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Bkeeneykid 27-01-2017 13:13

Team Update 6
 
https://firstfrc.blob.core.windows.n...amUpdate06.pdf

Summary:
  • Stop posting duplicate questions!
  • There's only one string of LEDs in the steam pipe.
  • It's week three, and it looks like FIRST is STILL refining field designs.
  • Shenzen and Champ practice fields will not be official FIRST fields (presumably AM fields)
  • Despite being in the rules already, there's now another place that says there can be only two people in the airship.
  • While turning a gear to score it, if you leave it idle for 10 seconds before the three rotations, it resets to zero. (this also affected Q82, and has been updated)
  • Touchpads are likely to break at 75 lbs of force.
  • You can now legally grab your own rope.
  • Apparently the touchpad dome likes to come unseated, and is no longer a foul if you do so.
  • You can now use protrusions that can pose hazards to team supplied ropes.
  • More rope rules: Now knitted, crocheted, intertwined ropes are legal. I can't wait for my knitted industrial rope!

bobbysq 27-01-2017 13:21

Re: Team Update 6
 
CROCHETED VELCRO CONFIRMED LEGAL

Hallry 27-01-2017 13:29

Re: Team Update 6
 
Another team update, another change in the definition of a rope

Jon Stratis 27-01-2017 13:36

Re: Team Update 6
 
Quote:

Originally Posted by Bkeeneykid (Post 1637094)
More rope rules: Now knitted, crocheted, intertwined ropes are legal. I can't wait for my knitted industrial rope!

Calling all grandmas! We need 3000 crocheted ropes for team's!

KJaget 27-01-2017 13:41

Re: Team Update 6
 
We have our rope picked out.

jvriezen 27-01-2017 13:43

Re: Team Update 6
 
I came up with Q82, hoping that one could defer finishing a lower numbered rotor and do most of the rotations on higher numbered rotors with non-preinstalled gears, so that when more gears arrived, you could 'finish off' more than one rotor without having to turn all of them three times. In other words, before starting #2, put gears on #3 and give it 2+ rotations, then move the gears back to #2 to give it three rotations. When the last needed gear for #3 arrives late in the match, only a 1 (or less) rotations are needed there. So much for that idea, unless you can squeeze it in the 10 second window.

What if I want to macrame a rope?

http://www.redheart.com/articles/mac...erns-and-knots

aldaeron 27-01-2017 13:45

Re: Team Update 6
 
1 Attachment(s)
To save everyone a click on what was changed on the field drawings:

They added this clamping collar and a 1/4-20 bolt to the spring. The bolt protrudes approx 1.31" into the spring and has a nylock nut (4 inch bolt and the thickness of GE-17048 is 2.69")

Changes highlighted in yellow based on drawing note (Didn't save the old version to compare myself)

-matto-

efoote868 27-01-2017 13:47

Re: Team Update 6
 
Quote:

Originally Posted by KJaget (Post 1637108)
We have our rope picked out.

This is just getting silly.

JesseK 27-01-2017 13:56

Re: Team Update 6
 
Quote:

Originally Posted by Bkeeneykid (Post 1637094)
  • You can now legally grab your own rope.

Slight misinterpretation. Specifically, prior to this TU, [G15-H] included all ROPES, including team-supplied, with no guidelines around what constitutes damage instead of wear and tear.

Now we are allowed to damage our own ropes so long as the damage doesn't cause any fragment of the rope to litter the field. This is a very positive change from a referee, inspector and a team perspective.

dodar 27-01-2017 13:57

Re: Team Update 6
 
"If a GEAR set corresponding to the next sequential unengaged ROTOR remains idle for more than ten (10) seconds, the rotation count resets to zero (0)."

Does this pretty much mean you have to go in order now? Can't see why you would go out of order anyways but I think this pretty much says go in order it you have to start over.

GeeTwo 27-01-2017 14:02

Re: Team Update 6
 
Quote:

Originally Posted by Bkeeneykid (Post 1637094)
  • Stop posting duplicate questions!

Hooray! It also wastes the time of the thousands of people who read all of the answers as they are posted. ::rtm::

EricLeifermann 27-01-2017 14:05

Re: Team Update 6
 
Quote:

Originally Posted by dodar (Post 1637123)
"If a GEAR set corresponding to the next sequential unengaged ROTOR remains idle for more than ten (10) seconds, the rotation count resets to zero (0)."

Does this pretty much mean you have to go in order now? Can't see why you would go out of order anyways but I think this pretty much says go in order it you have to start over.

You've always had to go in order.

Jon Stratis 27-01-2017 14:09

Re: Team Update 6
 
Quote:

Originally Posted by EricLeifermann (Post 1637127)
You've always had to go in order.

What rule is that?

JesseK 27-01-2017 14:12

Re: Team Update 6
 
Quote:

Originally Posted by Jon Stratis (Post 1637129)
What rule is that?

Quote:

Originally Posted by Section 3.4.2
Once a ROTOR is started, it remains turning for the duration of the MATCH. ROTORS only start if GEARS are installed in ROTOR order: 1, 2, 3, and then 4.

Just below Figure 3-12.

Jon Stratis 27-01-2017 14:13

Re: Team Update 6
 
Quote:

Originally Posted by JesseK (Post 1637130)
Just below Figure 3-12.

Yes. It would be nice if people remembered to quote the rules when they make definitive statements about those rules.


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