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Re: Gears on the floor?
Also, ground intakes may have a quicker cycle time depending on the driver. If there's a gear on the floor outside of the loading station, the robot does not need to line up correctly with the chute. Instead it can, like a ball, just drive up to the gear laying on the floor. The time efficiency would range depending on drivers, but when you need 12 gears any time saving will help.
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Re: Gears on the floor?
Gears on the floor could be an alliance strategy, where a great gear handler from the floor gets gears delivered to them by their partners. Of course, once they are on the ground, the opponents can play defense on them but they are harder to clear away than balls and they can only possess one at a time. Getting as many as possible to your side (even on the ground) and having a good pickup and placement mechanism would make it feasible for a single robot to place 12 gears if their partners were delivering them to the launchpad area.
I imagine you'd have 3 gears on robots and the reserve to start. At least one would be scored in auto and any left at the start of teleop would be dumped in the launchpad. Then all 3 robots would go for 3 more gears (and fuel). At that point, the gear handler would have 5 gears to place bringing the total to 7. Repeat this twice more (or 3x with 2 robots) and you'd be at 13. |
Re: Gears on the floor?
Keep in mind a good gear floor pickup greatly decreases travel time to acquire a gear and you need 12 for RP. it takes a while with across field vision to even obtain a gear. Would be much better to scoop fallen ones closer up. Plus greatly eases load time no line up needed human just drops gear on floor robot gets.... I think floor pickup of gears is a must due to cycle times for top gear bots considering driver station views, distance, defense and the rest. bots that just have passive gear collection will struggle IMO
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Re: Gears on the floor?
FRC Design rule #4 you must be able to pickup your primary scoring object off of the floor.
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Re: Gears on the floor?
I think having an intake would be great and it'd be helpful for sure. No gears would be wasted! Hard part is picking the gears off the floor and having time to score points everywhere else... I feel like going around picking up dropped gears would take a lot of time if there were a decent amount of them falling throughout the match... maybe that's just me though... :yikes:
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Re: Gears on the floor?
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Most of the designs I've seen so far on Twitter are a basically a funneled cup shape. Once the gear is in, it would take a pretty massive shakeup to drop it. The two places where you're going to see dropped gears are at the receiving station, and at the lift. I'm not sure you'll see many dropped gears anywhere else. |
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I don't uderstand the love for picking up gears off the floor in this thread. Unless you have an amazing floor pickup picking up gears from the floor still takes time, maybe less than if you were loading from a loading station but time none the less. I wouldn't be surprised if a well practiced gear scorer was able to to go to the loading station, grab a gear and score it before an average robot could score one picked off the ground next to the airship.
In 2013 two of the world champions had intakes during regional play and removed them for championship even though they were necessary for a fairly common high scoring auton. It's not like ground intakes were undervalued that year either considering there were ultra competitive teams who only had the option of picking up from the ground (2056 notably) |
Re: Gears on the floor?
2450 did some CAD modeling to pick up the gear. I wish the gear had a large chamfer to get a "dustpan" under it while laying flat. Fairly sharp corner on carpet that probably cant be scooped up.
Ideas welcomed. |
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Only downside (with scoops) I see to floor pickup is trying to no get messed up with balls which will be prevalent |
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