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Starcraft: Favorite Race
Vote for your favorite race, and why!
I say Terrans. 1) I am biased towards the humans. 2) Their weapons have GOT to be the strongest by far. Also, a swarm of infantry is virtualy unstoppable. A few squads of Marines is not something you want to run into. Granted, the Protoss's Zealots are stronger, in both attack and health, but they are defensless against anything in the air. Hydralisks are just too slow. |
Protoss, all the way. Some may say I'm stupid, but a good Protoss player can dominate. It's all about surviving the early game. If you can hold off long enough to get better units and upgrades, Protoss can steamroll anyone (even those nasty Zerg rushers).
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You must not play with a varied group of people. I've played against all kinds of battle styles, and again, I've found the Terrans to be the strongest, by virtue of the fact that they are more versatile. No one race can completely dominate the other. They're almost evenly matched. The thing is that there are more ways to win with the Terrans than there are with the others.
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Gotta go Terran on this, especially since I am a player who likes to hunker down and "turtle". It's simple: find some high ground, build some bunkers and 1 AA turret at each of your entrances, fill the bunkers with marines, research the longer range and firepower for the marines, and they are unstoppable in a bunker. Add a couple of siege tanks and have them deploy when you research the siege tech. Maybe a science vessel or two on patrol in case the opponent plans on sending ghosts to laser-paint for their nukes. One battlecruiser will finish off for defense as a rapid response to anything that may slip through.
After I'm well "hunkered in my bunker", I like to take some dropships filled with siege tanks and 1 DS filled with goliaths for AA, 1 battlecruiser, and a science vessel for detecting cloaked vehicles. Deploy the siege tanks, and let the artillery hell begin! It'll finish off even the best protected bases. |
i think like almost everybody, the protoss are the best race, they are very strong..
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I must say zerg... since there's not much that can defend against a drop of 24 full overlords- 12 full with fully upgraded (speed attack and movement) zerglings, the other 12 full of upgraded hydralisks. Even psi storm will only take out a smattering, and there's not much that can do wide enough damage to take out that much force. Zerg may be weak compared to other races, but they have much more strength in numbers- and just like AMD- have a darn good price to performance ratio :P
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ttt ttt terran
terran, the med//mar//fb rush early on kills eco. follow that up w/ some nice seige or a mix drop, and they r unstoppable. combined with the bcs, wraith raping ability, and the ghosts lockdown t he terrans are unstoppable i nthe hands of an 1337 pl4y4 such as myself.
johnscans |
Re: ttt ttt terran
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LOL! I understood him just fine. (that's a sign that i have played starcraft for TOO long!)
Anyways, i like Zerg for my race. If you can find the perfect mineral collection/hatchery mixture, you are golden. If any of you play on-line, my name is Red_Wings_Vk_Sm. Maybe we should have one big FIRST game...hmmmm....:) P.S. For johnscans, and anyone else, If you are truly 1337, you don't go around speaking about it. You just prove your self one person at a time. If you brag, you are no better than the newbies... |
Protoss all the way :)
I have to go with Protoss. From the beginning I didn't stick with Terran, I loved the way the Protoss look and do things. Especially in Brood War, the Protoss are unstoppable with an experienced player behind them. 12 Carriers and 15 corsairs cannot be stopped, especially when upgraded!!!! The Corsair's disruption web ability can stop any defensive capability, then you just send in the carriers and watch :)
A FIRST game would be awesome, someone set the date and time and I'll be there. My Life For Aiur.:yikes: |
Re: Protoss all the way :)
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Well, when I get some time, I will mark out the time/chat room to meet up-and presto.
Imagine about 70 Devourers comming to stop that protoss attack... Heh. There is no one tatic that is right. It all depends on how the game is played...:yikes: |
Re: Re: Protoss all the way :)
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All your base are belong to us. |
Than i would have a lurker/ultralisks mix than.
Rember, all that you are allowed is 200 "Spirits" (for lack of a better word). So if you went ground, i would also go ground... By the way, that does sound like a challenge...:D Well, i'm am thinking and it seems like as if Sunday night, about 7-8-ish is looking good for me and others (i think) If you can make it, drop me a PM, or just post in this message. If there are not enought people, I will change it... |
hahaha but technically I could have up to 600 "Spirit" with my Dark Archon's Mind Control Ability!!!
