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Call me crazy, but there's a hidden op strategy
Hear me out here, because I think this strategy will crush in finals.
This is kind of like most of the events that First puts out. You have to go across the field and score on the other, while you are loading on the opposite side. Now, I have read the rules thoroughly, and I think that defense is one of the best strategies that you can have in this years event. Think about it though. Gears have a huge value to them. They make you think that shooting would be a waste of your time, practically. So why not create the ultimate gear robot and just crush everyone else and get those sweet RP? Because, if you have a defense robot in your game, you are so screwed if you can't hold your ground. You are allowed to hit those robots putting on those gears as much as you want (unless you pin them for more than five seconds :/) You can push them away from that pin and keep them at bay. The only saving grace they may have is the side bars, which don't protect them that much. I think that this will be the most broken strategy, but most of my team doesn't, but we'll see at the regional competition. |
Re: Call me crazy, but there's a hidden op strategy
I'll happily take my 8/18 ft/s 6-CIM drive train and smush you into my receiving zone. Game on! ;)
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Re: Call me crazy, but there's a hidden op strategy
Hidden?
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It's a statement about being able to do it. |
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Don't put yourself into the position of having a ref need to make a split-second decision. Let us say that the ref isn't looking directly at your pair of bots the entire time but is needing to be looking at another spot as well. When the ref focuses on your bots again, what he sees is you being in the retrieval zone no matter how you got there. Who do you think is going to get the foul? You put yourself into a risky position, you have to accept that risk. |
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It will likely be Q&A'ed. |
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I can see where the call came from though. It could be argued that the other robot was acting within standard gameplay when tipped our robot (unintentionally) as it attempted to get to the low-goal (as well as at the end of the match while trying to get to the batter.) Same call should be made if a defensive bot is trying to block access to a receiving zone and it is pushed into it. |
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You're of course free to Q&A this, but forwarning to phrase it carefully lest you provoke the dreaded Your FRC Overlords Do Not Comment on Hypothetical Situations response. (Myself, I wouldn't bother provoking them for such a perennial situation; this is by no means a new phenomenon unless you have an edge case in mind.) |
Re: Call me crazy, but there's a hidden op strategy
It is because of all this discussion and thought that I despise defense. I understand its part of the games but its not FIRST IMHO. Otherwise I would rater open it up to full contact and be more like battle bots. Bumping is ok with me but just getting in the way to stop a team from playing the game is silly in my opinion. I would rather just be able to have a function flip the offending bot over and be done with it. All or nothing. I realize I am in the minority here and many like the idea of defense and feel its important to the game. I disagree. I feel first provides enough challenges in the game to keep us occupied and silly bumping is remedial. Just an opinion I can respect the POV of those who do think its important. Either way its legal.
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There was a poll posted earlier, and it stated that most teams are designing towards being gear robots, which essentially makes your point moot.
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Second rule of CD polls: You heard me. Don't trust 'em. Do I need to include the third, fourth, and fifth rules of CD polls? Joking aside, I would suspect that many teams are still making that decision, and suspect even more strongly that many teams aren't saying that that decision is or which way they're leaning. If the poll was up in Week 6 of build and was public so everybody could see who was voting which way, that would be another story. |
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Thankfully, some of the T-bone power will be mitigated by the shields next to the gear lifts. It's also important to consider how easy it is to get stuck in the lauchpad- there's some tight choke points over there. If you get backed into their key, you're picking up fouls.
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6 CIM colson with cut treads says otherwise.
I think you can defend all you want and possibly slow down teams and stop them from putting up 1 or 2 more gears then they would have, but at the end of the day scoring is what wins. I'd think about if stopping those 1 or 2 more gears is worth devoting the time when you yourself could be scoring. Especially when stopping those gears could, in the end, not even matter as you need 6 gears for the last rotor. If you defend for 2 or so gears and they wouldn't have put up all 6 anyway, you just wasted your whole match doing nothing. The real opponent of this game, like most cycling games, is time. You'll see defense through districts and regionals but I believe it will fade away at higher levels. |
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Teams who think it will be easy to push/etc a bot that is placing a gear have another thing coming. If you come to defend us on one side lift, we'll make you chase us to the other side lift, behind 2 airlift ships that 100% obscure driver vision of what's going on with your robot. You'll likely get caught/jammed up on the walls that separate the lifts. Don't get me wrong, I don't like that fact - I have no idea why the GDC is obsessed with obscuring the driver's vision of the field in recent years. Yet teams are better off watching the field tour videos of the driver's station before they decide what defense they play. There are plenty of other spots on the field for good defense :). |
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it would be nice if we got a little more bandwidth though... :rolleyes: |
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I didn't realize this was a hidden strategy. With the loading station and the lift at opposite ends of the field and a limit of one gear carried meaning that you want to make about a dozen trips, disrupting that supply chain was obvious to many of our team members.
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