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Re: Realistic high goal scoring rate
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Re: Realistic high goal scoring rate
Anybody tested the amount of bounce the balls have against the entrance?
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Re: Realistic high goal scoring rate
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And yes, the feed rate to the shooter is the rate limiting step. Recognize, too, that feeding multiple balls to a multiple-ball wide shooter will increase the discharge rate. It may also create in-flight interactions which could reduce efficiency of scoring. |
Re: Realistic high goal scoring rate
I'm thinking the best teams will be around 10 balls/second. During our Ri3D Testing, we were around 1.25 balls/second. This was only with 1 shooter on our robot, and a fairly unaggressive agitator. I imagine some teams will have three or more shooters on their robot and very aggressive agitators.
We're going to be seeing some robot machine guns out there... this game is going to be a fun one. |
Re: Realistic high goal scoring rate
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Re: Realistic high goal scoring rate
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Re: Realistic high goal scoring rate
I would take a bet and say 3 balls a second will be the average scoring rate. Just a thought though.
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Re: Realistic high goal scoring rate
I'll take 3 accurate bps over a spray and pray any day.
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I think really effective shooters will either have figured out the distance, speed, accuracy problem, or will shoot layups massively quickly with open top hoppers to recycle the misses. If it takes you 5 seconds to empty your hotter, your first misses are already back in it by the end. |
Re: Realistic high goal scoring rate
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Re: Realistic high goal scoring rate
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Re: Realistic high goal scoring rate
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Re: Realistic high goal scoring rate
There's flywheel shooter spray and pray where you pump out as many balls as you can past a flywheel shooter at a somewhat sustained rate for a few seconds in somewhat the same area.
Then there's "I shoot my entire hopper at once" spray and pray where you fling 50 balls into the air at once and hope that a large portion of them land in the goal funnel. |
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