And I dunno, Sunday? Saturday would work too, but something around 6 (my time... which is I dunno Eastern or something, Indiana Time is messed up), because the game could go on for a while, anyways I'm felxible so just post a definate time and I'll be there. |
Problem I have is that I am a VERY novice player. I just FINALLY got the software to play online
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That's okay MarkF, I haven't played for ages, I'm sure I'd be incredibly rusty... although I do know hotkeys by heart.... anyways don't worry, it's all for fun :)
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WHY DOES RACE HAVE TO BE AN ISSUE?!?!?
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Zerg if I feel like pwning with quantity, protoss if I want pure power and beatdown...terran is too balanced for me :P
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Guys guys guys... 70 of any unit? Thats insane. Why that many? Most of them will die with out destroying a single unit.
A smaller, mixed force will beat out mass numbers of anything when properly controled. It's cheaper, faster and potentialy more lethal. Never doubt the power of 'magic' units. A small package of dark templar, scouts, two reavers and an arbitar can quickly sneak into an enemy base gut it and fade away before any large force can be rerouted to defend. With quick attacks like this, you force the enemy into a defenseive posture while you have money to expand and surround the enemy. Once you have them surrounded, you can afford to use massive armys. Its all ways about money in the end. The player who can do more with less usally wins. -Andy A. |
Andy's right. 70 is insane, especially since going up ramps, you can only have about 5 at a time, with my siege tanks pelting at your rear ranks. With height advantage, no one is getting inside my terran base. On the groud, anyway. I'm still working out the kinks in my air defense. Either way, usually I'm able to take out the enemy before any real air threat comes.
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Ok, the tourney has been put on hold today. I ate some Burger King, and i got some food poisoning ($@#$@#$@#$@# chicken sanwich), so i'm not the mood at all to think/set up anything. Maybe tomorrow or the day after.
Sorry for all the people that it disappointed, but it will be rescheduled!! |
I'm a very novice player as my uncle owns the game and I do not. But I say Protoss as I have somehow managed to construct like 36 carriers and 21 corsairs (upgraded them...didn't completely finish the tree but they're still lethal) and then sent them right smack in a rush smashing a couple poor fools who had no air defence (I guess cause someone else was attacking virtually everyone but me)...a little costly if they have it. But you just keep cranking those babies out...in fact my forces actually grew to 40 carriers and 24 corsairs in the end. I discovered I was on the far corner from them...my axis of attack head straight for them so basically elminated those who were nearby for security (they were very weak...I had pity and rmoved the least fittest from the board) and the rest teamed up lunged for the bully....we all did. It was a very nasty fight in the end....a couple sacrifices (sucide) missions with damage ships just to draw their fire (they slowly slugged it out and a wiped out a few bases). Terrans have a better balance and allows for better combined operations.....send in the marines backed up by siege tanks and battlecruisers....but that's easily smashed by the 36 carriers and 21 corsairs.....and that's not counting what's on the ground for mopping up...if there's anything left from the intial counterattack. Whoever was on the far side learned that the hard way.
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Only problem with Corsairs is their extra long range vision. If you're not paying close attention to them, they sprint off after the nearest enemy, and they don't exactly have the strongest conventional weapons.
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The time/date that I think is OK for everyone...
I have 8:00 pm on Friday night? No school saturday. (i know robotics, but we all do it tired, so what's the difference? :D ) I have work on Thursday, so I won't be able to play if it is on that day. It seems like that Friday is also a good day, but my Sunday is also open. Anyone else game for that date--or throw in your own date... |
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The only problem I have is I might still be at Robotics at 8 on Friday :( I guess I could come late though.
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my fav race is zerg.. it's the only race that i can win with lol. the strongest race in my opinion would have to be protoss but if eel that terran is good onlee with an experienced player that knows how to use terran and isn't cheap. anyways yeah that's how i feel. anyone wanna play?
mark u can play online now? 'n' u dint tell me? *cries* i feel so hurt. hehehehe. |
So when is the final date/time of the tourney? I want in ^_^
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Is cheap rushing them with marines (100), siege tanks (36), battlecuisers (25, some of them were damaged in various degrees), and other ground and air units of small quanties (less than 50)? The reserves were 150 marines, 36 siege tanks, 50 battlecruisers, of cousre 75 various anti-air units, and dozens of other grounf and air units lying around. Its been a while. I know, I had way to much time to build up my forces...helps when you're playing mainly novices and the experienced players are tied up on the other side of the map.
