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Re: Will Alliances Win?
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30 seconds to climb a kinetic object, little room for error
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Re: Will Alliances Win?
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I'll preface by saying this is my first year as a mentor (and first year within FRC) so I may be underestimating the task but is everyone else really thinking that 30 seconds leaves little room for error? I personally think 30 seconds is a generous amount of time to climb. In fact, I would expect the teams that do it well will be able to ignore the rope falling down until around 15 seconds left in the match, or even 10, depending on where they are playing within the field. Am I off point here? |
Re: Will Alliances Win?
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The Linear Mechanism/motion tab in the JVN calculator is a pretty easy way to estimate speeds and gearing necessary for a given motor: https://www.chiefdelphi.com/media/papers/3188?langid=2 |
Re: Will Alliances Win?
There is a tendency to think that a team is either offensive or defensive. One can play a game where the role of offense and defense is fluid. Diverting from offense to take an opportunist shot when the opponent is blind can take a second or 2 while the bashed robot takes many seconds to recover. Defense is about robing your opponent time with out hurting your own efforts. The lack of vision this year plays into the hands of defense. This is an alliance game.
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Re: Will Alliances Win?
On a (somewhat) unrelated note, I'm going to be a little mad if gears are as big of a deal as the appear to be, since the mechanisms required to do them aren't very sophisticated.
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Re: Will Alliances Win?
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Five robot placed gears to get three rotors being less than half the challenge and time than the last rotor is going to make quick and dependable gear mechanisms on alliances paired with other beneficial components pretty important this year. |
Re: Will Alliances Win?
I don't think there will be a gear powerhouse sure thing team this year, this year as any defense can start to thwart that... plus need 12 (9 if 3 auto) to earn RP. Perhaps if three do gear-focused bots exclusively all game. you could mitigate that somewhat but that's relying on partners.
There are 5 easily defended points... the retrieval area for (180 the three pegs and the transition ..any of those defenses slows cycles. Not like last year or year before...with shooting from safe zones and no defense year prior . I think any alliance can significantly slow if dedicated any gear bot and has that last 6 (gear differentiator) to do so.... save the 100 or RP. Fuel is another story, entire Launchpad and unlimited collection albeit harder to max out but not impossible (both tend to top out around 200) . Easier to earn the RP or 40 and much harder to defend with low bots...plus leave time to climb Definitely an alliance game even just looking as climbs. Much harder than a capture and that was not guaranteed either |
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Plus the traversing blind aspect, and far end acquisition of Gears , loading is easy when on your end the other end not a given |
Re: Will Alliances Win?
We are planning on a five secound climber from lining up to touching the top very easy with the right motor/ gearing. And s good lining up method
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