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Re: Call me crazy, but there's a hidden op strategy
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Re: Call me crazy, but there's a hidden op strategy
There was a poll posted earlier, and it stated that most teams are designing towards being gear robots, which essentially makes your point moot.
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Re: Call me crazy, but there's a hidden op strategy
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Second rule of CD polls: You heard me. Don't trust 'em. Do I need to include the third, fourth, and fifth rules of CD polls? Joking aside, I would suspect that many teams are still making that decision, and suspect even more strongly that many teams aren't saying that that decision is or which way they're leaning. If the poll was up in Week 6 of build and was public so everybody could see who was voting which way, that would be another story. |
Re: Call me crazy, but there's a hidden op strategy
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Re: Call me crazy, but there's a hidden op strategy
Thankfully, some of the T-bone power will be mitigated by the shields next to the gear lifts. It's also important to consider how easy it is to get stuck in the lauchpad- there's some tight choke points over there. If you get backed into their key, you're picking up fouls.
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Re: Call me crazy, but there's a hidden op strategy
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Re: Call me crazy, but there's a hidden op strategy
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Re: Call me crazy, but there's a hidden op strategy
6 CIM colson with cut treads says otherwise.
I think you can defend all you want and possibly slow down teams and stop them from putting up 1 or 2 more gears then they would have, but at the end of the day scoring is what wins. I'd think about if stopping those 1 or 2 more gears is worth devoting the time when you yourself could be scoring. Especially when stopping those gears could, in the end, not even matter as you need 6 gears for the last rotor. If you defend for 2 or so gears and they wouldn't have put up all 6 anyway, you just wasted your whole match doing nothing. The real opponent of this game, like most cycling games, is time. You'll see defense through districts and regionals but I believe it will fade away at higher levels. |
Re: Call me crazy, but there's a hidden op strategy
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Re: Call me crazy, but there's a hidden op strategy
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Teams who think it will be easy to push/etc a bot that is placing a gear have another thing coming. If you come to defend us on one side lift, we'll make you chase us to the other side lift, behind 2 airlift ships that 100% obscure driver vision of what's going on with your robot. You'll likely get caught/jammed up on the walls that separate the lifts. Don't get me wrong, I don't like that fact - I have no idea why the GDC is obsessed with obscuring the driver's vision of the field in recent years. Yet teams are better off watching the field tour videos of the driver's station before they decide what defense they play. There are plenty of other spots on the field for good defense :). |
Re: Call me crazy, but there's a hidden op strategy
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it would be nice if we got a little more bandwidth though... :rolleyes: |
Re: Call me crazy, but there's a hidden op strategy
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Re: Call me crazy, but there's a hidden op strategy
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Re: Call me crazy, but there's a hidden op strategy
I didn't realize this was a hidden strategy. With the loading station and the lift at opposite ends of the field and a limit of one gear carried meaning that you want to make about a dozen trips, disrupting that supply chain was obvious to many of our team members.
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Re: Call me crazy, but there's a hidden op strategy
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