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-   -   What gets buffed or nerfed this year at DCMP/CMP? (http://www.chiefdelphi.com/forums/showthread.php?t=154149)

MARS_James 24-01-2017 09:59

Re: What gets buffed or nerfed this year at DCMP/CMP?
 
Quote:

Originally Posted by Andrew_L (Post 1635345)
Reserve and pre-placed gears will not start on the tower.

Quote:

Originally Posted by PayneTrain (Post 1635510)
The only thing that I would put even odds on happening is the death of the gimme gear that sits in the tower by the time late April rolls around.

So they already talked about how the reserve gear is there for thematic reasons (how can the three robots climbing the rope prepare for take off on an airship with no moving rotors?) but it actually also helps keep the game balanced in a 3 fuel vs 3 gear robot battle.

GaryVoshol 24-01-2017 16:54

Re: What gets buffed or nerfed this year at DCMP/CMP?
 
The Reserve GEAR is not treated the same in the rules as a Pre-Populated GEAR. I don't think there's any provision to not have the Reserve GEAR in place for championships.

Also, if the Pre-Populated GEARS are removed for DCMP or CMP, I don't think there's any provision to add them to the ALLIANCE's supply of GEARS. They'd just go away.

New Lightning 24-01-2017 20:13

Re: What gets buffed or nerfed this year at DCMP/CMP?
 
I think that in order to increase game difficulty the most likely scenario would be to remove the pre-placed gears. It makes the amount of effort required to get the larger value of additional points in eliminations much more of a challenge.

The other thing that I speculate could happen, and I apologize I haven't looked too closely at this section to know if they could, is that they would raise the threshold ratio in auto for balls from 1-1 to 1-3 for 1kPa, the same as it is in teleop for high goals. This makes the challenge of getting the additional bonus points just in auto harder, and therefore increases the amount of balls that you would have to put into the high goal, and even more if you were going into the low goal.


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