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Hmm, math skills- you're only allowed 200 units. Most things take up more than 1 unit- e.g. battlecruisers = 6 units a piece, tans = 2 or 4, etc. etc. |
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yeah i want in the tourney too... someone lemme know when it ish pahleaze. mai AIM name is Cherryrhaps0dy if anyone wantsa play. |
True.....but that's what I had overall....math skills in counting them up to the end...forgot to remove casulties from the list. Replacements trickled forwarded...often damaged units (some beyond repair might as well get a new unit of same type). but the question is rushing the enemy with almost everything you have...is that cheap?
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Have any of you actually played in like tournys (Blizzard official) before on B.net?? I haven't.. just wondering..
Oh yeah, this picture is so cool. |
I'd play in a friendy, gracious, and professional tourny, but I don't have Brood War.
Anyone else think Tassadar driving his ship into the overmind is the best scene in the game? |
I'll join as an observer. I haven't played in a while, so hey.
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yea, i'm thinking about it. Mabye checkin time should be 8:45, and start playin' at about 9:00? Should that be enought time for everyone to get dinner/any weird homework/etc... out of the way?
It will still be on Friday...So that seems resionable. Ok, let me sleep on it, and i will finalize it with in the next day. ***Check in - Friday - 8:45*** ***Playing Time - 9:00*** **(P.S. I would like brood war, but i will take a vote...)** If you don't check in, you won't have a say in if you play or not. And to fair-warn anyone ***Expect to be playing for a few hours*** (i hate it when we get a good game going, than someone lags/drops out...) Now, this is all Eastern time (i live in michigan!) so does anyone have a problem w/ that? P.S. Raven_Writer - It's "Big Sexy E" |
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As a online game vet, though from Red Alert 2, not starcraft(I still prefer the Terran, but ive got only a little experiance), I have to say that,
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wait, why am i still talking? *shrugs* :p |
Early rush is actually worse than using one of your peons to scan the area. You will lose more of your units that way. I would hope that Matt, and some other people would mod the games so that no one uses a crack or whatever. Even if the modding community of S/C has died quite a bit, there's still some for v1.09b (which everyone must have). I think we should start a vote on if it should be either S/C or BroodWar.
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Protoss, definately. They are the most powerful of the three. A skilled player can easily set up a strong defense quickly enough to live. Then over time accumulate power, huge swarms of upped zealots, dragoons, scouts and explorers for detectors....and a fleet of carriers to make anyone crap when they show up on radar. :-) There is nothing more satisfying than seeing Interceptors storm out like a flock of locusts and leave nothing behind. Anyway, Protoss, teamed with a Terran ally especially, is unstoppable in the right hands.
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So tomorrow it is then? I vote Brood Wars... but I could go Original. Either Way is fine.
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I still beg to differ on the protoss- if a swarm of carriers strike a well defended zerg town, they'll run into a smattering of devourers (brood war), a number of spore colonies, and masses of hydralisk. 12 carriers would easily fall to 36-38 hydralisks, simply because there are too many of them to target while the hydralisks systematically take out the interceptors, until only the carriers are left fleeing for cover. I've been in many battles where this is the case- myself always as the zerg.
What it boils down to is all races are the best in the hands of a skilled player. Every race has a counter for every other races specials, and it's the player behind each race which determines the value of each race. I consider zerg the best since I feel I am best with zerg out of the three, and I'm sure the same is true with everyone else who feels any one particular race is best. |
ahh check in on b-net? i definitely want in.. mm that means i have to be here at 5:45.. hmmm i think i can make it. does everyone thaz gonna play gotz AIM/AOL or something?
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I play Zerg. Quick rushes at the start to throw the otherp layers onto the defensive, then rapid expansion, followed up by hydra swarms (fully upgraded, completely unstoppable). I can keep up a horde of 200 supply worth of hydras, replacing them faster then they can kill them. If terrans attempt to turtle with siege, I mix in lings. Lurkers provide a strong d early on to hold off attacks until you've got a steady hydra machine rolling. Terrans fall the fastest, their only hope being perfectly managed infantry (stilleasiest to beat). Protoss units are too expensive to keep up. Ive stopped playing Starcraft, however, because of Warcraft 3. Oh and they horrible messed up the balance in the 1.09 patch, making it possible to rush zerg instead of the other way around.
