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-   -   Shooting High in Auto - movement required? (http://www.chiefdelphi.com/forums/showthread.php?t=153277)

James3245 09-01-2017 07:03

Shooting High in Auto - movement required?
 
For those who have carefully laid out field elements over the weekend:

Is it possible to shoot in the high goal without moving in auto?

If so, are there multiple locations along the starting wall to do so?

JamesBrown 09-01-2017 07:36

Re: Shooting High in Auto - movement required?
 
Yes, and Yes, if the robot is designed to do it.

Hadi379 09-01-2017 08:21

Re: Shooting High in Auto - movement required?
 
I believe any of three robots along the alliance wall could potentially do this, only a few inches are cut off the top of the boiler by the vertical netting post from that perspective.

fearxzombie 09-01-2017 10:23

Re: Shooting High in Auto - movement required?
 
You would still have to account for the precision needed make that kind of autonomous program always get the high. Also, you would need to do it within the 15 second autonomous window, which would be very hard to do.

Boltman 09-01-2017 12:43

Re: Shooting High in Auto - movement required?
 
Since you must cross BASELINE for 5points in auto ,I see no advantage to shooting from bad angle of back wall since you must move forward at some point anyhow to collect 5..

snoman 09-01-2017 12:48

Re: Shooting High in Auto - movement required?
 
G23. Shoot FUEL from your own LAUNCHPAD. A ROBOT may only LAUNCH FUEL while in their
LAUNCHPAD (i.e. at least breaking the plane of the line with BUMPERS).
For the purposes of FIRSTŪ STEAMWORKSSM, LAUNCHING is defined
as shooting in the air, kicking or rolling across the floor with an active
mechanism, or throwing in a forceful way.
A ROBOT that has bumped FUEL has not LAUNCHED it.
Violation: FOUL. Repeated or extended violations of this rule are li kely to escalate rapidly to
YELLOW or RED CARDS.

Drivencrazy 09-01-2017 12:55

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Boltman (Post 1627918)
Since you must cross BASELINE for 5points in auto ,I see no advantage to shooting from bad angle of back wall since you must move forward at some point anyhow to collect 5..

Knowing the exact position of your robot prior to shooting is an advantage. Also, nothing says you can't shoot and then cross the baseline. Just need to save yourself a few seconds at the end of auto to drive.

Ari423 09-01-2017 13:05

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by snoman (Post 1627921)
G23. Shoot FUEL from your own LAUNCHPAD. A ROBOT may only LAUNCH FUEL while in their
LAUNCHPAD (i.e. at least breaking the plane of the line with BUMPERS).
For the purposes of FIRSTŪ STEAMWORKSSM, LAUNCHING is defined
as shooting in the air, kicking or rolling across the floor with an active
mechanism, or throwing in a forceful way.
A ROBOT that has bumped FUEL has not LAUNCHED it.
Violation: FOUL. Repeated or extended violations of this rule are li kely to escalate rapidly to
YELLOW or RED CARDS.

Is there a reason you posted this rule? None of the suggestions in the thread seem to break G23.

Hadi379 09-01-2017 13:08

Re: Shooting High in Auto - movement required?
 
The advantage of shooting them first before moving would be that you would giving the fuel time to process in the boiler before the autonomous timer hits zero

Jimmy Nichols 09-01-2017 13:23

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Hadi379 (Post 1627937)
The advantage of shooting them first before moving would be that you would giving the fuel time to process in the boiler before the autonomous timer hits zero

Something else to keep in mind on 3.11.4, pg 34:

Quote:

Originally Posted by GameManual
A BOILER processes FUEL in to steam at an average rate of five (5) FUEL per second per GOAL, but actual rate is dependent on the amount and packing of FUEL in the GOALS (i.e. the tighter the packing in a GOAL, the faster the FUEL processing rate).


Poseidon5817 09-01-2017 13:25

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Boltman (Post 1627918)
Since you must cross BASELINE for 5points in auto ,I see no advantage to shooting from bad angle of back wall since you must move forward at some point anyhow to collect 5..

