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Re: Why the low Gear love
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I think that teams that can average 6 gears a match are probably used to winning competitions. 6 gears seems feasible to me in the drivers station nearest the loading stations as you have a clean view of the loading stations and the peg. In the center and Boiler side drivers stations, you have an obstructed, or partially obstructed view of the loading station. Averaging 6 gears per match will be extremely difficult. |
Re: Why the low Gear love
Anyone consider a three-gear auto? That would be fun
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Re: Why the low Gear love
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Would be cool if they allowed human player to still feed a robot though. |
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Re: Why the low Gear love
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More likely, I expect the gear specialists are going to get their partners' unused dropped gears in the opening seconds of teleop. If 2 gear specialists are on an alliance I fully expect at least one of them to have crossed far into the neutral zone during autonomous, so one is down field while the other picks up a gear. If autonomous collisions are avoided, the alliance could easily be half way through the 3rd rotor in the opening 10-20 seconds of teleop, and that's just with 2 robots executing it. On that note, this is the first year since 2009 where opposing alliances may legally collide during autonomous. The true coopertition will be coordinating with opponents to make sure robots miss each other :ahh: . |
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Re: Why the low Gear love
Three gears is theoretically possible, given two partners with precariously placed gears on their chassis who move forward in auto. Not likely to happen, but wouldn't it be lovely.
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