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Question On Many Angles During One Scene
I was watching the DVD sent to every team who has paid, and it brought a question to my mind. After I saw team 548's animation, which had the classic style of split a split screen, I wanted to know how it was done. If anyone on 548, or anyone who knows how to produce this effect, please reply!
Here's what I'm talking about if you didn't understand my question - --------------------------------------------------------------------- | | (Something Here) | |-------------------------------------------------------------------- | | (Something Here) | |-------------------------------------------------------------------- | | | Something Else Here | --------------------------------------------------------------------- Is there a certain program one uses to get this, or what? ^ that's what the screen would look like, split into 3 parts. |
The easiest way to do it would be through an external non-linear editing system such as Final Cut Pro, Premiere, Vegas Video, etc. But you can do it in Max. What you do is render your 3 different shots independantly, covert them to an avi or something and leave their filesizes up. Then you create a brand new scene with 3 planes, representing each shot, and you map the avi's onto the plane then just render for the length of the shot. If you want more clarification, please ask but I still wouldn't reccommend this method especially since some of the non-linear editors have a 30 day trial..
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Thanks for the info :), It'll come in handy probably... and if anyone from 548 could contact me that'd be great, I'm not really very fluent in max yet, so it'd be cool if I could use a tutorial or a step-by-step process. Thanks again :)
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Well.. to clarify Sunny's explanation a little...
To do it in 3dsmax you first render each angle independently into 3 avis. Then create a new scene in 3dsmax and create 3 planes. Each plane should take up 1/3 the screen. In the materials editor, you can map avis to the diffuse map just like you can with regular images. Map a different avi to each plane and you are done. Of course it would be much easier in premier. |
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Some editors would be incredibly helpful. I don't have XP, I have ME :( , but some trail editors would be greatly appreciated :D
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You may want to look into some tutorials to become familiar with 3ds max. |
:eek: Ohhhhhh!! You've jogged my memory now! I know what you're talking about, planes as in 2D shapes... okay gotchya!
you can map avis to the diffuse map just like you can with regular images. So, would this just be like applying a texture, or something? |
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