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Re: Gears on the floor?
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Re: Gears on the floor?
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Re: Gears on the floor?
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Re: Gears on the floor?
There is a LOT of conjecture in this thread, and no one has provided photos or other evidence from experiments at the human feeder station. I won't provide ours, but rather, encourage teams to do MANY of their own with every game piece that can come out of the station. 2013 "kind of" applies, but there was only 1 type of game piece so it was easy to prevent. Same with 2015, unless your human players made huge mistakes.
Also, like usual, the team field drawings are missing a critical component that mimics the real field: the wall goes straight down from the feeder station. There is no recess. This is important for your experiments. There will be a lot of miscommunication between a drive team and the human player that is 50 feet away, behind 1-2 airships, and also has 2 panes of semi-reflective plexiglass between them. Gears will fall on the ground. If you want to be an all-around bot that mimics the Ri3D teams' gear intakes, then don't do the experiments and don't worry about gears on the ground. It is likely the (apparently exceedingly rare) great gear bots will form an alliance without you. |
Re: Gears on the floor?
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The gear active intake as a whole really comes down to an individual team's strategy. Having an active gear intake + having a decent shooter/hopper system/climber with a potential ball intake on that makes the space allowable within the volume limits difficult. A Ri3D style gear intake is smaller than most active gear intakes and allows much more space on the robot if a team's plans are to do multiple objects. Just things to think about when planning your own team's strategy. |
Re: Gears on the floor?
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Re: Gears on the floor?
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Re: Gears on the floor?
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I can't understand why any team would risk not getting bonuses, or why they would presume that its ever a guarantee an average alliance of 3 gear bots can pull it off. Conditions on the field will be chaotic by mid-match. Sure, active intake from the ground is optional. But the Ri3D intakes from the feeder are grossly inadequate for all but the earliest levels of play. |
Re: Gears on the floor?
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Maybe there are more ways to do it. In any event it's a bit of inter-robot complexity for a net gain of 20 points. |
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There might be five teams in the world that can accomplish this, but by my estimate that's about 5.03 times as many teams as can accomplish a 3-gear auton. |
Re: Gears on the floor?
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Re: Gears on the floor?
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You may say 'just use vision', but it is rarely that simple. I predict that multiple gears in auton will be as rare as any tower-scoring autons were in 2016. In some regions of the country it will be more common than others - but compared to 2014 and prior autonomous routines it will be very rare. |
Re: Gears on the floor?
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It is a fun and clever thought experiment: set up your robot such that in auto it situates itself on the field adjacent to the airship and presents a peg to another robot that thinks it is placing its gear on the center peg. The more productive goal will likely be: place the gear, run to a hopper, dump it, shoot high goals until time runs out. |
Re: Gears on the floor?
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Re: Gears on the floor?
Here's my opinion on floor pickup for gears: At many events, there is going to be sub-par gear robots that are going to drop gears. Depending on how much this happens, you could easily loose a match to not being able to pick up dropped gears. If you are a robot focusing on gears, it's a safe assumption that you are trying to be one of the best gear robots at the event and probably want to seed high. To do this, you are going to need a floor intake to make sure you can score a consistent amount of gears and not rely on alliance partners if they malfunction or just can't handle the gears reliably.
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