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pic: 3322 First Design Iteration / Practise Bot
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Love the gear intake/delivery mechanism.
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Looks good. Nice and low design. Any hopper going to be implemented later?
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looks like a solid gear robot.
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I am having trouble understanding how the gear intake is supposed to work. I am really happy to see how teams are specializing this year. It should make things interesting.
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I know of a few gear robots out there, but this is the first one I've seen in any assembled form. I like what I see! |
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That's not a floor intake, it's a climber.
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Our strategy this year was to build a simple, reliable, fast gear robot and get plenty of driver practice for speed. There is no floor intake, for mechanical simplicity and because we're betting we don't need one. |
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I can see this being a very successful robot, two weeks left for tons of practice for those drivers!
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Hey! That's my shoe!
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edit- delete.
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Is that roller legal? It looks like it extends outside the frame perimeter to me (which wouldn't be a problem after the match starts, but it has to start inside the frame before the match).
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Looking good!! I am glad to see that we (433) are not the only team going with a "load from one side place from the other side" gear specialist strategy. Best of Luck at your competitions.
~Hannah |
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Looks like pliable roller 'fingers' can be pulled into the frame perimeter before start of match so should be legal.
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Nice - similar to our robot in general delivery, but we're not that far along, and we're leaving space for a floor pickup; our "gear holder" goes far enough back to accept a gear coming up from the floor, and tilts farther forward to push the gear onto the peg for a more secure position.
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Re: pic: 3322 First Design Iteration / Practise Bot
I love this robot. It stays simple but should be very effective at what it's attempting to accomplish, and plus you finished super early so you have plenty of practice time. This is the robot a lot of FRC should have built, and they will be kicking themselves for not having gone in this direction.
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Good Luck!! |
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As a member of the controls team on 3322, I am extremely excited to have a bot to test with at this point in the season. Gives us plenty of time to test automating driver actions.
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So why makes this design more efficient than a "cereal box" type of gear manipulator where the gear can be "stabbed" by the spring and barb and pulled up by the pilot?
Just playing devil's advocate here |
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The low angle of the human load collecting mechanism also makes the loading faster and more reliable than other mechanisms. |
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A lot of people still knee deep in their build are really mad at you/themselves.
Nice work. |
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I didn't realize how incredible of a design/strategy this is at first. You guys will have some of the most practiced drivers out there, which should do far more for you than any gear ground pickup, actuated peg drop, or moving gear placer that have been touted as "completely necessary" for a gear placing strategy here on CD. And... you skipped the fuel completely, which means (assuming better alliances will be able to get all 4 rotors going) you will likely be playing a little defense come eliminations, but your drivers will be up for the job. |
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This was our line of thinking as well. Cycle time is going to be king in this game. We wanted the drivers to have to turn around as little as possible to shave time off our cycle and to make it harder to defend against. We also wanted our intake to be as robust as possible so that it would accept gears no matter how the human player puts it down the chute or what sits between us and the chute. So following the natural telemetry of the chute seemed like a no brainer when designing our mechanisms. I completely agree about feeling like building within our means was the right choice to go with. Our practice robot is about 90% done and comp bot is about 40% done and I don't think we have ever been this on schedule before. |
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Kudos for the foresight to recognize the potential power of extra drive time vs. going after other objectives. This solution probably has the most "Bang for the Buck", and finishing early to get the stick time will make it incredibly effective.
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Edit: Also, your drivetrain should probably have been decided upon and built by this point. If it has not, take your kitbot and build a tank drive. Week 4 is not the time to make these sorts of decisions. Source: my team did mecanum last year, and had no idea what we were doing. If you do decide to go this path, send me a PM, because there's a few things you'll need to know. |
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