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Re: Team Update 1 Posted
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Re: Team Update 1 Posted
Are there any VR compatible images of the field this year? The ones last year offered such a great experience for those of us who don't have the opportunity to see a real field until competition.
It really helped us get a feel for what the field looks like and some of the restrictions we will face when we get there (vision from driver station, little things we can't make out from tour video, drawings, and CAD, etc) / its just cool to virtually stand on the new FRC field. |
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It sure is appealing to teams who aren't confident in a high goal shooter. I'd take a reliable low goal dump truck over an un-reliable high goal shooter any day. Oh, and 70 fuel capacity, at 5 fuel emptied per second means 14 seconds to empty the low goal and get 7 points with 7/9 of the next point scored. So, if you refilled it the moment it emptied, that means you get 8 trips in the match and a total of 62 points. Well coordinated low goal dumpers can still get an RP. And, with a good high goal shooter, they can also overwhelm the bins pretty fast too. |
Re: Team Update 1 Posted
FIRST not publishing the airship makes no sense. Practicing robot to human player timing is important, especially to reliably execute autonomous modes. Plenty of teams will be building their own airships, some unsafely, because they do not have proper drawings.
This doesn't prevent top teams who have the ability to build an airship from succeeding in achieving a "solution" to the game, but it does put young, inexperienced teams at a disadvantage and a risk. |
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How about liability of a team not making one properly and first somehow being on the hook? does that make no sense? |
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It will beautiful to watch the team(s) who have a constant stream of high goal shots for almost the ENTIRE match (as they are parked in front of a stressed out overflow loading station or driving around their launchpad collecting the hundreds of unusable fuel being redistributed back by their opponent!):D
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If its possible for a team to have a continuous stream of fuel going into the High Efficiency Boiler for 135 seconds of teleop (x 5 fuel processed per second) (x 1/3 points per fuel) that would be 225 points. Let's also assume this robot also gets a 60 point AUTO, accounting for 285 SOLO points. You wouldn't need to have powerhouse alliance members to get frighteningly high scores. The other 2 robots could get a couple rotors moving (80-100 pts) and help keep the fuel overflowing. At the very least, this strategy would put a lot stress on a team full of gearbots. |
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