It's similar to what we did by shooting auto in the spy zone last year, being able to manually aim your robot every time makes you 100% accurate.

Chris is me 09-01-2017 13:28

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Boltman (Post 1627918)
Since you must cross BASELINE for 5points in auto ,I see no advantage to shooting from bad angle of back wall since you must move forward at some point anyhow to collect 5..

You don't see a potentially massive advantage in being absolutely certain of your robot's position when shooting game pieces? That's a massive advantage depending on if your shooter is designed for it.

You can always get the mobility bonus after you shoot...

Boltman 09-01-2017 13:46

Re: Shooting High in Auto - movement required?
 
1 Attachment(s)
If you are furthest away from the boiler every time ..."perhaps" but doubtful IMO...this is not like last year where it was straight in from the spy. Closer to boiler because of plexi highly doubtful. But I'm sure some teams will do it from far away.

Siri 09-01-2017 13:56

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Chris is me (Post 1627954)
You don't see a potentially massive advantage in being absolutely certain of your robot's position when shooting game pieces? That's a massive advantage depending on if your shooter is designed for it.

You can always get the mobility bonus after you shoot...

Not to mention getting your shots out of the way to reduce the potential for interference with your neighbors'--think 2012's basketball collisions.

It's not the unequivocal best or anything, but there are a number of advantages.

Kpchem 09-01-2017 14:03

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Ari423 (Post 1627935)
Is there a reason you posted this rule? None of the suggestions in the thread seem to break G23.

Not the OP, but this rule is relevant because if you plan to shoot without moving in autonomous, then your robot must be initially placed inside your alliance's LAUNCHPAD instead of anywhere along the wall. This further restricts the geometry of your shot and your initial placement options.

EDIT: Just realized I was confusing the LAUNCHPAD with the KEY... G23 shouldn't be an issue here, carry on.

theun4gven 09-01-2017 14:23

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Kpchem (Post 1627988)
Not the OP, but this rule is relevant because if you plan to shoot without moving in autonomous, then your robot must be initially placed inside your alliance's LAUNCHPAD instead of anywhere along the wall. This further restricts the geometry of your shot and your initial placement options.

All legal starting configurations are within the LAUNCHPAD.

Chris is me 09-01-2017 14:32

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Kpchem (Post 1627988)
Not the OP, but this rule is relevant because if you plan to shoot without moving in autonomous, then your robot must be initially placed inside your alliance's LAUNCHPAD instead of anywhere along the wall. This further restricts the geometry of your shot and your initial placement options.

The LAUNCHPAD is just under 1/3rd of the entire field, including the entire alliance wall. This isn't a constraint at all.

JB987 09-01-2017 14:38

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Kpchem (Post 1627988)
Not the OP, but this rule is relevant because if you plan to shoot without moving in autonomous, then your robot must be initially placed inside your alliance's LAUNCHPAD instead of anywhere along the wall. This further restricts the geometry of your shot and your initial placement options.

Take another look at the labeled field areas...you will see that the Launchpad is bordered by the wall and thus your robot would indeed still be within the Launchpad, while touching the wall as required.

JamesBrown 09-01-2017 14:45

Re: Shooting High in Auto - movement required?
 
Quote:

Originally Posted by Boltman (Post 1627970)
If you are furthest away from the boiler every time ..."perhaps" but doubtful IMO...this is not like last year where it was straight in from the spy. Closer to boiler because of plexi highly doubtful. But I'm sure some teams will do it from far away.

You might want to look at the drawings rather than the animation. The plexi only blocks a couple of inches of the goal.

Kpchem 09-01-2017 14:56

Re: Shooting High in Auto - movement required?
 
And I just realized I was confusing LAUNCHPAD with KEY... I'll amend my original comment to reflect that while maintaining the history.

tr6scott 09-01-2017 17:42

Re: Shooting High in Auto - movement required?
 
1 Attachment(s)
Seems Possible.

Hadi379 09-01-2017 19:47

Re: Shooting High in Auto - movement required?
 
https://drive.google.com/file/d/0B0h...ew?usp=sharing


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