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-   -   2003 Game Simulator (Flash) (http://www.chiefdelphi.com/forums/showthread.php?t=15959)

Suneet 06-01-2003 12:31

2003 Game Simulator (Flash)
 
So I wrote a game simulator in Flash last night. It has drag-drop stacks and robots, and allows fine simulation of stack palcement. Pretty cool.

I didn't have time (had to get to the strategy meeting, I'm at it now) to make more formats or post it to the web, so its in the whitepapers for now.

I suggest you use the Windows Executable, as it uses more of the screen (full screen).

http://www.chiefdelphi.com/forums/pa...le&paperid=134 (480Kb)

If you're on a non-windows platfrom, there's a .HTML version. You'll need the Flash Plug-in, version 6, to see this.
http://www.chiefdelphi.com/forums/pa...le&paperid=133

I'm probably going to need to update it after the next Team Update is issued, and if there's any score-counting bugs, please drop me a line.

tatsak42 06-01-2003 12:55

Nice :D. I'm thinkin... I'll stop Flash-ing mine now... :)

junkyarddawg 06-01-2003 13:52

I downloaded Macomedia Flash Media Player and could not get it to run?

Suneet 06-01-2003 14:12

Quote:

Originally posted by junkyarddawg
I downloaded Macomedia Flash Media Player and could not get it to run?
Humn... why don't you try the executable version? It doesn't need any players, and should work on any 32 bit Windows system. Otherwise, with the HTML version, you have to make sure you keep the files in the same directory, for one thing.

Mark Pettit 06-01-2003 15:11

Thank you!
 
That's great, Suneet! Last year, a simulator was posted on the FIRST Website. We used it quite extensively to strategize, and it made a great tool to explain the game to those both familiar and unfamiliar to FIRST.
It looks and runs great from here and I can't thank you enough for providing it so quickly!
Thank you, Thank you, Thank you!

purplehaze357 06-01-2003 16:19

very nice....thank you...i'll show this to my team

Suneet 09-01-2003 11:06

UPDATE
 
1 Attachment(s)
I finished the update. Here's the changes:

* Fixed a small robot-tracking bug, and changed the scoring equation to the Team-Update #1 version.

*Includes the ability to lock the identity of the multiplier stack, so it doesn't display undesired jumps.

*Reports the total number of boxes each color has (not just the ground / stack breakdown.)

*Includes a new "Simple Scoring" mode.

* Also made the RoboDox colors more tolerable

We tested it during the meet yesterday, and it was quite useful in comparing strategies and scoring scenarios.

Windows EXE: http://www.chiefdelphi.com/forums/pa...le&paperid=146 (483KB)

Flash HTML: http://www.chiefdelphi.com/forums/pa...le&paperid=147

Macintosh HQX: http://www.csun.edu/~robodox/scoring...for%20Macs.hqx (1.46 MB)

It's also usable online, here: http://www.csun.edu/~robodox/scoring

Any suggestions, bug reports, etc. are welcome.

A screenshot is attached.

D.J. Fluck 09-01-2003 13:58

Nice Work Suneet, this will really make my job a lot easier :)

Greg Ross 09-01-2003 15:39

Very nice
 
Quote:

Originally posted by Suneet
Any suggestions, bug reports, etc. are welcome.
A few minor ones:

When I drag an object onto another, it doesn't drop when I let go of it if it went behind the target object.

In light of yesterday's update, I think the multiplier up/down arrows are unneeded.

If a robot is touching one of its stacks, the score for that stack is not deducted.

On your help page 2, you misspelled multiplier and intuitive.

Also on page 2, you say to drag the bins into the yellow strips. That confused me at first since the strips look green. It would make more sense if you said to drag them into the gray areas. (Or did you change the yellow to gray, and forgot to change the help?)

And still on page 2: Your note says "Note the two different Field Reset Buttons" shouldn't that be three reset buttons? Or are you not thinking of "Setup for Simple Scoring" as a field reset button.

Suneet 09-01-2003 19:37

Thanks Greg :) ,

well, I can't do anything about the dragging on top. I've noticed that too, but it's a matter of the object layering that's inherent in Flash. I'll see I can change the object layering on the fly.

You're right about the robot touching the stacks.... The simulator is pretty fine-tunable, but I didn't expect such fine simulation was needed. I'll see if I can add that.

And the errors on Page 2, i'm kind of laughing at myself for not changing those. I'll fix that.

Thanks ALOT! I'll issue a minor update in a few days.


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