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Re: Value of a Gear Ground Pickup
Being able to pickup the gears off of the ground is an extra part to a robot that isn't necessary to compete, but it might give that little edge in a unique scenario. My team said from the first day that we must do it for a few reasons.
1) If you have partners that don't have gear manipulators then you can just set a gear on their bumper at the start of the match and have it fall. That saves you one trip to the feeder station if you can just pick it up off of the floor. 2) Early on I anticipate gears dropping every once and a while from robots that haven't quite figured out how to support the gears completely. Being able to pickup off of the floor in this situation might just save you a couple seconds on some cycles. Overall, it isn't super important, but it might be that little extra that distinguishes a good robot from a great robot. Not sure though until competition starts. |
Re: Value of a Gear Ground Pickup
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we will not be doing this, but I hope someone does. it will be a thing of beauty. |
Re: Value of a Gear Ground Pickup
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Re: Value of a Gear Ground Pickup
I believe one of Karthik's rules is to be able to pick up your most important game piece off the floor. If gears are most important to you for scoring points, then a ground pickup is probably a good idea. There are of course exceptions. (See 2013)
Another thing he will stress teams do is to focus on doing a few things very well instead of a lot of things not so well. Looking at the way 2013 played, I think the value in having a gear pickup will be determined by what ever you do faster. Especially in the scenario where you need to pick one mechanism or the other.(Do one very well vs both not so well.) Unless you can load as fast or faster from the floor, stick with human load. Floor load has the added bonus of being able to potentially grab gears that have fallen or auto gears. But, if it's slower than your design for human load you are now relying on your opponents(or teammate) to make mistakes/be ineffective for your floor pickup design to have an advantage. If they do not make mistakes in a match you are not performing as good as you potentially could have due to slower cycle time. And if they are dropping gears they are already falling behind. So I think that yes, the ground pickup does have value due to potential auto/dropped gears. But if it slow's down your game play outside of those variables it's NOT worth it. |
Re: Value of a Gear Ground Pickup
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Re: Value of a Gear Ground Pickup
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Re: Value of a Gear Ground Pickup
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Re: Value of a Gear Ground Pickup
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Re: Value of a Gear Ground Pickup
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Step 1: Put gear feeder station cheesecake onto a defensive robot. Step 2: Make a match strategy around defensive robot that also dumps gears to a place inconvenient for the opposing alliance but very convenient for your alliance. Step 3: Make one of your business team's aspiring lawyers a PILOT. :ahh: |
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Re: Value of a Gear Ground Pickup
Actually this would not be legal per rule G21: Robots may not deliberately use GAME PIECES, e.g. GEARS in an attempt to ease or amplify the challenge associated with other FIELD elements e.g. BOULDERS, HOPPERS, or ROPES.
By deliberately dropping gears in front of the Air Ship you are amplifying the challenge associated with the Air Ship. Sorry this is a really interesting strategy that I had hoped would be viable, but sadly not. |
Re: Value of a Gear Ground Pickup
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