One thing I forgot to mention. Carriers are really a newbie tactic. If you focus fire hydras you can destroy 12 carriers with 12 hydras. The only time you should win with carriers is when you catch your opponent completely by surprise. And considering how long it takes to build up a carrier fleet, that should never happen. |
My Life for Auir
On most maps a Good Protoss player would have enough resources ,gateways and stargates to keep up with the zerg player. Not to mention that a few templars and an arbiter can wreak havock on the hydras and the lings. Usually for me the games are won or lost in teh first about 10 - 15 mins. I am a big fan of a quick lot rush or a quick lot/drag rush. It works wonders on players that play toward teh middle game or the late game. So you would never get the chance to kill me with 200 hydras. i woudl either be dead by then or have won. :-P
Cipher X |
Im not a HUGE starcraft player...(more of a fps player) but usually in starcraft i Protoss it. I usually create (urgg..havent played in soo long can't remember the name) the thingies that act as guard tower like things... (Ion cannons?). Set those up as a good perimeter. I work on making lots of layers of those and carriers when i get time. Anyone who wants some of this has to get throuhg all those ions, loosing many ppl along the way. Then, once i get a good fleet, I head on in, maybe with a few High Templars just for the fun of it.
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So thats why you always lost Renji. Arbiters are completely useless against zerg. Any zerg player with an ounce of sense tells his overlords to follow his units. 'lots die very easily to hyrdas, because they are a melee unit. they can only attack the front line of hydras while being attacked by all the hydras behind, which they cant touch. The best anti-hydra defense for protoss is probably templar and reavers. Until the patch it was possible for a zerg to use a quick rush to slow his opponent down. As long as you survive the very start of the game, lurkers can hold off a lot rush. I think the big mistake many zerg players make is trying to defend their expansions. Build lots of cheap expansions. They will at least make your money back, and give you an idea what troops they've got.
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I've just been playing through Brood War,just started the human campaign.
20 Protoss carriers exert a tremendous amount of force when set loose upon the enemy base.... :D Wetzel ~~~~~~~~~~~~ Death from above. |
I dunno about you guys, but I'm more of a defensive player. I was on B.net last night as the terrans of "The fastest map ever" and the guy I was playing was using protoss. After his initial wave of 'lots failed, the game was over, but he refused to accept that. Since that map's bases are always behind a tiny little choke point, I created the ULTIMATE defense. Marine filled Bunkers lined every shore, supported by over 20 Siege Tanks in Siege mode, and a Missile Turret for each Tank. Then, at the actual choke point, more full bunkers, tanks, and turrets, but the extra backup was five or six fully upgraded Goliaths. Every wave he sent my way (with those annoying Corsairs included) got crushed. The most damage he ever really did was the destruction of two of the missile turrets, a bunker, two of the marines within, and one tank. They're quickly replenished.
Gotta roll, class is starting.... Mark AIM AND BATTLE.NET SCREENAMES: Dodge4186 |
What about Guardians?
first to the person who said carriers are good, have you ever played agains a non-novice? almost any unit that can hit air can go toe to toe with a carrier if they target the carrier.
did everyone forget about guardians??? Guardians are the strongest flying unit for their control cost. and 60 guardians with around 12 devourers can decimate a base in less time than they can be killed. and if your opponent made enough valks or corsairs to kill guards fast you can replace them with mutas almost instantly so to remain maxed and your enemy can't make valks fast enough to stop you. Only goliaths stand a chance due to their upgraded range |
Ah, the annoying Zerg Guardian/Devourer combo. Je deteste! Fortunately, it isn't like they can be mass produced from the beginning, so the non-novice player will scout out the enemy camp and set up a small base nearby to limit their production rates.
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So is this tourney still on for tonight (Friday, Jan. 24th)? I still want in!! How about meeting in channel Delphi at 8:30-8:45pm est?
From there we can discuss Broodwar vs. Starcraft, take a vote of players present, etc. |
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OK, to solve all questions...
Check in - 8:45 pm on January 24, 2003 Eastern Standard Time (EST) Start time - 9:00 pm on January 24, 2003 Eastern Standard Time (EST) We will be playing for at least 2 hours! Make sure you won't have to leave!!! (I like long games) Everyone is invited. We will be doing StarCraft:Brood War, sorry for all the regular StarCraft peeps out there. The Channel we will meet in will be called "FIRST Robo" I will be on before that on AIM if you have any questions, feel free to let me know... Aim - Redwingvksm Msn - Redwingvksm@msn.com E-mail - Redwingvksm@msn.com Yahoo! - Red_Wing_Vk_Sm ICQ - None! My Battle.net name - Red_Wings_Vk_Sm O, btw, the map is to be determined! I will think about a good map for us all, and it may be an infinite mineral/gas map or an original one. Just get ready...:yikes: |
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and if you are playing against a novice player just do a lurker drop in their minerals and laugh |
I hope to be playing the game tonight, if I can get away from Robotics quick enough and get back home... oo I should probably re-install that now.. :yikes:
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HEY! It's gonna start. WHat are you doing here reading this?
