tracer and skylights are wicked cool. |
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oooooooooooohhhh
how about the new physics engines in reactor that's sweet |
..we still havent gotten our kit :(... but, we've got some kickin computers to render on this year.. i think there are 22, but i'm not sure.. but specs are:
Intel Xeon 2.0 ghz 1 gb rdram 64 mb? video cards 80 gb hard drive gigabit network cards key words being XEON and 2 GHz.. and 1 gb rdram.. if we disconnect it from the rest of the school and put it on a gigabit hub, netrender is gonna FLY ;) Rob -Anxiously awaiting our kit |
We havent gotten out kit yet either, does it come through the mail? or how do we get it?
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i like the new ink 'n paint material. I think you could get some really sharp animations with that.......don't steal my idea! *runs* hehe :)
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Oh Well... Jack PS: Max 5 is way cool! |
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-------------------------------------------------------------------------------- Originally posted by Suneet The lighting? It's going to take some practice to get the Radiosity to work, but the Light Tracer and skylights are wicked cool. -------------------------------------------------------------------------------- Quote:
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When i went to open one of the examples (the ink'in paint) it gave me an error that i needed a geforce 3. I was using DirectX. When i switched to OpenGL, it worked fine.
Did anyone else get the same prob. Next: Which graphics mode do you use? |
How did you texture that cow? I am a bit of a newb in animation, so please forgive my ignorance.
I've been playing around with max5 for a bit, and i like all of the new stuff, but i still prefer 4's keysetter thing |
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When you have some time to kill, you can do the tutorial on Pg. 122-131 in the MAX 5 Tutorial book... That book is a great resourse if you want to learn MAX. ----------------- I always use OpenGL... I decided that by opening a complex mesh and getting a feel for the framerate of either OpenGL or DirectX, and I thought OpenGL was faster |
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When i looked at the cow, and saw the seam, i thought that i wasn't seeing something. I really like the head. - Great cow :cool: |
Thanks for the tip -- ill be materialing some stuff now...
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1. Turn radiosity on under the advance lighting dialog. 2. Use photometric lights. Under the create tab panel chose lights and then choose photometric lights from the pulldown list. 3. Turn on exposure control. choose the Logarithmic Exposure Control. 4. you have to calculate the radiosity from the radiosity portion of the advanced lighting dialog. That should make it work. Refer to the user reference if you have any problems. |
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