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Re: Team Update 2
I think if you read for intent and not just wording at this point.... the GDC could have very easily have just said the rope is a standard field element. They probably would have liked to, but know that many climbers are going to damage the rope over time, which will lead to a lot of backlash, so they put the onus on teams to bring their own rope.
If the wording is ambiguous, they will continue to qualify the wording to meet the intent, or teams will just run the risk of designing around something that gets banned post bag/tag. Yes, there are ways to solve the problem via rope design, but the intent is to solve it via robot design (acquire/climb). I really don't see an about-face on this direction, and I think the very few updates we've gotten so far have been consistent with my reading of the original intent. If they are going to argue that the 4" whipped end cannot be modified to make acquisition easier, ONLY to prevent fraying, I cannot see why they would say the rest of the rope can be modified to make acquisition easier (short of the approved knotting). |
Re: Team Update 2
it's important to remember that the 4" end that has fraying prevention applied and the point that the rope length is measures to don't have to be the same thing. the rope anatomy diagram shows this clearly.
you can keep the end of your rope from fraying (using legal methods), and then tie that end of the rope into a knot or a loop, and that is NOT superfusion. |
Re: Team Update 2
My question is couldn't someone just braid, mesh or tie a rope of less than 1 inch out of yarn that would be strong enough to support a robot, and still use the "hook Portion" of the Velcro on the robots spooling mechanism? I feel like that would be really easy to create, and still have the "Velcro" properties that everyone is trying to achieve.
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Re: Team Update 2
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Re: Team Update 2
Here's my $.02.
I "think" they don't want Velcro used, but the clarification seems to only apply to the modification to the rope to prevent fraying. Quote:
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Re: Team Update 2
Once robotics becomes an exercise in linguistics and semantics, we've lost our way.
Instead of saying, "Hmmm, having my robot climb a rope is a challenge. Lets see if we can do that." Teams are saying, "Hmmm, attaching to and climbing up Material X is easier than rope, and provides less of a challenge. Let's see if we can use Material X." While there's nothing wrong with this, technically, it is not in the "spirit" of the challenge. As a teacher, I give game/challenge projects to my students. Every year I need to field a variety of "why can't I..." questions because they want to bend the challenge to meet their design preference. I know this is NOT the same thing as the "velcro controversy", but it has the same flavor. Go to the rope section at Home Depot. If there is a spool of Velcro there, you have an argument. |
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there are MANY examples of velcro that are not legal, but not because they are velcro. |
Re: Team Update 2
I'm going to stake a claim that hoop-side velcro strips will remain legal when all is said and done. We can keep lawyering the rules until you have a very fuzzy rope, and it would still work. It's just a *very* good solution to the problem. (Although the Ri3D 1.0 version still requires the drum to move. Lets see if we can improve that).
And I don't buy that lawyering the rules is outside the spirit of the game. This is a design challenge, with a very specific spec. If the "client" wanted something different, they'd put it in the spec. And along those lines, if they wanted us to solve a specific rope climbing problem, they would have made the ropes a standardized game pieces and made us all use the same thing. (sorry, this should probably go in the velcro thread) |
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I would never have thought of using Velcro if you had left me to my own devices. |
Re: Team Update 2
Speaking only for myself, unless we get clarification I would rule as a RI that Velcro hook or loop tape meets the definition of a rope. I do not believe that my interpretation is the only one, and frankly that worries me.
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