Channel - "FIRST Robo" Go there now! :D |
Re: What about Guardians?
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Cipher X |
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Ive had ppl attack me constantly with mass hydras and a few cannons with reavers templars and an arbiter and some melle units worked well. But then i died from them attacking me with something else so... |
To those who actually showed up for the game-
Great game :D Good times had by all, I hope ^_^ phear the power of zerg!! |
Carriers are actually really good if you use about a group of 4-6 and hit and run tactics, while your ground force does the rest of the work. Takes alot of micro, but in the long run works out GREAT.
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Have max interceptors before doing anything with them. That worked last night (I think)
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Good game to those who played, I'd like to do it again sometime :) I long for combat.:yikes: :ahh:
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So, who won?
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My team did in the standard melee games ^___^ (even though it was 3vs4, us being the three :cool: ) In the UMS's though, I think we got whomped (since my cable modem decided to reset itself during one game) *shrug* 'twas fun, and hope to do it again sometime- maybe make a monthly thing of it.
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hehe it was phun. i'd be up to another. next time lets play fastest *^^* lol sorry those maps are my fav. we shuld do the turret defense UMS next time too.
anyways.. i'm bored soemone talk to me. |
Face it. Protoss owns in power. Carriers are the strongest units (probably besides battlecrusier) in the game. Zealots in mass can rip through any type of defense. Dragoons are like walking cannons. High templars...psi storm=zergling byebye. Dark templar rush, dark archon control, scout's antiair damage. O ya, did I mention that they can recharge their shields? Yes, I know reavers suck, but with all the power units, who really needs reavers unless ur opponent is going all defense.
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LMAO! Carriers = strongest unit? Methinks not!
Cheap Hydras own them, especially on a cost effective ratio. Goliaths own them. Basically anything that can hit the air owns them. You HAVE to use carriers as a hit & run if you use them at all. Zealots are good for speed yes, but Hydras+Lurkers and any air owns them. Tanks own them to an extent. Firebats own them. Dragoons are alright, but not nearly as good as Hydras. Templar, now THAT is a unit right there. Great damage, not too hard to micro. You can pull some nasty tricks with hallucination too. I don't see how you say that reavers suck, cause reaver popping is such an amazing strategy. Drop, workers die, and I mean alot from splash, pop in shuttle & run. None of the other races have this destructive power from their "seige". My award for best all around most useful unit goes to the Hydralisk. It does pretty good damage, is nice & small (so you can have a whole lot hitting stuff), can turn into lurkers if the need arises, decent firing rate, and can go toe to toe with most units in the game. (basically you need tanks w/ support, firebats, templar or the such to beat them) |
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Methinks thou shalt not pass judgement without first playing in a game against an experienced zerg player. Anyone who was part of the little CD tourney will tell you that :p |
hehe,
I'm a terran player because I love to be human and the weapons. You can call me a rapist if you want. One time on B.net, I killed a zerg in 20 minutes, losing only 4 marines. It's a human player. Even if I play against 1 computer, I usually lose less than 10 units, mostly marines or SCVs. another thing I love playing terran is their scan sweep. A good terran play can easily collect intelligence using scan sweep. Both protoss and zerg are lacking this. Also, Protoss and zerg are lacking mass destructive weapon. I'm not sure if you guys play alliance with other people. I allied with 2 other great terran players. Both of them love nukes. 3 terrans vs 2 protoss and 1 zerg, 3 terrans ruled the game. first off, two of us set up a great offense and one focus on defense. we stormed each of them using hit and run tactic. Then two of my allies start to built tanks, goliaths and nukes. each of them built 6 nukes. I built two. then you can image how the game goes. at one time, all 8 nukes were launched about the same time to all three of them. tanks and goliaths set up a strong wall of defense. We just rip them apart with ease. If terrans unite together, they will rule the universe. carriers are useless against terrans. You will just speed them up in killing you. Nukes need ghosts, and terrans will build huge number of ghosts. all three of us are good in locking down units. I can lockdown 12 units in probably 5 secs. I know someone that can do it in 3 sec. Terran will rule the world in SC2, Terrans should have wraith carriers. (unlimited cloaking!!!) |
lol, what good toss uses carriers? Ill just use my nice templar, zlot and goon mix w/ reaver drops etc.
