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-   -   A Quick Poll on Scoring Preferences (http://www.chiefdelphi.com/forums/showthread.php?t=153420)

Mr_Moko 10-01-2017 19:52

A Quick Poll on Scoring Preferences
 
Hi everyone, I wanted to do a quick poll on if your team I'd going to prefer scoring via the fuel/balls, the gears or both!

Please do this poll if you don't mind disclosing that information
Poll HERE

Im also curious of everyone's personal opinions on these matters and would love to see them in this thread!

pipsqueaker 10-01-2017 21:13

Re: A Quick Poll on Scoring Preferences
 
I think there's a lot to be said for a dedicated ball scorer to be honest.

Gears will give you, in elims, 260 points. A good ball scorer should probably be cycling 150 balls (50 points per cycle), meaning they'll have to cycle 5 times over the course of the match.

My measured estimate is that getting the 150 balls from the hoppers will take 15s. With 120s in the match for teleop, that leaves you needing to cycle every 23s. Getting your pieces from the loading lanes will probably take 7s. Allowing 8s for transit time means your shooter will have to be capable of firing off 150 balls in 8 seconds, or about 19 balls per second.

Call me crazy, but I think 19 balls a second is doable.

Of course, I'm not accounting for defense here, but gear bots will be hurt more by defense than shooters because if they come up even one gear short MORE THAN HALF of the point value they bring will be annihilated.

Shooters wont suffer from that. If in a match a shooter 90% of what it aims to do, it will score 90% of the points. If a gear bot achieves 90% of its goal, it will score 45% of the points.

My gut says that dedicated gear bots without shooters will be competitive at high levels of play, and that good shooters (with the specs I described) with no gear handling-capacity will become incredibly strong as the game progresses

TrenchFoot 10-01-2017 22:25

Re: A Quick Poll on Scoring Preferences
 
Quote:

Originally Posted by pipsqueaker (Post 1628958)
My measured estimate is that getting the 150 balls from the hoppers will take 15s.

So I might be misunderstanding what you mean, but are you saying that your plan is to get all 150 pieces of fuel per cycle? Because only 50 fuel can even fit in the legal volume, and that's without a robot...

tcjinaz 10-01-2017 22:45

Re: A Quick Poll on Scoring Preferences
 
19 balls per second into a boiler that can process 8-10 per second?

pabeekm 10-01-2017 22:52

Re: A Quick Poll on Scoring Preferences
 
Quote:

Originally Posted by TrenchFoot (Post 1628999)
only 50 fuel can even fit in the legal volume, and that's without a robot...

Ummm... can you post the math on that please?

pipsqueaker 11-01-2017 00:04

Re: A Quick Poll on Scoring Preferences
 
Quote:

Originally Posted by tcjinaz (Post 1629012)
19 balls per second into a boiler that can process 8-10 per second?

Processing speed refers to how fast the balls are scored, it has nothing to do with how fast a robot spits fuel into the boiler itself.

Quote:

Originally Posted by TrenchFoot (Post 1628999)
So I might be misunderstanding what you mean, but are you saying that your plan is to get all 150 pieces of fuel per cycle? Because only 50 fuel can even fit in the legal volume, and that's without a robot...

If you're talking about the hoppers, what I envision is something like this- human player dumps a return bin of 50 balls into the container, robot hits wall to let the boulders spill, backs up, and repeat.

If you're talking about the robot volume, you're flat out wrong


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