![]() |
Shooting Motors and wheels
Our team is new to shooting high goal this year so we just wanted to know what to use for motors and wheels for an working shooter.
So far we have been using a 775 pro motor with a 5:1 gear ratio. We used the kit of parts andymark wheels for the fly wheels |
Re: Shooting Motors and wheels
Trial and error.
If you can hook that 5:1 to a speed controller and a computer you can vary speeds and test distance. Try varying the compression too. The balls will more than likely react a lot to pressure since they are hallow. There are no instant solutions! |
Re: Shooting Motors and wheels
Quote:
775 Pro's offer a high RPM, and are pretty useful when geared down, like you have. As for wheels, experimentation is the key-- try using different size wheels, multiple wheels on the same axle (increase in contact surface area), higher traction, just play around with it! Last year, we used 4'' high traction wheels in a dual fly wheel set up... we had to play around with compression and speeds to get a consistent shot.. this year's a bit different so it's hard to say what works and doesn't. As SensorZ pointed out, software control is integral in keeping consistent shooter. So I would encourage your programmers to modulate the speeds, and test out what happens! Good luck! |
Re: Shooting Motors and wheels
As a follow-up to the question, does anyone know of any papers/guides on building high shooters?
|
Re: Shooting Motors and wheels
Quote:
No paper will ever have the one answer for you, your team, and your needs. |
Re: Shooting Motors and wheels
Quote:
|
Re: Shooting Motors and wheels
Thanks for all the help, our prototype is shooting 6 out of 12 balls and the rest of overshooting. We r now just adjusting the compression and hood. As most of the comments said it's just trial and error
|
Re: Shooting Motors and wheels
How are you controlling your motor at the moment? If you're not doing closed loop speed control, you're going to have some difficulty getting good accuracy at a high rate of fire. If you ARE doing closed loop speed control, you want to set your gearing so the motor is spinning at about 50% max speed when you're at your target speed for firing. That'll give you the best control and recovery time.
|
Re: Shooting Motors and wheels
We r just have it hooked from wires to battery
|
Re: Shooting Motors and wheels
Quote:
|
Re: Shooting Motors and wheels
You want to hook up a sensor (encoders, etc) to measure the RPM of your flywheel. Differing flywheel speeds will result in different shots.
|
Re: Shooting Motors and wheels
Quote:
Open-loop speed control is what you have now. In short, it goes like this: RIO tells motor: Go this fast Closed-loop speed control is better for ranging accuracy. It goes like this: RIO: Motor, go this fast. Encoder: Hey, RIO, motor is going this fast. RIO: *checks number from encoder against commanded number* Motor, I need more (or less) speed out of you. Encoder: Hey, RIO, motor is going this fast. Repeat. The reason you want closed-loop is to keep the motor at shooting speed as much as possible--stuff being launched tends to slow wheeled shooters until it leaves the "muzzle". |
Re: Shooting Motors and wheels
Quote:
As a first whack, OK (despite the very big lack of safety), but now at least get a big fuse or circuit breaker in there. Very much preferred at this stage - a week in - is to have the RoboRIO controlling it through a motor controller. This way you can: 1. Adjust the speed very finely so accuracy is spot-on 2. Use a speed sensor on the motor or wheel to (try to) keep the wheel speed constant, so ball #12 goes to the same spot as ball #1. 3. Get a better idea of what you will see in reality when the robot is actually doing the controlling (The motor controller doesn't give as much voltage to the motor as a direct connection might). All of these point more towards success. Yes they require effort, but do you want to win or watch? |
Re: Shooting Motors and wheels
So looking up an encoder will control the speed of the wheels and motor which will help increase accuracy
|
Re: Shooting Motors and wheels
775 pro motors are excellent motors for shooters. One very important thing about them is they need to be spinning for the fans to cool them. If they stall, they will fry in ~4 seconds according to Vex. They are high speed and high power, but keep them spinning! Even if you stall them for two or three seconds it may result in the motors having reduced power output or speed permanently. My team had some problems with our shooter shooting low last year and we found that our motors were partially damaged.
|
Re: Shooting Motors and wheels
Quote:
|
Re: Shooting Motors and wheels
Quote:
|
Re: Shooting Motors and wheels
Ye, last year we fried a couple of 775 pros last year and broke a fan blade on one of them, but other than that I love 775's
|
Re: Shooting Motors and wheels
Quote:
|
Re: Shooting Motors and wheels
For quick prototyping we wire up a motor controller in between the battery and the motor (and an in-line automotive fuse) and then use the thrifty throttle from Andymark to control the motor controller. This allows students to vary the speed of the motor to try various experiments. At $29 it's a lot cheaper than tying up a robo-rio for this and it's a lot quicker to set up.
