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-   -   Codec (http://www.chiefdelphi.com/forums/showthread.php?t=16610)

Specialagentjim 16-01-2003 21:24

Codec
 
This is a slight repeat from another thread, but I figured it'd deserve a new thread just for it. In the topic of Codecs, does anyone have clarification from FIRST if we are allowed to use DivX? If we can, that'll be AWESOME, but I'm just afriad they're gonna pop it into, as they put it last year "Not the greatest of machines", and attempt to run our animations, and be presented with a black screen, at which point they'll simply get mad and toss out our entry. Before we all go and submit our animations in Divx, what say we get an offical ruling (...Maybe in that unused section of the team updates for Autodesk would be nice...).


I'd also like to reiterate:

FEB. 21!!! AHHHHHHH!!!!! :ahh:

LBK Rules 16-01-2003 21:29

Ask here:

http://jive.ilearning.com/index.jsp

Soukup 17-01-2003 07:29

found this on the first website...but it isn't specific...once again.

• Animation saved as a 640 x 480 compression to fit on a CDROM. Compression amount is at
the discretion of the participants.

Specialagentjim 17-01-2003 18:34

Quote:

Originally posted by TEAM_74
found this on the first website...but it isn't specific...once again.

• Animation saved as a 640 x 480 compression to fit on a CDROM. Compression amount is at
the discretion of the participants.

Yeah...that "Compression amount" is what's scaring me... I'm kind of figuring they meant Cinepak (BTW, I found cinepak is a copyright of autodesk... ::hmm.....::) and that the amount of compression we use WITH cinepak is at our discretion...

Otherwise, wouldn't they have said something to the extent of "Compression [algorithm/software/codec] is at team's discretion"

Oh, and on the http://jive.ilearning.com/index.jsp , where do you suppose I should post it, awards? I don't want to bug the wrong group of people and get them made at the animators...we're always treading on thin ice regardless...

Kyle Fenton 17-01-2003 19:35

Quote:

Originally posted by Specialagentjim
Yeah...that "Compression amount" is what's scaring me... I'm kind of figuring they meant Cinepak (BTW, I found cinepak is a copyright of autodesk... ::hmm.....::) and that the amount of compression we use WITH cinepak is at our discretion...

Otherwise, wouldn't they have said something to the extent of "Compression [algorithm/software/codec] is at team's discretion"

Oh, and on the http://jive.ilearning.com/index.jsp , where do you suppose I should post it, awards? I don't want to bug the wrong group of people and get them made at the animators...we're always treading on thin ice regardless...

Autodesk does not own cinepak. It was originally made by Apple computer and bought by Radius.
http://www.cnet.com/Resources/Info/G...s/cinepak.html

It was the best codec around 6 years ago, but things have changed, and now Cinepak is not that really good anymore.

Cinepak is a lousy codec, it made our animation last year look like Cr*p last year.

To conform to standards they should make teams encode it into the ISMA MPEG-4 codec.
http://mpeg.telecomitalialab.com/sta...g-4/mpeg-4.htm
http://www.isma.tv
http://www.apple.com/mpeg4/

DIVX has many variants, and would not really be a codec to submit.

What would really by nice if you made an SVCD, which encodes video in the MPEG-2 format.

Markfuscius 22-01-2003 19:41

What about MPEG1?
You can still VCD, it compresses well, and it's a faster transfer (at least for me) from uncompressed .avi and .wav files (mostly because I'm familiar with TMPGEnc)
Neway, we really do need some clarification on this.
Time to email that autodesk address in the rules updates...

Don Knight 22-01-2003 20:15

What Codec does Autocad Prefer for Animations?
 
We are planning to show all the animation entries to the Arizona Regional during the Team Social on a huge wall at the entrance to the Science Center.

Wanted to put all entries on one DVD using Divx. But need to know what codecs I need to have to play and convert the files.

I've e-mailed Autocad to find out what codec they require or prefer, it's been almost two weeks now and no answer.

:confused:

Any suggestions from the masses...

Specialagentjim 22-01-2003 23:02

Re: What Codec does Autocad Prefer for Animations?
 
Quote:

Originally posted by Don Knight
We are planning to show all the animation entries to the Arizona Regional during the Team Social on a huge wall at the entrance to the Science Center.

