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pic: Gears Vs Balls: The Great 2017 Debate
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Re: pic: Gears Vs Balls: The Great 2017 Debate
JesseK,
Am I interpreting the model correctly in saying that the Ball Bot does not place auto gears, but places between 2 and 3 gears in teleop? |
Re: pic: Gears Vs Balls: The Great 2017 Debate
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If you can do both, you probably don't need this model to decide which to focus on! |
Re: pic: Gears Vs Balls: The Great 2017 Debate
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Re: pic: Gears Vs Balls: The Great 2017 Debate
Personally, I think 2-3 gears in addition to 2-3 HG cycles is more difficult than 5-7 gears.
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Re: pic: Gears Vs Balls: The Great 2017 Debate
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It's certainly more difficult to design a robot that does both than it is to design a robot that does 5-7 gears per match every time, but once the robot exists it's not so hard. |
Re: pic: Gears Vs Balls: The Great 2017 Debate
I don't agree. High goal cycles are not nearly going to take as long as a gear cycle just due to proximity to the collection/intake position and the time it takes to take score 65 balls. Not even considering the defense being played on gears. Getting 5-7 gears for a single robot, in general, is the most difficult task.
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Re: pic: Gears Vs Balls: The Great 2017 Debate
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I have a bridge I'd like to sell you.... |
Re: pic: Gears Vs Balls: The Great 2017 Debate
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A team capable of performing at a rate of 5-7 gears in a match, could score 3 cycles of balls + 2-3 gears a lot easier than 5-7 gears. Assuming you are shooting the balls at 3-4 balls per second, it'll take you about 15-20 seconds to score the balls. The time it takes to intake will probably close to 5-10 seconds. So you're looking at about 30 seconds to score 65 ish balls. Now, looking at the gear cycles, it'll be incredibly difficult for this example team to shave their time down underneath 20 seconds for each gear. If the other team hits a certain threshold of gears there is going to be an incredible amount defense to prevent you from scoring your 6th -7th gear (3rd rotor). There is also a huge vision driver advantage with shooting balls , you could get two cycles done without even having to go onto the opponents side of the field and effectively reducing the physical cycling distance by half. The main issue is proximity to the scoring elements, the gears are going to be more challenging than people expect for sure with these huge airships in the way. |
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