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-   -   Call me crazy, but there's a hidden op strategy (http://www.chiefdelphi.com/forums/showthread.php?t=153230)

MARS_James 08-01-2017 18:59

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by BotDesigner (Post 1627353)
This is call that you will rarely get called to the defensive robots favor. Last year a robot flipped us in our own courtyard. The ref still gave the opposing alliance scaling points when their robots smashed into our robot inside of its frame perimeter, significantly damaging our robot. The scaling points "won" the match for the other alliance.

I can see where the call came from though. It could be argued that the other robot was acting within standard gameplay when tipped our robot (unintentionally) as it attempted to get to the low-goal (as well as at the end of the match while trying to get to the batter.) Same call should be made if a defensive bot is trying to block access to a receiving zone and it is pushed into it.

Fyi regardless of how, why, or what state your robot is in. If you were in that courtyard at the 20 second mark any robot could touch you for any reason and they got an automatic scale

alexandercmonro 08-01-2017 19:21

Re: Call me crazy, but there's a hidden op strategy
 
There was a poll posted earlier, and it stated that most teams are designing towards being gear robots, which essentially makes your point moot.

EricH 08-01-2017 19:25

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by alexandercmonro (Post 1627431)
There was a poll posted earlier, and it stated that most teams are designing towards being gear robots, which essentially makes your point moot.

First rule of CD polls: Don't trust 'em.

Second rule of CD polls: You heard me. Don't trust 'em.

Do I need to include the third, fourth, and fifth rules of CD polls?


Joking aside, I would suspect that many teams are still making that decision, and suspect even more strongly that many teams aren't saying that that decision is or which way they're leaning. If the poll was up in Week 6 of build and was public so everybody could see who was voting which way, that would be another story.

BotDesigner 08-01-2017 19:28

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by MARS_James (Post 1627418)
Fyi regardless of how, why, or what state your robot is in. If you were in that courtyard at the 20 second mark any robot could touch you for any reason and they got an automatic scale

That wasn't really the point of the post. The point was that although that situation was a textbook definition of a offensive robot forcing a defensive robot to commit a foul (there was no way that we could have avoided the foul after they forced a flip and then hit us within the last 20s), it didn't matter since the offensive robot was arguably attempting to act within standard gamplay and thus no G11 (or C08) call.;)

evanperryg 08-01-2017 20:15

Re: Call me crazy, but there's a hidden op strategy
 
Thankfully, some of the T-bone power will be mitigated by the shields next to the gear lifts. It's also important to consider how easy it is to get stuck in the lauchpad- there's some tight choke points over there. If you get backed into their key, you're picking up fouls.

Kevin Thorp 09-01-2017 09:34

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by JesseK (Post 1627264)
I'll happily take my 8/18 ft/s 6-CIM drive train and smush you into my receiving zone. Game on! ;)

6 CIMS? Wow. The stall current is 133 amps per motor, or 800 amps total. How do you keep from tripping the circuit breaker?:ahh:

pfreivald 09-01-2017 10:29

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by Kevin Thorp (Post 1627764)
6 CIMS? Wow. The stall current is 133 amps per motor, or 800 amps total. How do you keep from tripping the circuit breaker?:ahh:

6 CIM tank drives are perhaps the most common drive in FIRST.

Brandon_L 09-01-2017 10:46

Re: Call me crazy, but there's a hidden op strategy
 
6 CIM colson with cut treads says otherwise.

I think you can defend all you want and possibly slow down teams and stop them from putting up 1 or 2 more gears then they would have, but at the end of the day scoring is what wins. I'd think about if stopping those 1 or 2 more gears is worth devoting the time when you yourself could be scoring. Especially when stopping those gears could, in the end, not even matter as you need 6 gears for the last rotor. If you defend for 2 or so gears and they wouldn't have put up all 6 anyway, you just wasted your whole match doing nothing.

The real opponent of this game, like most cycling games, is time. You'll see defense through districts and regionals but I believe it will fade away at higher levels.