|
Re: Shooting Motors and wheels
Want to drop a tip for everyone. If you choose to run Colson Performa wheels from vex for your shooter attempt to keep them under 6000 rpm. We proto typed with some and regret it. The rubber melted and got al sorts of hard and nasty. The 60A Andymark compliant wheels are way more consistent and hold up at higher speeds. They are also rated for over 9000 RPMs.
|
Re: Shooting Motors and wheels
Quote:
In an ideal world, you would have plenty of traction and distance to get the balls up to speed and have no slip between the balls and your wheel(s)/hood. Then the exit velocity of the balls could be calculated quite simply by equating the surface speed of the wheel(s) and balls.** This, put simply, is not going to happen in real life. The balls will slip on the wheels, but how much they do so depends on how well the wheels can grip the balls. The more distance you can keep the balls in contact with the wheels (this means larger diameter wheels or a larger angle in contact), the closer you can get to this ideal. Softer wheels are also sometimes advantageous for this, at the expense of faster wear. Additionally, how much you compress the ball/wheels how that compression is distributed over the path of the ball has a major, if somewhat complicated, impact on your shots. In general, more compression can allow for more energy transfer, but only up to a certain point. After that point, you're just excessively deforming the balls and bogging down the shooter. And finally, a general rule of thumb that I've come to follow is that softer balls should take harder wheels and vice versa. This year, the prototypes I've seen online and with my old team are suggesting that hard wheels will probably be fine—These balls can compress a bit. But all these are just guidelines, and your mileage may vary with any of them. *Actually, I'll add a fifth, but it's not as much about geometry and it's important this year, so I'll keep it separate: motor power. Shooters this year should have a pretty high throughput, so be prepared to use your newfound closed-loop control knowledge that you got from the fine folks here to keep your shooter at its proper speed as you're shooting. With that in mind, consider whether one motor will have enough power to keep the wheels spinning at their proper speed as balls go through. If not, you can add another motor to increase your available power and help your speed rebound between shots. **If you use a single-wheel shooter with a hood, the exit speed of the ball would be half the surface speed of the wheel, and for a double-wheel shooter like a pitching machine, the ball speed would equal the average of the two wheel surface speeds. |
Re: Shooting Motors and wheels
We r using a 4 by 2 wheel and have about .04 inches of compression
|
Re: Shooting Motors and wheels
Quote:
Thanks with all the help, I will post a video soon of our shooter in action |
Re: Shooting Motors and wheels
Quote:
Every time you shoot a ball you impart a portion of the shooters energy into your shoot robbing the shooter of the speed. At the same time motors are trying to "charge" the shooter back up with energy. Unfortunately the motor(s) have a limit to how much energy they are able to put into the mechanism. This is correlated to the moment of inertia of the sum of you spinning parts and the free speed of the motors. This equation is (1/2)Iw^2 or half the moment of inertia times angular velocity squared. Your motors angular velocity is limited by its free speed RPM so the only way to add more energy is to increase the moment of inertia. For the sake of simplicity if we assume a solid relatively uniform mass in the form of a drum shooter then moment of inertia would be: I=(1/2)m*r^2 For all wheel shapes this equation remains almost the same with the coefficient in front of the mass being the only change. Using this knowledge increasing the mass and moving the mass farther out increases our energy storage meaning the that the energy imparted onto the ball has less effects on the overall speed allowing more consistent shots. This concept is called flywheels and is a form of mechanical battery. Sent from a sleep deprived highschooler at 11:42pm on there phone. Please go easy on me for typos and the sort. |
Re: Shooting Motors and wheels
+1
Quote:
|
Re: Shooting Motors and wheels
We've prototyped with a direct-drive CIM motor. Comes up to speed very quickly. 1st ball robs some speed, several more after that are consistent. Today we hope to add an encoder.
|
Re: Shooting Motors and wheels
Quote:
|
Re: Shooting Motors and wheels
Quote:
We currently have 0.18 inch compression, but are concerned that it wont be enough to overcome variations from fuel buildup on wheels. |
| All times are GMT -5. The time now is 21:35. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi