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Gears on the floor?
I wonder how many gears we'll see on the carpet? Dropped while loading or trying to place on the axles? Or getting knocked out of bots by hard impacts?
Will they get in the way? Cause robots to get high-centered? Is it worthwhile to build a device to pick gears off the floor? This could save a lot of time running back & fourth across the field, but the design would be a major challenge, considering the new robot envelopes rule. |
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1) Double-digits per event. 2) Both. 3) Probably. 4) Only if they're at the chutes or right at the lifts, where they can jam against the wall. 5) Unlikely, given the bumper zone. But never say never. 6) Iron Kings labeled it Expert Mode on their priority list (something that we really want to pursue, but don't want to lock ourselves into if it severely compromises other functionality). I think others will make it happen too. |
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I expect dropped gears to be more common in quals than eliminations unless it's due to defense, e.g. "forced fumbles". |
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Honest question:
Why bother? There are 22 gears available to each team (not counting the presets) and 13 places to put them. If a gear is on the ground, why make a mechanism to manipulate it when there are nine teammate-controlled extras? |
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It would be my advice for anyone interested to possibly look back to 2013 for a bit of quick inspiration for floor intake designs.
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We came to the conclusion that we don't need to pickup gears on the floor since there are plenty at the feeder station. You have 10 more gears than you need to get all 4 rotors going. (18 start + 3 preload + 1 in the airship = 22 gears) so even if you drop almost half of your available gears on the floor, you still have enough gears behind the wall to get your RP
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The two questions I have for whether gears off the ground is a viable idea are:
A) How many gears do you imagine are going to be on the ground? and B) Is your ground gear system faster than driving back to the load station? |
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(Alternatively, because that might just be the fastest way to get control of one from the chute.) |
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Having an intake for floor gears is the only way to get a 120 point autonomous. That's maybe a decent reason to pursue it. Maybe.
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Also, ground intakes may have a quicker cycle time depending on the driver. If there's a gear on the floor outside of the loading station, the robot does not need to line up correctly with the chute. Instead it can, like a ball, just drive up to the gear laying on the floor. The time efficiency would range depending on drivers, but when you need 12 gears any time saving will help.
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Gears on the floor could be an alliance strategy, where a great gear handler from the floor gets gears delivered to them by their partners. Of course, once they are on the ground, the opponents can play defense on them but they are harder to clear away than balls and they can only possess one at a time. Getting as many as possible to your side (even on the ground) and having a good pickup and placement mechanism would make it feasible for a single robot to place 12 gears if their partners were delivering them to the launchpad area.
I imagine you'd have 3 gears on robots and the reserve to start. At least one would be scored in auto and any left at the start of teleop would be dumped in the launchpad. Then all 3 robots would go for 3 more gears (and fuel). At that point, the gear handler would have 5 gears to place bringing the total to 7. Repeat this twice more (or 3x with 2 robots) and you'd be at 13. |
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Keep in mind a good gear floor pickup greatly decreases travel time to acquire a gear and you need 12 for RP. it takes a while with across field vision to even obtain a gear. Would be much better to scoop fallen ones closer up. Plus greatly eases load time no line up needed human just drops gear on floor robot gets.... I think floor pickup of gears is a must due to cycle times for top gear bots considering driver station views, distance, defense and the rest. bots that just have passive gear collection will struggle IMO
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FRC Design rule #4 you must be able to pickup your primary scoring object off of the floor.
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I think having an intake would be great and it'd be helpful for sure. No gears would be wasted! Hard part is picking the gears off the floor and having time to score points everywhere else... I feel like going around picking up dropped gears would take a lot of time if there were a decent amount of them falling throughout the match... maybe that's just me though... :yikes:
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Most of the designs I've seen so far on Twitter are a basically a funneled cup shape. Once the gear is in, it would take a pretty massive shakeup to drop it. The two places where you're going to see dropped gears are at the receiving station, and at the lift. I'm not sure you'll see many dropped gears anywhere else. |
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I don't uderstand the love for picking up gears off the floor in this thread. Unless you have an amazing floor pickup picking up gears from the floor still takes time, maybe less than if you were loading from a loading station but time none the less. I wouldn't be surprised if a well practiced gear scorer was able to to go to the loading station, grab a gear and score it before an average robot could score one picked off the ground next to the airship.
In 2013 two of the world champions had intakes during regional play and removed them for championship even though they were necessary for a fairly common high scoring auton. It's not like ground intakes were undervalued that year either considering there were ultra competitive teams who only had the option of picking up from the ground (2056 notably) |
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2450 did some CAD modeling to pick up the gear. I wish the gear had a large chamfer to get a "dustpan" under it while laying flat. Fairly sharp corner on carpet that probably cant be scooped up.
Ideas welcomed. |
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Only downside (with scoops) I see to floor pickup is trying to no get messed up with balls which will be prevalent |
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https://www.chiefdelphi.com/forums/portal.php?
I dont think that there is going to be many gears just lying around on the floor and it would be a waste of time to build a collector. |
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I just wanted to share my disappointment after noticing how nicely the gears roll and then coming to the rule disallowing a mechanism to roll gears from across the field. The GDC has made me so cynical that whenever I imagine a winning robot I quickly think, "the GDC likely outlawed it" and usually I'm right, unfortunately. :(
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( ͡° ͜ʖ ͡°) |
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Made a wood chassis and a wood apparatus. We can pick gears up off the floor! Prototype human motions are simple 90 degree "door" rotation and a peg that slides forward and back.
Geometry figured so the same apparatus delivers the gear to the spring peg. With some more work we can add a chute to get a gear from the human at the wall. 2450 |
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There is a LOT of conjecture in this thread, and no one has provided photos or other evidence from experiments at the human feeder station. I won't provide ours, but rather, encourage teams to do MANY of their own with every game piece that can come out of the station. 2013 "kind of" applies, but there was only 1 type of game piece so it was easy to prevent. Same with 2015, unless your human players made huge mistakes.
Also, like usual, the team field drawings are missing a critical component that mimics the real field: the wall goes straight down from the feeder station. There is no recess. This is important for your experiments. There will be a lot of miscommunication between a drive team and the human player that is 50 feet away, behind 1-2 airships, and also has 2 panes of semi-reflective plexiglass between them. Gears will fall on the ground. If you want to be an all-around bot that mimics the Ri3D teams' gear intakes, then don't do the experiments and don't worry about gears on the ground. It is likely the (apparently exceedingly rare) great gear bots will form an alliance without you. |
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The gear active intake as a whole really comes down to an individual team's strategy. Having an active gear intake + having a decent shooter/hopper system/climber with a potential ball intake on that makes the space allowable within the volume limits difficult. A Ri3D style gear intake is smaller than most active gear intakes and allows much more space on the robot if a team's plans are to do multiple objects. Just things to think about when planning your own team's strategy. |
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I can't understand why any team would risk not getting bonuses, or why they would presume that its ever a guarantee an average alliance of 3 gear bots can pull it off. Conditions on the field will be chaotic by mid-match. Sure, active intake from the ground is optional. But the Ri3D intakes from the feeder are grossly inadequate for all but the earliest levels of play. |
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Maybe there are more ways to do it. In any event it's a bit of inter-robot complexity for a net gain of 20 points. |
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There might be five teams in the world that can accomplish this, but by my estimate that's about 5.03 times as many teams as can accomplish a 3-gear auton. |
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You may say 'just use vision', but it is rarely that simple. I predict that multiple gears in auton will be as rare as any tower-scoring autons were in 2016. In some regions of the country it will be more common than others - but compared to 2014 and prior autonomous routines it will be very rare. |
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It is a fun and clever thought experiment: set up your robot such that in auto it situates itself on the field adjacent to the airship and presents a peg to another robot that thinks it is placing its gear on the center peg. The more productive goal will likely be: place the gear, run to a hopper, dump it, shoot high goals until time runs out. |
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Here's my opinion on floor pickup for gears: At many events, there is going to be sub-par gear robots that are going to drop gears. Depending on how much this happens, you could easily loose a match to not being able to pick up dropped gears. If you are a robot focusing on gears, it's a safe assumption that you are trying to be one of the best gear robots at the event and probably want to seed high. To do this, you are going to need a floor intake to make sure you can score a consistent amount of gears and not rely on alliance partners if they malfunction or just can't handle the gears reliably.
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Many robots will only be capable of intaking from the floor. I don't see a drastic reason why not. I guess it's a little awkward near the retrieval zone, but I think it could do.
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With floor pickup you save time...no need to line up at retrival station
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There will be a number of floor pickups that will work slowly or require enough precision that it will essentially be no different than human loading, but determined teams who really work out the details of a good concept will have a much easier time. |
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You want to be able to pick up gears from the floor, because the gear will move side to side in the chute, and if you are near your airship and a defensive robot hits you and forces you to drop the gear you have to go all the way across the field again and back for 1 gear.
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Seems to me defense versus good gear bot would be pretty easy for many bots to do effectively, at either end as both require contact and certain precision not to mention travel time and knowing the scoring targets exactly a peg. Going to be interesting I think it'll be rare indeed to see 7 gears placed by any single bot more like 4 max per bot with average gear bots doing 2. At least in weeks 1-3. I expect allinces early to try to limit other alliance scoring more than scoring themselves, try to win with "no defense safe times " using auto and climbing as the point earning mainly,later scoring will come into play as teams figure it out. its an intersting game strategy wise with all the variables. |
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Would littering the opponent lifts with blocking gears be a potential defensive move? |
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G21. GAME PIECES: use as directed. ROBOTS may not deliberately use GAME PIECES, e.g. GEARS, in an attempt to ease or amplify the challenge associated with other FIELD elements, e.g. BOILERS, HOPPERS, or ROPES. Violation: YELLOW CARD |
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Yeah... a single lift intentionally blocked by a gear or gears might be allowed.
I think it is more likely that gears will be accidentally dropped in front of lifts while attempting to place them. This may be enough of a reason to have a floor collector for gears. Kudos to the GDC. It's difficult to predict how this game will actually play out. |
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But be careful...G21. GAME PIECES: use as directed. ROBOTS may not deliberately use GAME PIECES, e.g. GEARS, in an attempt to ease or amplify the challenge associated with other FIELD elements, e.g. BOILERS, HOPPERS, or ROPES. |
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Lookin' like a fool with your gears on the floor!
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