Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   General Forum (http://www.chiefdelphi.com/forums/forumdisplay.php?f=16)
-   -   Scoring (http://www.chiefdelphi.com/forums/showthread.php?t=15784)

Teedoff101 05-01-2003 01:45

A good strategy would be to go and anihilate another alliance and rack up a ton of pts for your alliance. it doesnt matter what they get cause u already have a ton of pts in your scoring zone. The scoring system this year is soooooo much easier than last year. Although at first, everyone at SoCal kickoff got confused until they realized that the large stack doesnt count as anything except as the multiplier. The game should be really fun this year.

Cory 05-01-2003 02:07

Actually, unless you can stack these containers 23 tall(If anyone can, I will worship them), you are better off getting a good score, but trying to make sure your opponent gets a good score too, because it will add up to being much more than your own points. However, consistently slaughtering opposing allainces will show the high-ranked teams that you are a force to contend with, and that will get you into finals:D


Cory

Nate Smith 05-01-2003 08:35

Quote:

Originally posted by Gope
There is a problem with this type of scoring method. In the past my team, as well as many other teams have built hybred robots that allow for maximum point scoring, not for maximum number of winning games, and that is a very effeective robot in the qualifying. BUt when finals roll around and that robot goes up against a robot that basicly ignored qualifying rounds and repeatedly won game after game after game, im talking about beaty from last year(great bot), then the hybred robot get's its butt kicked.
FIRST actually covered this one...if you read in the game section of the manual a bit more, you'll see that this same system is used in the qualifying matches...basically, play two matches, compute scores the same way as you used in qualifying, add the EP(elimination points) together, and whoever has the most advances...no more two separate games between qualifying and elimination...

Ashley Weed 05-01-2003 08:43

Quote:

Originally posted by EStokely
Well hold on.
Just because a 31- 30 win is better than a 90-10 win doesn't make it a bad game.
It just means that you have to really figure out what you are doing out there.

Of course I agree that 200-10 is better :-)

I am just crunching numbers over and over to try to evolve the beginning of a strategy, and while reading.... I just don't understnad how there is any advantage to giving the opposing alliance points this year. I think no matter what that you want to take all of the points you can possibly get.

dmellich 05-01-2003 08:48

Quote:

Originally posted by EStokely

Well hold on. Just because a 31- 30 win is better than a 90-10 win doesn't make it a bad game. It just means that you have to really figure out what you are doing out there.

Of course I agree that 200-10 is better :-)

Eric, better check your math. A 31 - 30 score is not better than a 90 - 10. The formula is

your score + (2*opponents score)

Katie Reynolds 05-01-2003 10:00

Quote:

Originally posted by dmellich
Eric, better check your math. A 31 - 30 score is not better than a 90 - 10. The formula is your score + (2*opponents score)
Blue: 30
Red: 31
Red final: 31 + (30*2) = 91
----------------
Blue: 10
Red: 90
Red final: 90 + (10*2) = 110

- Katie

Judy 05-01-2003 12:13

Hey guys... looks like fun eh? *screams*
K, one thing my team realized in relation to your own points (we didnt have the manual at our brainstorm session, so the tqwice the losers score thing got over looked) but here's a tip from my team, in order to get the highest number of points, make the number of the boxes on the floor and the number of boxes in your stack even(I hope this is what someone was getting at when looking to create highest possible scores, otherwise this is a big waste of time) Anywayz, hope this helps a lil...
~Ann-Marie team 783

Gope 05-01-2003 15:24

Quote:

Originally posted by Nate Smith
FIRST actually covered this one...if you read in the game section of the manual a bit more, you'll see that this same system is used in the qualifying matches...basically, play two matches, compute scores the same way as you used in qualifying, add the EP(elimination points) together, and whoever has the most advances...no more two separate games between qualifying and elimination...
Say your last years beaty, they basicly won EVERY match, you go and win every match in qualifying 30 - 0, u seed very low, u get drafted, you go win ever tournament match 30 - 0.

Now say your last years WildStang, they won most of their games, you go win every match in qualifying 130-90, you seed very high, u draft (beaty already picked) a good robot(also a hybred), you go to the tourny and win all matchs up to semi-finals 130-90, you go against beaty in finals, you loose 0 - 30.

You can play this game to seed, or to win, I simply can't recall a game where you could do both.

HolyMasamune 05-01-2003 19:23

i actually like the way they're doing it this year because it still encourages to "work" with the other team and help them score but it also benefits you for having a good robot that can score a lot. plus the playoffs are better because it's calculated by points

EStokely 05-01-2003 21:13

Opps
<<Eric, better check your math. A 31 - 30 score is not better than a 90 - 10. The formula is your score + (2*opponents score) >>
OK so simple math is a problem. Is now a bad time to mention I teach math? :-)

I agree with the statement that the prelim and the finals are different games that usually have different robots winning them, BUT most of us would LOVE to be in the top 8 at lunch on Sat.

that first 15 seconds is looking more and more important....

Taiku 10-01-2007 14:54

Re: Scoring
 
If any of you want an easy way to test score and practice scoring strategies. If your interested is located in Technical -> Programming -V>Robotics Score System!


All times are GMT -5. The time now is 03:21.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi