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Daniel_LaFleur 13-01-2017 14:33

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by Lil' Lavery (Post 1630642)
There's flywheel shooter spray and pray where you pump out as many balls as you can past a flywheel shooter at a somewhat sustained rate for a few seconds in somewhat the same area.

Then there's "I shoot my entire hopper at once" spray and pray where you fling 50 balls into the air at once and hope that a large portion of them land in the goal funnel.

*Waits to see the 50 ball catapult*

BoilerMentor 13-01-2017 21:12

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by Kevin Sevcik (Post 1630628)
Once you work that out, you should wind it up to 8 or 9 per stream, just for the video of the midair traffic jam falling back on your robot.

I suspect what whatever we build will be powered to accommodate this, and I promise a video when it happens. Generally we build this type of mechanism with our target to hit peak power on the motor curves when possible. This means generally we have twice the throughput that the system is designed for. Should be a hoot.

BeardyMentor 13-01-2017 21:41

Re: Realistic high goal scoring rate
 
The biggest limitation here is not going to be the accuracy or power of your shooter, but the indexing of the fuel leading up to it. Getting the balls from a bulk storage in the robot to a single file line ready to go into the shooter is not trivial and can easily limit your otherwise perfect robot.

gorrilla 13-01-2017 22:10

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by BeardyMentor (Post 1630891)
The biggest limitation here is not going to be the accuracy or power of your shooter, but the indexing of the fuel leading up to it. Getting the balls from a bulk storage in the robot to a single file line ready to go into the shooter is not trivial and can easily limit your otherwise perfect robot.

See Simbotics 2009 robot

Lil' Lavery 13-01-2017 22:12

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by BeardyMentor (Post 1630891)
The biggest limitation here is not going to be the accuracy or power of your shooter, but the indexing of the fuel leading up to it. Getting the balls from a bulk storage in the robot to a single file line ready to go into the shooter is not trivial and can easily limit your otherwise perfect robot.

Why must they be in a single file line?

gorrilla 13-01-2017 22:14

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by Lil' Lavery (Post 1630898)
Why must they be in a single file line?

I imagine he was thinking of a single wheel shooter similar to almost all the RI3D teams have been using

BeardyMentor 13-01-2017 22:19

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by Lil' Lavery (Post 1630898)
Why must they be in a single file line?

Wide wheel shooting is possible but harder to do well. Lots more things to control. It may be easier than indexing single file, but that is what build season is for.

mman1506 13-01-2017 22:23

Re: Realistic high goal scoring rate
 
I wonder if we will see multi stage shooters like the ones used in 2013 return. I could foresee it being more consistent at a high ROF.

AustinSchuh 14-01-2017 03:31

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by BoilerMentor (Post 1630607)
I consulted a very, very intelligent aero friend of mine and called in a favor. His model indicates an optimistic 7 bps directly in front of the goal from a single stream shooter. Coincidentally the tube below the funnel will accommodate 3 fuel with 1/4" between game pieces and between game pieces and the wall. I'm seeing something on the order of 18-21 fuel per second in our future potentially. I will go on record as saying that you need some kind of metering ahead of your shooter and that interface will be EXTREMELY critical if you're aiming for this kind of Lunacy™.

The assumption you are making is that all balls are still lined up at the apex. Break that assumption, and things start to get way more interesting :)

Kevin Sevcik 14-01-2017 08:54

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by mman1506 (Post 1630903)
I wonder if we will see multi stage shooters like the ones used in 2013 return. I could foresee it being more consistent at a high ROF.

A limited version of this might be a good way to control rof. Small sticky wheel just in front of your shooter spinning at a controlled rate. Conveyor system Infront of the rate control wheel can shove balls together at higher speed and provide a consistent stream for the rate control wheel to pay out.

notmattlythgoe 16-01-2017 11:43

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by Andrew Schreiber (Post 1630102)
That's the first time I've ever heard him referred to as "intelligent"


Cog 16-01-2017 13:25

Re: Realistic high goal scoring rate
 
Do you know what this model is exactly? I'd like to show it to my team.

Chris is me 16-01-2017 13:57

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by BeardyMentor (Post 1630902)
Wide wheel shooting is possible but harder to do well. Lots more things to control. It may be easier than indexing single file, but that is what build season is for.

Why is it harder to do well? Other than spinup time / speed loss (which is a throughput problem not a width problem), I don't necessarily think this is true at all, and it is certainly easier to get a large ball throughput this way.

ShotgunNinja 16-01-2017 14:09

Re: Realistic high goal scoring rate
 
My big thing is fitting everything together in a way that emphasizes the priorities in use of space. My old team, FRC 2970, came up with a good design in 2009 for ball throughput from a static hopper. Check us out on TBA for details. My biggest concern isn't so much dump/shooter design, but space and positioning everything else, which is a necessary detail that I feel most teams will need to acknowledge. Considering we can minimize the climb mechanism to around 4 or 5 inches tall at the top of the robot, and we've got around 9 inches on the bottom for drivetrain and intake, and one side has a gear delivery mechanism, how do we optimize the space so that:

- Intake of balls into the on-robot hopper/container is easy
- Output isn't limited by necessary frame space
- We have the power and space for actuators
- We don't lose our balls
- Dumping is consistent and fast

Our priority is not to emphasize use of the top target, so we can use a dumper rather than a powered shooter or turret, but we want to be able to deliver fuel effectively as a backup plan.

BoilerMentor 17-01-2017 10:07

Re: Realistic high goal scoring rate
 
Quote:

Originally Posted by AustinSchuh (Post 1630981)
The assumption you are making is that all balls are still lined up at the apex. Break that assumption, and things start to get way more interesting :)

Absolutely. This is where the discussion of spin and the possible benefit/cost of trying to exploit the magnus effect began. Looks like we're going to provide an adjustable mechanical bias to test that hypothesis as well, primarily comparing performance in cases where either no spin or forward spin are imparted on the game piece.


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