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-   -   Starcraft: Favorite Race (http://www.chiefdelphi.com/forums/showthread.php?t=16449)

Matthew936 24-01-2003 16:18

Quote:

Originally posted by MarkF
Ah, the annoying Zerg Guardian/Devourer combo. Je deteste! Fortunately, it isn't like they can be mass produced from the beginning, so the non-novice player will scout out the enemy camp and set up a small base nearby to limit their production rates.
they can be mass produced early simply by, building defense, skiping the hydra den, and working on mutas, it is hard for an opponent to block all mineral expansions early unless you suck, so you get plenty of minerals even if it means using an overlord to move your drones around a mini base.

and if you are playing against a novice player just do a lurker drop in their minerals and laugh

Ryan Dognaux 24-01-2003 16:59

I hope to be playing the game tonight, if I can get away from Robotics quick enough and get back home... oo I should probably re-install that now.. :yikes:

Raven_Writer 24-01-2003 20:19

Quote:

Originally posted by AnimeRaul234
I hope to be playing the game tonight, if I can get away from Robotics quick enough and get back home... oo I should probably re-install that now.. :yikes:
Hope you make it. BroodWar is alright, I wish it was S/C though..all well...hope to see everyone there, and have a good time playin w/ the rest.

Matt Attallah 24-01-2003 21:02

HEY! It's gonna start. WHat are you doing here reading this?

Channel - "FIRST Robo"

Go there now! :D

Cipher X 24-01-2003 21:59

Re: What about Guardians?
 
Quote:

Originally posted by Matthew936
first to the person who said carriers are good, have you ever played agains a non-novice? almost any unit that can hit air can go toe to toe with a carrier if they target the carrier.

did everyone forget about guardians???

Guardians are the strongest flying unit for their control cost. and 60 guardians with around 12 devourers can decimate a base in less time than they can be killed. and if your opponent made enough valks or corsairs to kill guards fast you can replace them with mutas almost instantly so to remain maxed and your enemy can't make valks fast enough to stop you. Only goliaths stand a chance due to their upgraded range

Umm if u are playing against someone who loves to make templars and scouts id say u were screwed really bad. Yes you might say yeah ur templars out of range etc. But what i usually do when that happens to me and they are attack my base is that i just let them take off some of my buildings wait for them to get closer and make about 12 temps storm 3 times and pop goes the zerg . Then do a counter offensive with whatever i have left as quickly as i can. going back to what some one said earlier There is a counter for every thing you can do in starcraft. No matter what you do there is always some counter for it. that is why the game is soo good no race has a real advantage or really is better. But i like protoss.

Cipher X

Cipher X 24-01-2003 22:05

Quote:

Originally posted by Mark Hamilton
So thats why you always lost Renji. Arbiters are completely useless against zerg. Any zerg player with an ounce of sense tells his overlords to follow his units. 'lots die very easily to hyrdas, because they are a melee unit. they can only attack the front line of hydras while being attacked by all the hydras behind, which they cant touch. The best anti-hydra defense for protoss is probably templar and reavers. Until the patch it was possible for a zerg to use a quick rush to slow his opponent down. As long as you survive the very start of the game, lurkers can hold off a lot rush. I think the big mistake many zerg players make is trying to defend their expansions. Build lots of cheap expansions. They will at least make your money back, and give you an idea what troops they've got.
oh btw mark i wasnt talking about using an arbiter to cloak things. I mainly just use it to stasis the first few rows of hyrdas. stopping their flow and keeps the hyrdas behind the stasised ones out of firing range. Ive played many ppl on bnet just as that were better than you atleast just as good as you. and my strategies against the mass hyrdas thing worked pretty well.
Ive had ppl attack me constantly with mass hydras and a few cannons with reavers templars and an arbiter and some melle units worked well. But then i died from them attacking me with something else so...

Marc P. 24-01-2003 23:10

To those who actually showed up for the game-


Great game :D Good times had by all, I hope ^_^

phear the power of zerg!!

Patrick Duffy 25-01-2003 00:14

Carriers are actually really good if you use about a group of 4-6 and hit and run tactics, while your ground force does the rest of the work. Takes alot of micro, but in the long run works out GREAT.

Raven_Writer 25-01-2003 07:50

Have max interceptors before doing anything with them. That worked last night (I think)

Ryan Dognaux 25-01-2003 15:43

Good game to those who played, I'd like to do it again sometime :) I long for combat.:yikes: :ahh:

EddieMcD 25-01-2003 16:51

So, who won?

Marc P. 25-01-2003 18:20

My team did in the standard melee games ^___^ (even though it was 3vs4, us being the three :cool: ) In the UMS's though, I think we got whomped (since my cable modem decided to reset itself during one game) *shrug* 'twas fun, and hope to do it again sometime- maybe make a monthly thing of it.

Raven_Writer 25-01-2003 20:48

Quote:

Originally posted by Marc P.
...hope to do it again sometime- maybe make a monthly thing of it.
I talked to Matt during our meeting today about another one, and he said he might do it. If he doesn't, someone else could do it.

JelliBeanoJenni 25-01-2003 23:05

hehe it was phun. i'd be up to another. next time lets play fastest *^^* lol sorry those maps are my fav. we shuld do the turret defense UMS next time too.

anyways.. i'm bored soemone talk to me.

HolyMasamune 25-01-2003 23:31

Face it. Protoss owns in power. Carriers are the strongest units (probably besides battlecrusier) in the game. Zealots in mass can rip through any type of defense. Dragoons are like walking cannons. High templars...psi storm=zergling byebye. Dark templar rush, dark archon control, scout's antiair damage. O ya, did I mention that they can recharge their shields? Yes, I know reavers suck, but with all the power units, who really needs reavers unless ur opponent is going all defense.


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