JamesBrown 09-01-2017 10:48

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by pfreivald (Post 1627804)
6 CIM tank drives are perhaps the most common drive in FIRST.

I would bet 4 CIM is far more common, the kit chassis transmission has been designed for it since like 2005.

Quote:

Originally Posted by Kevin Thorp (Post 1627764)
6 CIMS? Wow. The stall current is 133 amps per motor, or 800 amps total. How do you keep from tripping the circuit breaker?:ahh:

Don't Stall, a single CIM will trip a breaker at stall. Putting multiple motors in parallel should move you to a better part of the current curve, at the same torque, two motors in parallel should draw less current than a single motor.

Quote:

Originally Posted by 2846 driver (Post 1627260)
Think about it though. Gears have a huge value to them. They make you think that shooting would be a waste of your time, practically. So why not create the ultimate gear robot and just crush everyone else and get those sweet RP?

I think that this will be the most broken strategy, but most of my team doesn't, but we'll see at the regional competition.

A good piece of advice, is to design you drive train so it can play great defense, but build towards a different strategy. You are much more likely to be picked for the finals as a decent gear bot that has a great drive train, than being a purpose built defense bot.

JesseK 09-01-2017 11:02

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by Kevin Thorp (Post 1627764)
6 CIMS? Wow. The stall current is 133 amps per motor, or 800 amps total. How do you keep from tripping the circuit breaker?:ahh:

Easy. Don't stall the CIMs. There will be some code protection, but otherwise it will be driver training.

Teams who think it will be easy to push/etc a bot that is placing a gear have another thing coming. If you come to defend us on one side lift, we'll make you chase us to the other side lift, behind 2 airlift ships that 100% obscure driver vision of what's going on with your robot. You'll likely get caught/jammed up on the walls that separate the lifts.

Don't get me wrong, I don't like that fact - I have no idea why the GDC is obsessed with obscuring the driver's vision of the field in recent years. Yet teams are better off watching the field tour videos of the driver's station before they decide what defense they play. There are plenty of other spots on the field for good defense :).

MikLast 09-01-2017 11:56

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by JesseK (Post 1627832)
Don't get me wrong, I don't like that fact - I have no idea why the GDC is obsessed with obscuring the driver's vision of the field in recent years.

My guess is to push vision. They really seem to want vision to be used, and thats one easy way to do it.

it would be nice if we got a little more bandwidth though... :rolleyes:

Nyxyxylyth 09-01-2017 16:39

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by MikLast (Post 1627875)
My guess is to push vision. They really seem to want vision to be used, and thats one easy way to do it.

it would be nice if we got a little more bandwidth though... :rolleyes:

But you're not going to use vision to drive behind the airship up to a heavily defended loading area. It just makes everyone peer through laggy webcams :(

MikLast 09-01-2017 16:55

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by Nyxyxylyth (Post 1628123)
But you're not going to use vision to drive behind the airship up to a heavily defended loading area. It just makes everyone peer through laggy webcams :(

The past two years we did vision our camera hasn't been that laggy. I dont know the code (only saw the driver station at competition being the HP) but ours was fairly good at keeping itself in realtime.

GeeTwo 09-01-2017 17:07

Re: Call me crazy, but there's a hidden op strategy
 
I didn't realize this was a hidden strategy. With the loading station and the lift at opposite ends of the field and a limit of one gear carried meaning that you want to make about a dozen trips, disrupting that supply chain was obvious to many of our team members.

JesseK 09-01-2017 17:33

Re: Call me crazy, but there's a hidden op strategy
 
Quote:

Originally Posted by GeeTwo (Post 1628158)
I didn't realize this was a hidden strategy. With the loading station and the lift at opposite ends of the field and a limit of one gear carried meaning that you want to make about a dozen trips, disrupting that supply chain was obvious to many of our team members.

Meh. It is obvious to me how to make your disruptions irrelevant and/or risky to execute. It's a lot of the same on-field strategies employed in 2007 & 2013.


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