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Somehow I have a feeling that no goals will be used like in previous versons of the game, but they will be used in a differnt way. Kinda like how a hoop is in basketball versues a soccer goal.
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Is it possible to do a lot of autonomy with the current controller?
I'm more of a mechanical person, so I don't know what's possible. All I know is my SparkE's are screaming for more sensors so they can do cooler stuff. I hope FIRST comes through. I like the idea that for the first 30 seconds of each match the robots are on their own. Now THAT would require innovation. |
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___ although this is in the OI manual: When the Disable LED is blinking, the Robot Controller is in an Autonomous Mode. The following functions are still active when the Disable LED is blinking: • Operator Interface inputs (joystick, buttons, etc.) are transmitted to the Robot Controller in their default state(analog inputs at neutral and digital inputs disabled). • PBASIC code is executing. • PBASIC input, local inputs (switches, pots, etc), including Operator Interface default inputs are read in by the PBASIC processor. • PBASIC output commands are sent to, and executed by the output processor. • Robot Controller feedback is transmitted to the Operator Interface. • For more information on Autonomous Mode, see the Programming Reference Guide. Thus the Robot can move and function only from PBASIC code commands and will ignore any human input from the Operator Interface. |
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___ as per the oi manual: The SELECT button is used to change the 3 or 4 -digit display. Pressing SELECT will cycle the display between Robot Voltage, User Mode, Team Number, and Channel. The data displayed can be distinguished by the format used. 3 digit 4 digit Team Number display 000 0000 Channel display c40 c40 Robot Voltage display 12.0 12.0 User Mode 00.0. u000 Any Team Number greater than 999 will be displayed as “---“on Operator Interfaces with only a 3- digit display. The Operator Interface with a 4-digit display can show any Team Number up to 4095. Refer to page 16 or the Programming Reference Guide for more info on the User Mode function. |
Well what ever the game is I'm sure that it will surprise the hell out of all of us. Be it Goals or Footballs or multi level platforms or a funky shaped field, It will be something that none of us expected.
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fun though. fun is good.
and Joel J. there was no image in your post |
No drivers
I agree with everyone who thinks the robot will run in autonomus mode for a while. The EDU robot default code makes reference to autonomus mode. It seems to be turned on and off from the FIRST computer at an event. It looks like sensors have become more popular lately.
I just don't know how it could be done... Could it be..... - first X seconds are auto - last X seconds are auto - You switch it into auto mode and score more points for every second you are in auto mode - Do field elements emit signals? - Will robots be required to carry signal emitters (like an inferred beacon) What kind of sensors will we get? Gyro, IR, touch, stuff to build our own? (line followers, proximity, distance, etc...) Lots of fun... |
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Re: No drivers
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Re: Re: No drivers
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IT'S TOO COMPLEX! Rookies would be totally excluded from the time we are automatically flowating around the feild. I think that it would be very, very hard for a rookie team who has never used code, or sensors before to pull off. I know that the majority of the teams didn't use sensors last year (even though thy weren't a necessity), and the bots were still outstanding. Autonomous would be an awesome idea but it would have to be an "extension of the match". In other words, certain robot functions can go on for a said amount of seconds (robots jockying for position) after the said match was over. This merely makes it so that is a team did decide to go the extra yard to do this, they would get the extra time to do stuff hile others, well, don't. |
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It's just one more challenge for everyone. They would most likely provide us with new and enhanced sensors such that the robots could sense each other. Those bots that are best programmed to "sense and evade" will perform the best. Someone above mentioned it being a requirement for all the robots to emit some form of signal, and to have playing field objects emit a similar signal. This would allow the robot to sense what is happening in real-time, and depending on it's program, react to it. Here's a new idea... Imagine if the robots move autonomously during the first 30 seconds, and after that aren't allowed to move. The rest of the match would be based on stationary robots, and whatever arms/shooters/whatever they have on them. No drive controlled drivetrains at all. It would certainly fulfill the announcement that there will be stricter rules about drivetrains. |
When dean gave a lecture at my college in october i had the pleasure of talking to him for a few minutes, and he said the following:
- We will really like the game this year - The game will either have balls or not have balls Dean also acknowledged that 1999 was a great year... maybe hinting something?? :) |
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- dave ------------------------------------ This theory which belongs to me is as follows. Ahem. Ahem. This is how it goes. Ahem. The next thing that I am about to say is my theory. Ahem. Ready?All brontosauruses are thin at one end, much MUCH thicker in the middle, and then thin again at the far end. That is the theory that I have and which is mine, and what it is too. - Anne Elk (Miss) |
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