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What is your drivetrain's top speed?
What is your drivetrains top speed in FT/S (FPS)? If you are doing a shifting drivetrain please comment with your low speed too! I would love to hear any other comments about what you think is "best" and why!
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As for Iron Kings, we'll be around 15 theoretical or about 13 in practice. 5.95:1 gearing, 4" HiGrip wheels. (Full disclosure of the painfully obvious: I work at AndyMark.) |
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Yes, that was meant to be 10-13. I did see that the kitbot was listed at but also thought (or hope) that most kitbot teams will elect to use two CIM motors rather than just one that the 10 is derived from.
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3946 is geared for 12.7 ft/s per AM's calculations - 2015 gearing, 2016-17 wheels. We're using 4 drive CIMs and keeping the weight down by only using four wheels and two belts on a "half-long" chassis to keep the current draw reasonable. OBTW, thanks to the folks at AM for putting those churro holes 4-1/4" either side of the drive bearing! So far, the only drilling we've done to the chassis were to accommodate rivets and rivnuts rather tan 10-32 and nylocks. |
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I'm having a really hard time with the idea that 17+ fps is ever a good idea for most teams. I'm also having a hard time with the polling results that seem to show most respondents disagree. YIKES
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Our robot will be zippy. Cruising ratio will be less than 5.7:1. Not saying exactly how much less.
More critical questions might be, how many seconds will your driver need to move the robot from a retrieval zone to an elevator, or the other way 'round? How many seconds will a defender be able to delay that? |
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EEP. Okay.
My question to you, oh CD Community, is this: do you have any students who have driven a robot that travels 17 fps or faster? 14-15 fps is on the edge of control for most drive teams, and the last two years had games in which something between 7-11 fps was usually ideal, so unless your drivers are seniors with experience in Aerial Assault as freshman, this will be a significant challenge. My question to myself is: which do I think is likely; that those responding to this poll don't realize that their Toughbox Mini only goes at 10fps, or, that my team will be struck by a careening, out-of-control alliance parter while lining up to receive a gear or a load of fuel? I think I will prepare for the worst, and add extra thickness to our gussets. 2014 is still a raw memory. |
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If you have alliance partners in quals that bump into you while loading for gears, so will other people. Make your gear pickup more reliable so it doesn't matter. Don't pick teams that can't drive, and you being careful of overgearing your robot will be more desirable as you will be able to control your robot. Rather than trying to change other people's designs over a message board, count yourself lucky that you have thought of this potential issue and come up with one of the several solutions to the issue. You will be a more attractive pick for it. Other teams can do what they want, maybe they have the ability to make the drivetrain work better than a lower geared one. I don't know if they can, you don't know if they can, I bet some of the teams attempting don't even know if they can. The concerns are valid, but it's not for us to judge them this early in the season. |
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Teams should heed the advice in this thread, though I would hope most teams have their drive train worked out by now. |
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228's going 4 CIM, 14 / 6 ballshifters. For packaging more than anything else - the 2 CIM model is a really compact gearbox, but the 3 CIM is huge.
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14+ fps is drivable if your drivers get a LOT of practice. I would never gear a bot that fast without a practice bot.
Our fastest bot ever was 17.3 free speed but our driver had more than 50 hours of drive time before our first event. |
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This is the key. |
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This year, I designed a modular gearbox because I wasn't sure what the drive team would want to use or what would be best for the game. We've got speed ranging from 8 ft/s to 20 ft/s. I started the first config at 15 ft/s and this thing is already burning rubber. Any more than 15 and I think it gets uncontrollable.
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Our gearboxes: http://www.vexrobotics.com/vexpro/mot... if anyone cares :P
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6 CIM: 90% 4 CIM: 84% Your mileage absolutely will vary. Measure an old robot's actual speed sometime to get an idea what your team's speed loss constants are. |
Re: What is your drivetrain's top speed?
Luckily, we have a senior driver that was around for 2014. Our max speed will be 18 fps, low gear will be 7. For anyone curious, we're running the WCP DS gearboxes, with custom standoffs to fit sprockets inside (still smaller than the WCD version of these gearboxes). For any teams that haven't finalized cad yet and have the money to spare, I highly recommend them.
Back in 2014 (or so I've heard) we were extremely fast, looking at actually reaching our 19 fps speed with considerable acceleration. |
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The 4272 chassis would theoretically be capable of hitting up to 30ft/s (although the field isn't long enough for that to actually happen. We did the math).
We will realistically be able to hit a top speed of between 17-20 ft/s, (takes about 3-5 seconds to accelerate to that point). We are using 3-Cim Ball shifters, with low gear at 7.5, and high gear at 2.81. We are using 4" wheels. In order to maximize acceleration, the students are working on some automatic shifting. Low gear hits about 10-ft/s. I will also say that we have a driver with 3 years of experience, and this chassis has already been built for a little while. Also...we are building a practice bot. |
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Everyone is focused on high speed getting across field. Don't forget that there are some very precise movements needed to align with the feeder stations and place the gear. How does your drive train handle precision?
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