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Climbing or No?
As the title says, will your team be attempting climbing this year?
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Climbing will be huge this year so yes
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Re: Climbing or No?
After the finite amount of gear and auto points are scored, climbing could be a big determiner of winners of matches, especially at district/DCMP level.
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After seeing last year how much of a necessity climbing was to be competitive at the highest level of play I think you would be crazy not to try your hardest to get your robot off the ground.
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Points that are available every single game without fail? Yes please.
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It's our top priority. Our team isn't super high performing but being able to climb is seemingly a source of major points.
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It's our second level objective to be climbing consistently every match who knows if we will get all three scoring ways this year
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This is one of the most valuable, and essential, end game tasks in years.
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With the exception of the 1st gear in auto, no task gets you as many points as quickly as climbing does. You will not be a pick in eliminations in district championships or at worlds if you cant climb.
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Not only is it worth a whole bunch of points, this is the first time we can really test out an endgame climber with an inexpensive, easy to build rig, because we can provide the rope.
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If your team chooses not to climb, don't expect to see a Championship based on performance merit. |
Re: Climbing or No?
If you can do everything else really well, and win all your matches without climbing, you will be fine.
Climbing looks to me like an easier way to get points, than messing with fuel.... It will be fun to see how it plays out. |
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With a custom rope, it doesn't seem hard to design a climber. All the mechanism can go above the "loading zone" so you are not sacrificing ball capacity.
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I suspect that it will be extraordinarily rare for a team to make eliminations without being able to climb.
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Any rookie team out there.
I would focus 100% on figuring out how to climb. Then delivering gears. I put it in that order because as long as the rule does not change limiting the pilot on lifting a gear from a robot, you basically just need a good mail slot with no moving parts. You can have a robot finished in the first half of the build season then spend the second half trying to figure out how to drive (More rounds are lost to bad drivers than you can imagine!!!) <--- I can not make the parentheses statement bold enough to get that across. You can play with a fuel scooper/thrower if you want, but this should be absolutely last priority since it introduces a lot more parts to break/go wrong and veteran teams can smoke this task for you. |
Re: Climbing or No?
It seems that nearly everyone (197 of 206 currently) is responding that they will be climbing.
Last year a similar poll (https://www.chiefdelphi.com/forums/s...d.php?t=143735) had above a 60% yes response rate to climbing the tower but the end scaling rate didn't even hit 6%. This was taking into the account the easier access that year to scaling designs through Ri3D and COTS components. While I agree that endgame is more valuable this year than last, I would be very surprised if overall climbing rate this year surpasses 20%. I imagine that a lot of teams will run out of time to complete climbing devices or find it too difficult and opt to focus more on gear and goal scoring. |
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Bold Prediction - Only 10% of FRC robots this year will actually be able to consistently climb.
I think a lot of teams are really underestimating the difficulty of climbing this year. There is a good reason its worth so many points. |
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There are no past games with good reapplies to climb a rope, and one of the volume configurations actively makes climbing more difficult. |
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I do not think lacking a climber will cut you out of the playoffs at the regional/DCMP level. However, I do think that having a climber will make your odds of playing in elims at any level dramatically higher. |
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the teams that don't play with fuel are going to be kind of boring to watch, too. This game should be all about little balls flying everywhere! too bad those points are hard to get
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We'll see how it plays out, since everything is speculation at this point. If nobody ever climbs it will be disappointing, but I think the same for if everyone ignores fuel too, then we'll just have 2 minutes of robots running into each other trying to move around a game piece we can't see well from the stands. |
Re: Climbing or No?
Undefendable points in a game that will almost certainly feature brutal defense? Sign me up!
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I'm honestly astonished how many people think climbing is just a given.
I'd love every robot on my alliance to have a climb, and I agree that it's definitely easier to climb than shoot this year- but there will be robots in eliminations without climbs, even at the championship. If you think climbing is so easy, build 20 climbers and bring 20 ropes and strap them to every alliance partner you can find. Climbing is worth quite a bit, and it's a relatively easy task, but I wouldn't blame any team for valuing it below other tasks that more directly contribute to ranking points. |
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If you are a team that can accomplish exactly one game task other than driving, I honestly think there is a strong argument for making that task climbing. (I mean, ideally a passive human loaded gear mechanism too, but if you had to pick just one...)
If you're the kind of team that can't afford to both climb and score gears, maybe the Top 8 isn't for you anyway? To get a ranking point consistently, you either need a strong high goal shooter (with auton) or an alliance full of competent gear scorers every match. If strong quick shooting is out of your reach, like it is for many teams, it's okay to not focus on seeding #1 as your main way to win an event. |
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A team can have passive gear intake and rely on the pilots pull of the lift to outtake the gear in this case your gear mechanism can literally just be a slot. |
Re: Climbing or No?
Excluding some of the new regionals I don't see the top ~6 seeds at a given event not being able to climb, and I definitely don't see their first picks not being able to climb. Once you get into the second round picks, [i]especially[i] at a few of the district events, I would be surprised if more than a couple can climb.
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If you don't think that a majority of teams will be climbing consistently that makes it an even better goal to strive for. Think about it from a game theory perspective. If 50%+ of teams are climbing consistently at an event then you probably won't get picked for eliminations without climbing. Making climbing a necessary condition. If 20%- of teams are climbing consistently, and you can climb consistently, you almost certainly will be picked for eliminations. Making climbing a sufficient condition. (Even if you don't have a simple static gear scoring when you arrive, there will likely be teams willing to hack one together.) Even the absolute best fuel gathering and scoring teams will struggle to exceed 50 points in fuel in a match on their own. I don't believe there will many teams capable of getting 40 (going to 60 with the bonus) fuel points on their own but are unable to climb.
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