![]() |
Steamworks sightlines
You may have noticed that the airship imposes a very significant restriction on the sightlines in this year's game. I drew up some diagrams in GIMP so you can see just how big of a problem this will be throughout the season. The striped areas are visible to the respective red team.
Station 1: ![]() Station 2 ![]() Station 3: ![]() I hope this helps guide your strategy discussions. Good luck! |
Re: Steamworks sightlines
Note that each alliance also has team members behind the other alliance's glass. It wouldn't surprise me if some well-coordinated alliances designated some human players there to primarily be in a role signaling information to the drivers, similar to last year's "Spy".
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Right now, I'm less concerned with seeing their gearbots than I am with seeing my own loading stations.
|
Re: Steamworks sightlines
I forsee a lot of moving around in the driver station this year.
|
Re: Steamworks sightlines
this is kind of related to sightlines, but does anyone know whether or not the pilot will be able to communicate with their drivers via shouting during the match? Thanks.
|
Re: Steamworks sightlines
Quote:
C12. Plug in to/be in your PLAYER STATION. The OPERATOR CONSOLE must be used in the PLAYER STATION to which the Team is assigned, as indicated on the Team sign. Violation: The MATCH will not start until the situation is corrected. If during a MATCH, YELLOW CARD. One intent of C12 is to prevent unsafe situations where long tethers to OPERATOR CONSOLE devices increase tripping hazards as the operator moves about the ALLIANCE STATION. In the interest of avoiding nuisance penalties associated with an operator stepping outside of a prescribed area, we prefer to offer a general guideline as to what it means to use the OPERATOR CONSOLE in the ALLIANCE STATION. Provided the operator is within close proximity of their PLAYER STATION, there will be no repercussions. However, if an operator is located more than approximately 1⁄2 PLAYER STATION width away from their own PLAYER STATION, that would be considered a violation of C12. |
Re: Steamworks sightlines
Quote:
![]() I wouldn't count on it. Not because of any rule, but because it's really loud during matches. You're in a room with hundreds if not thousands of people all facing you talking and cheering plus loud music playing plus a game announcer talking over microphone plus robots moving around and making noise. Any strategy that relies on the pilot shouting to their teammates is not one I would ever trust. |
Re: Steamworks sightlines
Based on some of the graphics, it appears the air ship bases are transparent. This should provide some amount of sight through the base.
In terms of moving around to see when the driver can't, isn't that the coach's job? |
Re: Steamworks sightlines
Quote:
https://www.youtube.com/watch?v=ZeOevMTC_rw Quote:
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Why not the huge camera poles from last year? I don't remember seeing any restrictions on these in the rules, and they helped our team significantly last year.
|
Quote:
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Quote:
It doesn't work then, it's certainly not going to work during a match. An Aldis Lamp might be an option though. |
Re: Steamworks sightlines
Quote:
Quote:
|
Re: Steamworks sightlines
I don't know if any teams pulled this off last year, but it might be legal to put a camera on the standard in order to get a higher vantage point...
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Your pilot could hold up a mirror:rolleyes:
|
Re: Steamworks sightlines
Drivers are gonna have to drive by feel to keep up their speed. The 3rd station view of the loading station is definitely a tough one.
|
Re: Steamworks sightlines
Seeds 2-7 will have an interesting time of great and terrible performances as they swap bumper colors. This year the field is mirrored, which is different than the usual rotational symmetry. So a 1st pick that has GREAT line of sight to what they need in QF's may very well have AWFUL line of sight to that same function in SF's.
It also means that, depending on what teams are at an event, 1st seed may be forced to go with a shooter as a 1st pick regardless of final strategy. |
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Two interesting ideas:
1) The Qualifier Scheduling algorithm lists no optimization to station position. Meaning it's possible some poor team could get station 2 all event long. 2) If we get stuck in station 2 - which leaves us practically blind - it does not appear to violate the rules (C12 being for players), if we put a camera on a pole extending into the station next to us, if the entire width of camera, pole, and station is <= 60" |
Re: Steamworks sightlines
We did a quick review using VR from the CAD models to let the team members try the sight lines. The Airship will certainly mean that we have to have the on-board drive and shooting camera 110% .
https://www.youtube.com/watch?v=vK7q-puZV0U https://www.youtube.com/watch?v=VargklREhqQ https://www.youtube.com/watch?v=yNiBjDN45Tk apologies in advance for the branding in the video, the price of free access to hardware and software. Haven't worked up the VR model to include the robotics interaction yet. But that should be possible in addition to just visualizing. The team is superpsyched to get to walk around and see the field immersed in the CAD models though. So I guess I keep lugging the Vive and the Workstation around. |
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
The middle driver station would be ideal for defense robots as they can see most of the opposing field where bots will be shooting or placing gears.
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
1 Attachment(s)
Here is a picture of all 3 sightlines overlayed. It's interesting to see that the spot by the center lift on your side of the field is pretty much out of sight from the entire opposing alliance drive teams. This presents a potential safe spot for scoring.
|
Re: Steamworks sightlines
Quote:
|
Re: Steamworks sightlines
Quote:
Ever wonder why a team continues trying to drive their robot when their gearbox is making some atrociously loud noise every time they push the joystick? Everyone else in the arena may be able to hear it, but they can't. When I was a student, we used a glove with different bright colors of duct tape on either side to allow the human player to communicate simple yes/no - forward/back - right/left signals to the driver. A similar strategy may be very helpful this year. I'm sure with these sightlines, every technical volunteer is thrilled that we actually have radios that enforce the bandwidth limit. I imagine we will see quite a boost in camera usage this year. |
Re: Steamworks sightlines
While the pilots do have a much better view, they will be busy during the match picking up gears and placing them. Plus how will they signal you? They cant yell, you wont be able to hear them. You cant even hear the FTA through the glass before the match starts. Maybe you can use flags or something, but I am sure that FIRST will develop some rule on what pilots con bring into the Airship
|
| All times are GMT -5. The time now is 06:59. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi