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Patrick Duffy 26-01-2003 02:14

LMAO! Carriers = strongest unit? Methinks not!

Cheap Hydras own them, especially on a cost effective ratio.
Goliaths own them.
Basically anything that can hit the air owns them. You HAVE to use carriers as a hit & run if you use them at all.

Zealots are good for speed yes, but Hydras+Lurkers and any air owns them. Tanks own them to an extent. Firebats own them.
Dragoons are alright, but not nearly as good as Hydras.
Templar, now THAT is a unit right there. Great damage, not too hard to micro. You can pull some nasty tricks with hallucination too.

I don't see how you say that reavers suck, cause reaver popping is such an amazing strategy. Drop, workers die, and I mean alot from splash, pop in shuttle & run. None of the other races have this destructive power from their "seige".

My award for best all around most useful unit goes to the Hydralisk. It does pretty good damage, is nice & small (so you can have a whole lot hitting stuff), can turn into lurkers if the need arises, decent firing rate, and can go toe to toe with most units in the game. (basically you need tanks w/ support, firebats, templar or the such to beat them)

Marc P. 26-01-2003 09:37

Quote:

Originally posted by HolyMasamune
Face it. Protoss owns in power. Carriers are the strongest units (probably besides battlecrusier) in the game. Zealots in mass can rip through any type of defense. Dragoons are like walking cannons. High templars...psi storm=zergling byebye. Dark templar rush, dark archon control, scout's antiair damage. O ya, did I mention that they can recharge their shields? Yes, I know reavers suck, but with all the power units, who really needs reavers unless ur opponent is going all defense.

Methinks thou shalt not pass judgement without first playing in a game against an experienced zerg player. Anyone who was part of the little CD tourney will tell you that :p

Brian Yip 24-04-2003 23:12

hehe,
I'm a terran player because I love to be human and the weapons. You can call me a rapist if you want. One time on B.net, I killed a zerg in 20 minutes, losing only 4 marines. It's a human player. Even if I play against 1 computer, I usually lose less than 10 units, mostly marines or SCVs.

another thing I love playing terran is their scan sweep. A good terran play can easily collect intelligence using scan sweep. Both protoss and zerg are lacking this. Also, Protoss and zerg are lacking mass destructive weapon. I'm not sure if you guys play alliance with other people. I allied with 2 other great terran players. Both of them love nukes. 3 terrans vs 2 protoss and 1 zerg, 3 terrans ruled the game. first off, two of us set up a great offense and one focus on defense. we stormed each of them using hit and run tactic. Then two of my allies start to built tanks, goliaths and nukes. each of them built 6 nukes. I built two. then you can image how the game goes. at one time, all 8 nukes were launched about the same time to all three of them. tanks and goliaths set up a strong wall of defense. We just rip them apart with ease.

If terrans unite together, they will rule the universe. carriers are useless against terrans. You will just speed them up in killing you. Nukes need ghosts, and terrans will build huge number of ghosts. all three of us are good in locking down units. I can lockdown 12 units in probably 5 secs. I know someone that can do it in 3 sec.

Terran will rule the world in SC2, Terrans should have wraith carriers. (unlimited cloaking!!!)

Patrick Duffy 26-04-2003 00:12

lol, what good toss uses carriers? Ill just use my nice templar, zlot and goon mix w/ reaver drops etc.

Tyler Olds 26-04-2003 01:39

I like terrain the best, easy to build and strong, plus its nice it if you get your butt whooped to be able to lift off and move you cc out of trouble. However I believe that used most efficiently, that the zerg are the best race (I voted for terran though).

Oh and toss, for how expensive they are and for how much slower they gather minerals (yes they actually do gather slower) they can be a really fun race, however I do not think that they are fully worth it. Too easy to counter what they throw at you.

Brian Yip 26-04-2003 21:18

One thing that I like toss is their em shields. their shields and their health are so freaking high, you can slaugther 2.5 marines with 1 zealot. If their speed are upgraded, they can be a nightmare for seiged tanks.

One thing that am totally agree with "tyler olds" is that expensive. add on to that is that one unit takes up a lot more populations. Also they can build several buildings with one probe

1 marine in a bunker can easily kill more than 2 fast zealots. EMP pulse can take away the shields of a group of protoss units.


For zerg, I think they are ugly. ;) But they are really fast. zerglings and hydralisks can easily overwhem their enemy. That's why I almost always want to play against a zerg player.
Comp. zerg is really fast, but I'm surprise to see some faster zerg players in B.net Some people rushed me with 8 zerglings, while I only have 4 marines in a bunker. Well, I managed to kill them all, but I wasted a lot of time and money.
One thing that I think zerg is weaker though is that they need to fight in a huge group. Tanks, a squad of marines with medics can kill a huge group of hydralisks.
Vote for terran, because they have medics, the most powerful weapons, they don't cause you much, with great com-sat system and terran is reliable. Allied terrans are unimaginably strong. If you never tried that before, try it now.


Admiral Brian Yip,
(I can rule the universe with tanks, cruisers and nukes)

Marygrace 26-04-2003 22:20

My opinion is based tottally on looks, i know that sounds shallow, but Zerg looks so cool, of course i always win though. I NEVER use cheat codes...on accident.

Brian Yip 27-04-2003 04:45

oh, so you type the correct cheat codes by .... accident? hehe, just fooling with you.

Well, if you talk about look, it's very subjective. SOmetimes I kinda imagine myself wearing the powersuite. It looks so much better than Terminator or RoboCop. Blizzard did a great job on that, of course.

Although I hate the looks of most of the zerg units, I love the look of zerglings. They just look like little rabbits hopping around the battlefield.

In SC2, the nuke blast has to be more realistic. Well, everything has to look closer to the cinematics.

Patrick Duffy 27-04-2003 18:44

Terran are the hardest race to play effectively. You hafta micro and macro more than any other race. When you play against someone who knows what they're doing, you REALLY hafta watch your tanks constantly, because they WILL get killed. Tanks are powerful, but way too easy to counter imo. Queens, speed lots, lings, proper use of lurkers.

Either way, the game always comes down to who the better player is, and not race choice. Every unit has a counter in every race, and the game is just about as balanced as it could be.

Brian Yip 28-04-2003 20:15

good point, I agree.

Gabe Salas Jr. 29-04-2003 06:31

I like both Terrans and Zerg. My problem with the Protoss is that you need to micromange your allocation of resources and your units very well in order to succeed in the game. Because of this I find it difficult attacking more than two enemy fronts (battles). With very experience Protoss players, they could do this easily. If given about twenty to thirty minutes of gameplay (with no rush) they would become very powerful, and very difficult to destroy. Thus strike early with the Zerg.

Patrick Duffy 29-04-2003 11:22

Ummmm, what are you talking about? I hit max supply at 20 minutes (about). Basically its all about just taking expos like mad. And in any real game, there is no such thing as "No rush". You should be doing these things at all times (almost):

Attacking/containing
Building Workers (Dont stop until about 120 supply of workers)
Building Expos
Teching

Just keep pressure on, take expos and build more troops and you should have no problem.

Hailfire 29-04-2003 13:11

In a way, this is kind of a tough decision for me because I like all of them. Each team has their own advantages and disadvantages. But if I had to choose, then I'd say Protoss. This is partly because they have shields, they can regenerate their shields and health, and much more. I don't play starcraft that much but I like more of the games out nowadays because if there's one thing I hate, it's the limited amount of forces you can have at one time.

Brian Yip 29-04-2003 19:19

Rush = Power
Speed = everthing

zerg is very weak in early games. If you have several marines with SCVs, you can clean the zerg base.
One thing I will do before attack is to close all enemy entrances. Then pour marines, medics, bunkers and tanks.

Rush is very important because you can contain your enemy (Patrick Duffy) Once you contain your enemy, you can just sit back and take away the rest of the mineral patches on the map.

There is a lot people thinking that with two teams of capital ships, they will rule the map. That's not true. for zerg, they can simple use plague, ensnare, dark swamp and tonns mutalisks and devourers.

Gabe Salas Jr. 02-05-2003 16:20

Quote:

Originally posted by Patrick Duffy
Ummmm, what are you talking about? I hit max supply at 20 minutes (about). Basically its all about just taking expos like mad. And in any real game, there is no such thing as "No rush". You should be doing these things at all times (almost):

Attacking/containing
Building Workers (Dont stop until about 120 supply of workers)
Building Expos
Teching

Just keep pressure on, take expos and build more troops and you should have no problem.

As an opinion, I personally have difficultly playing as the Protoss. Maybe I really do know how to effectively use the Protoss. Obviously you are able to max out in twenty mintues of a real game (kudos). Rarely, I play no rush games in Starcraft. Thanks for the advice and I will be using them, but for the most part I just need to practice.

I mean with final exams, and a couple of IB/AP exams to take, and robotics taking up most of my time, I have not been able to take time and play.


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