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I like terrain the best, easy to build and strong, plus its nice it if you get your butt whooped to be able to lift off and move you cc out of trouble. However I believe that used most efficiently, that the zerg are the best race (I voted for terran though).
Oh and toss, for how expensive they are and for how much slower they gather minerals (yes they actually do gather slower) they can be a really fun race, however I do not think that they are fully worth it. Too easy to counter what they throw at you. |
One thing that I like toss is their em shields. their shields and their health are so freaking high, you can slaugther 2.5 marines with 1 zealot. If their speed are upgraded, they can be a nightmare for seiged tanks.
One thing that am totally agree with "tyler olds" is that expensive. add on to that is that one unit takes up a lot more populations. Also they can build several buildings with one probe 1 marine in a bunker can easily kill more than 2 fast zealots. EMP pulse can take away the shields of a group of protoss units. For zerg, I think they are ugly. ;) But they are really fast. zerglings and hydralisks can easily overwhem their enemy. That's why I almost always want to play against a zerg player. Comp. zerg is really fast, but I'm surprise to see some faster zerg players in B.net Some people rushed me with 8 zerglings, while I only have 4 marines in a bunker. Well, I managed to kill them all, but I wasted a lot of time and money. One thing that I think zerg is weaker though is that they need to fight in a huge group. Tanks, a squad of marines with medics can kill a huge group of hydralisks. Vote for terran, because they have medics, the most powerful weapons, they don't cause you much, with great com-sat system and terran is reliable. Allied terrans are unimaginably strong. If you never tried that before, try it now. Admiral Brian Yip, (I can rule the universe with tanks, cruisers and nukes) |
My opinion is based tottally on looks, i know that sounds shallow, but Zerg looks so cool, of course i always win though. I NEVER use cheat codes...on accident.
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oh, so you type the correct cheat codes by .... accident? hehe, just fooling with you.
Well, if you talk about look, it's very subjective. SOmetimes I kinda imagine myself wearing the powersuite. It looks so much better than Terminator or RoboCop. Blizzard did a great job on that, of course. Although I hate the looks of most of the zerg units, I love the look of zerglings. They just look like little rabbits hopping around the battlefield. In SC2, the nuke blast has to be more realistic. Well, everything has to look closer to the cinematics. |
Terran are the hardest race to play effectively. You hafta micro and macro more than any other race. When you play against someone who knows what they're doing, you REALLY hafta watch your tanks constantly, because they WILL get killed. Tanks are powerful, but way too easy to counter imo. Queens, speed lots, lings, proper use of lurkers.
Either way, the game always comes down to who the better player is, and not race choice. Every unit has a counter in every race, and the game is just about as balanced as it could be. |
good point, I agree.
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I like both Terrans and Zerg. My problem with the Protoss is that you need to micromange your allocation of resources and your units very well in order to succeed in the game. Because of this I find it difficult attacking more than two enemy fronts (battles). With very experience Protoss players, they could do this easily. If given about twenty to thirty minutes of gameplay (with no rush) they would become very powerful, and very difficult to destroy. Thus strike early with the Zerg.
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Ummmm, what are you talking about? I hit max supply at 20 minutes (about). Basically its all about just taking expos like mad. And in any real game, there is no such thing as "No rush". You should be doing these things at all times (almost):
Attacking/containing Building Workers (Dont stop until about 120 supply of workers) Building Expos Teching Just keep pressure on, take expos and build more troops and you should have no problem. |
In a way, this is kind of a tough decision for me because I like all of them. Each team has their own advantages and disadvantages. But if I had to choose, then I'd say Protoss. This is partly because they have shields, they can regenerate their shields and health, and much more. I don't play starcraft that much but I like more of the games out nowadays because if there's one thing I hate, it's the limited amount of forces you can have at one time.
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Rush = Power
Speed = everthing zerg is very weak in early games. If you have several marines with SCVs, you can clean the zerg base. One thing I will do before attack is to close all enemy entrances. Then pour marines, medics, bunkers and tanks. Rush is very important because you can contain your enemy (Patrick Duffy) Once you contain your enemy, you can just sit back and take away the rest of the mineral patches on the map. There is a lot people thinking that with two teams of capital ships, they will rule the map. That's not true. for zerg, they can simple use plague, ensnare, dark swamp and tonns mutalisks and devourers. |
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I mean with final exams, and a couple of IB/AP exams to take, and robotics taking up most of my time, I have not been able to take time and play. |
You can't go wrong with the Zurg, that is if you kno how to use them properly. Massing cracklings, lurkers, a couple guardians& hydras' you can take out nething
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