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High Boiler Shooters: Turret, or fixed shooter?
I believe this might be beneficial to lots of teams so as to avoid traffic- if there are two robots that can only score by being pressed against the boiler, an alliance might need to plan accordingly!
EDIT- PLEASE READ: If there is not an option that describes your team in any way, please feel free to comment it below! |
Re: High Boiler Shooters: Turret, or fixed shooter?
I feel like many teams won't fit into any of the options you've presented. A turret isn't the only way to shoot into the hopper from multiple positions.
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Re: High Boiler Shooters: Turret, or fixed shooter?
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Re: High Boiler Shooters: Turret, or fixed shooter?
We won't have a turret. The first iteration will shoot from 1 position but we may add a second one if needed.
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