![]() |
What autonomous modes will teams have?
What maximum autonomous capability do you think various levels of robots will have?
Do you think elite teams will be able to score multiple gears in autonomous? Will low-level teams be able to consistently score a single gear? I'd love to hear your thoughts. |
Re: What autonomous modes will teams have?
1. 50/60 balls in high goal
2. 8/10 balls in high goal, possibly plus gear and / or emptying a hopper 3. One gear 50% of the time 4. Drive forward No one will score a second gear in autonomous in 2017. Autonomous scoring involving moving the drivetrain will never be consistent for a low-level team, because consistent driving to a specific location is hard. But I'd say some will be able to. |
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
An auto that scores two gears would be worth 100 pts. (40 of those post-Auto when the second gear is placed) and no RP.
An auto that scores one gear plus 40+ fuel in the HE boiler is 100+ pts. plus 1 RP, all during auto. I think we'll see this one. |
Re: What autonomous modes will teams have?
I'm certain there will be teams capable of placing two gears on lifts before the end of autonomous. I am less certain they will do so with enough time for the second gear to be placed on a rotor and spun up for autonomous bonus points.
|
Re: What autonomous modes will teams have?
Quote:
I agree about the two-gear auto (if you mean a single team scoring 2 gears to enable 2 rotors spun in auto), and I'll explain why... I think it's achievable for a team to place two gears on a lift or lifts in auto, but I don't think it will be anyone's "go to" auto, because 1) the fact that the HP in the airship needs to lift the second gear and spin up a rotor to make it count in auto (while a partner contributes the third gear for the second rotor) makes it very hard to see the full benefit of a 2 gear auto, 2) it requires more partner interaction than is typical in complex autos, 3) the teams that could use a two-gear auto will often prefer to take advantage of the 1:1 HG scoring efficiency in auto, and 4) very few teams - even among elite teams - will have gear floor pickups. |
Re: What autonomous modes will teams have?
Edit: Disregard this post. Math was way off.
|
Re: What autonomous modes will teams have?
Quote:
Multiple game piece autonomous modes, when they are easy and require zero robot coordination, are extremely rare. 2011 and 2014 were the only years they got vaguely common, and the reason for that is simple - you were allowed to leave a preloaded game piece on the floor in an area where you were allowed to freely move in. In 2016 this got more difficult because of the line restrictions and also the defenses, so it got even more rare. What makes it so unlikely this year, is that you need to not only rely on your partners giving the gears up, but they need to repeatably DROP them for auton to be possible. There are a few vaguely repeatable ways to do this, but combined with the relatively low reward of a two gear autonomous mode (with help, you get... 20 extra points) it's not a task that's going to happen this year. Teams that are very good at autonomous have a completely different game piece that is dramatically more rewarding to score in autonomous mode than a gear, which is a modest bonus. |
Re: What autonomous modes will teams have?
Here is our favorite autonomous by far..... I'm sure we'll run it again this year. We are on the blue alliance, and you can't miss us.
https://www.youtube.com/watch?v=cReB8jw-ccI |
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
Quote:
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
I'm going to come at it the other way - identify autonomous goals and prognositcate as to how many teams will achieve them. In order from most to least,then:
60%-70% of teams will be able to cross the baseline most of the time by the end of their first event, 90%-95% of CMP teams will do so most of the time. 20%-30% of teams will deliver an auto gear at three or more qual matches in their first event. 45% to 55% at CMP. Less than 3% of teams will ever deliver two auto gears in the same match. Less than 1% will do it three matches in a row. 15%-25% of teams will score at least one kPa autonomously in three matches at their first event. 3% to 7% of teams will score at least five kPA autonomously in three matches at their first event. 1% to 2% of teams will score at least 10 kPa autonomously in three matches at their first event. At the other end of the match: 45-55% of teams will be "ready for takeoff" in at least three matches of their first event. 80+% of teams who enter elims will have climbed at least three matches (weeks 2 to 5). At CMP, 85%-95% will climb in at least half of their matches, and it will be unusual for a non-climbing robot to go to elims; the average shall be less than 2 per division. |
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
I think less than 1% of teams will ever do a 2 gear auto. 900 will, because the vision system demands it, but from a strategic perspective it makes no sense if you can do anything with fuel, since a team with resources to score 2 gears should be attempting the 40+ point boiler auto instead. We will mainly see it on Einstein when a partner can already do the super boiler auto (either that or we see a coordinated double hopper auto... and CD will lose its mind). I will predict we never see the 2nd rotor started in autonomous except at Champs or a District Champ event. I do think 1-2% of teams will score a gear and at least one kPa autonomously in three matches at their first event. |
Re: What autonomous modes will teams have?
Does two gears actually give you any more points than one? I believe that you need one gear to get the first rotor spinning, and then two for the next rotor, for a total of 3 if you want a 120pt auto, and you can't use the gear included in the airship until teleop begins. Certainly a two gear auto is better than just one, as it gives you a nice head start on one of your rotors (that can have its second gear slotted in as soon as teleop begins) but doesn't really give you those auto bonus points for the second rotor.
|
Re: What autonomous modes will teams have?
1.) score 2 gears and cross
2.) score a gear and 10 high goals 3.) score 8-10 high goals and cross 4.) score 10 low goals |
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
It would be interesting to see a team with a 2 gear auton partner with a team that can score 40+ kPa autonomously (in the high goal), and a 3rd bot that can place a single gear, getting a total of (check my math) 175 points and 1 RP in auton (assuming all 3 robots cross the baseline at some point, whether to access the hopper or to hang a gear). I realize that this is a perfect scenario, a lot of variables involved (including lightning fast pilots) and although it may not be probable, I think it is possible, at least at the Championship level. At any rate it would be great to see.
|
Re: What autonomous modes will teams have?
I'm going to be honest here, I don't think we will see very many (if at all) 2 gear autos over the course of the season, especially at high levels. There are simply easier ways to get the three gears up in auto if you really wanted to, and having to have a team drop a gear and have another team pick it up consistently will be much harder.
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
2. Place a gear at the beginning of the season, with success about 1/3 of the time. Place a gear and shoot their preloaded balls by the end. (This is where I'm aiming for.) 3. Shoot their preloaded balls at the beginning of the season. Attempt and occasionally manage a gear by the end. 4. Drive forward, or do nothing. I think placing a gear during autonomous is something a lot of people underestimate for difficulty. Maybe not. Computer vision is a lot easier and better than it used to be, and more people, students and mentors alike, know a lot more about it than they used to. That will greatly improve success rates. This technology race is positively scary some days. |
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
Quote:
|
Re: What autonomous modes will teams have?
I think the top level(high seed alliance captain) teams will be scoring gears and shooting simultaneously. I believe that that the top 1% will also get a hoppers worth of balls and go to their shooting position, although I doubt there will be much more than 1 gear plus 30-40 shots ever. Median teams will either drop off a gear (relatively consistently) or miss a lot of high goal shots. Low level teams will cross the baseline.
|
Re: What autonomous modes will teams have?
Just to clarify in auton a robot can go into the neutral zone and get balls from the hoppers?
Say a robot gets est 30 additional balls from the hopper will it still be 1 fuel 1pt if shot in the boiler during the auton? Or only the 10fuel that your allowed in the beginning be that 1:1 ratio and any additional will be 3:1? Was just wondering if someone could clarify. |
Re: What autonomous modes will teams have?
Quote:
Also you do not have to go into the neutral zone to get fuel from a hopper. There are hoppers much closer than that |
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
Quote:
Also note, there is one hopper - right near your HG - that is fully within your own launchpad... and the auto rule only prohibits breaking the volume (entering) your opponents' launchpad (A04), so the other two hoppers in the neutral zone are fair game too... although its conceivable your opponents may be gunning for them too. |
Re: What autonomous modes will teams have?
Another question I have is where can I find the distance from the closest gear lift to the boiler? I ask this because a team theoretically could shoot (the 10fuel given) while placing a gear (this would be possible if a shooter was in the back of the robot and the gear mechanism in the front) . The gear lift closest to the boiler is very closely aligned with the boiler and it looks like a great place to shoot from.
Would a robot that could do that (say ~50% if the time) be valuable? |
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
Quote:
5. Just sit there Because there's always some teams that never get their ROBOT driving before Bag Day, let alone think about auton. |
Re: What autonomous modes will teams have?
I'm waiting for the one that (accidentally) goes ridiculously quickly all the way to the other side of the field, knocking off the opponents' drivers station, eliciting statements like, "I thought this stuff was over last year."
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
1 Attachment(s)
|
Re: What autonomous modes will teams have?
Quote:
|
Re: What autonomous modes will teams have?
I'm thinking we'll see at least one alliance have a robot (most likely the alliance captain) place 2 gears, while the robot that doesn't score a gear uses a cheesecake mechanism to drop the gear off and score a 40kpa auto.
|
Re: What autonomous modes will teams have?
Quote:
Unfortunately, our auto mode programmers never figured out how to evade the defense you were playing there. :rolleyes: |
Re: What autonomous modes will teams have?
Happy Dance is indeed a good one, but Flower Pot is my favorite back up mode. Because when running the auto code puts you at a disadvantage, it's nice to be able to disable it.
For some reason, I haven't even been thinking about what other teams might be doing in autonomous. We have enough trouble figuring out how to get more than 5 points. |
| All times are GMT -5. The time now is 01:33. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi