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Scoring
First of all, I'd like to say that I love the gameplay, and most of the scoring in the actual gameplay. I think this year programming and strategy will take more of an effect. However, I'd like to tell a story about my opening day:
At Kokomo Kickoff Location, I watched eagerly as they raised the curtain, and the games officially began. The scoring was a relief because they mentioned NOTHING about taking the losing team's score, and doing anything to it. However, at our meeting that we had after the kickoff, the manual was looked over. Under Qualification Scoring, we saw something to the effect of: Your qualification score will be your alliance's round score, plus twice your opponents score. Story over. Now, just when I thought they had gotten rid of the opposing team having to score, they BRING IT BACK. Why, FIRST, why must you do this? |
AGREE. This is insane! :ahh: BUT, you can dominate because it's twice their's plus yours.
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But now, a team that wins 70-10 doesnt score as much as someone who wins 31-30
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Has anyone created an excel type document or chart that has all score configurations on it.. or is it impossible with this years game?
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do you want one that has the QP's or jsut the boxes/king of hill configs. I have one with only the boxes
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It's possible... just HUGE
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seems simpler that before
its easier than a few years ago, but i dont know about last year
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Well hold on.
Just because a 31- 30 win is better than a 90-10 win doesn't make it a bad game. It just means that you have to really figure out what you are doing out there. Of course I agree that 200-10 is better :-) |
There is a problem with this type of scoring method. In the past my team, as well as many other teams have built hybred robots that allow for maximum point scoring, not for maximum number of winning games, and that is a very effeective robot in the qualifying. BUt when finals roll around and that robot goes up against a robot that basicly ignored qualifying rounds and repeatedly won game after game after game, im talking about beaty from last year(great bot), then the hybred robot get's its butt kicked.
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Hmmm, I really loved the way that FIRST just happened to not saya a single word about this scoring system on the webcast. That was a major goof, unless... FIRST is seeing if we actually read the rules:D . I had a nice strategy all figured out, and that just shot it all down when I saw it, at least I saw it...
Cory |
A good strategy would be to go and anihilate another alliance and rack up a ton of pts for your alliance. it doesnt matter what they get cause u already have a ton of pts in your scoring zone. The scoring system this year is soooooo much easier than last year. Although at first, everyone at SoCal kickoff got confused until they realized that the large stack doesnt count as anything except as the multiplier. The game should be really fun this year.
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Actually, unless you can stack these containers 23 tall(If anyone can, I will worship them), you are better off getting a good score, but trying to make sure your opponent gets a good score too, because it will add up to being much more than your own points. However, consistently slaughtering opposing allainces will show the high-ranked teams that you are a force to contend with, and that will get you into finals:D
Cory |
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your score + (2*opponents score) |
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Red: 31 Red final: 31 + (30*2) = 91 ---------------- Blue: 10 Red: 90 Red final: 90 + (10*2) = 110 - Katie |
Hey guys... looks like fun eh? *screams*
K, one thing my team realized in relation to your own points (we didnt have the manual at our brainstorm session, so the tqwice the losers score thing got over looked) but here's a tip from my team, in order to get the highest number of points, make the number of the boxes on the floor and the number of boxes in your stack even(I hope this is what someone was getting at when looking to create highest possible scores, otherwise this is a big waste of time) Anywayz, hope this helps a lil... ~Ann-Marie team 783 |
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Now say your last years WildStang, they won most of their games, you go win every match in qualifying 130-90, you seed very high, u draft (beaty already picked) a good robot(also a hybred), you go to the tourny and win all matchs up to semi-finals 130-90, you go against beaty in finals, you loose 0 - 30. You can play this game to seed, or to win, I simply can't recall a game where you could do both. |
i actually like the way they're doing it this year because it still encourages to "work" with the other team and help them score but it also benefits you for having a good robot that can score a lot. plus the playoffs are better because it's calculated by points
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Opps
<<Eric, better check your math. A 31 - 30 score is not better than a 90 - 10. The formula is your score + (2*opponents score) >> OK so simple math is a problem. Is now a bad time to mention I teach math? :-) I agree with the statement that the prelim and the finals are different games that usually have different robots winning them, BUT most of us would LOVE to be in the top 8 at lunch on Sat. that first 15 seconds is looking more and more important.... |
Re: Scoring
If any of you want an easy way to test score and practice scoring strategies. If your interested is located in Technical -> Programming -V>Robotics Score System!
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