Wanted to put all entries on one DVD using Divx. But need to know what codecs I need to have to play and convert the files.

I've e-mailed Autocad to find out what codec they require or prefer, it's been almost two weeks now and no answer.

:confused:

Any suggestions from the masses...

Last year's requirement was a Cinepak Compression....Which many of us were ready to wring somebody's neck for... Basically, I'd say get the Mpegs, get Divx, and make sure you're using premiere, and you *should* have enough codecs to get most of us....

Markfuscius 23-01-2003 22:46

Of course, you could just require that everybody not using divx or an mpeg codec include their codec on their submission. You'd need to email all the teams in your area, but that'd probably be easiest for any of those rare xvid fans.

Don Knight 31-01-2003 11:13

Autodest response to Codec Question
 
We prefer Cinepak, Intel Indeo, or QuickTime.

Cinepak has been a very popular choice, and has had good results in most situations. (Codecs have strengths in different situations.) This is a good recommendation.

Intel Indeo is another one supplied by Windows, but is not as popular. People can use it if they like.

The rules also allow for QuickTime. This is another widespread and popular codec, and in fact it is included on the 3ds max CD.

The main issue is if the 900 frame animation be compressed to fit on the CD and not lose quality. Without compression, the animation might need 1 and 1/2 CD's!

With the codec's compression quality slider (0 - 100%), you can squeeze it down so it's nice and small, but a rather poor image. You need to keep it high enough (say, 65%) to get it to look good and small enough to fit on the CD. (This quality slider choice displays as part of the Render options within 3ds max.)

Test! Test!

One tip:

1.Create the original animation and render it out as a series of sequentially number 640x480 Targa files (e.g. Targ0000,tga, Targ0001.tga, Targ0002.tga....Targ0899.tga).

If necessary, use the Network Rendering feature to help shorten the rendering time. This is covered in the 3ds max Reference Manual, and essentially consists of installing 3ds max on several other computers that have a network connection to the master. These other computers can be accessed by the master copy of 3ds max and harnessed to help with the rendering. Even without getting licensed!

2.Then clear the scene from 3ds max, and select the Targa file sequence as a background image environment. The steps are covered in the Ref Manual about how to choose an environment background from a bitmap. The sequence of files is something that 3ds max calls an Image File List (IFL) file, and that's pretty easy too, once you've done it. The environment Browse window has a checkmark for an option called Sequence. So you choose Targ0000.tga, check the Sequence option, and 3ds max automatically assumes you wish Targ0000.tga and all the other Targ*.tga files after that.

3. The last step is to render the Animation file. This can be a test of, say 50 - 100 frames, to see how the compression settings are going to work out. Testing this way is quicker than rendering the geometry each time for each test. This method only needs 3ds max to convert previously rendered images to an animation file since there's no geometry in this cleared-off scene.


If you have any other qustions, please visit the discussion forum on www.discreet.com.

Thank you,
The Autodesk- FIRST Robotics Team

Specialagentjim 31-01-2003 19:01

Uhh....I already posted this...I started a new thread to draw attention to it...

Cipher X 31-01-2003 19:15

http://www.chiefdelphi.com/forums/sh...threadid=17195

Thank You Don Knight for posting something that was already posted in another thread word for word and not even giving credit to the person that actually took the time to ask autodesk.

Don Knight 31-01-2003 20:37

Whiner -
 
Quote:

Originally posted by Cipher X
http://www.chiefdelphi.com/forums/sh...threadid=17195

Thank You Don Knight for posting something that was already posted in another thread word for word and not even giving credit to the person that actually took the time to ask autodesk.

CIPHER X - apparently Autodesk is sending out the same replies to all then. :D I emailed them on Jan 9th and again on Jan 28 after not receiving a response. Upon receiving "my" response yesterday I posted it into the thread "I" had previously posted to. I see your "handle" no where in the thread . If you "CIPHER X" would have taken the time to read the first post in this thread you would have known that it was a "repeat of a similar thread" as stated in the post.

My concern is that "YOU" the students will be left in the dark as the compression requirements are so vague to be non-existent. And if "YOU" as a student submit a animation in a compression format that Autodesk can't decode, it doen't matter how many hours you worked on it or how good it is. IT WILL GET DUMPED!

And I don't want you all to be forced into using Cinepak, again like last year.
If you're involved with a animation group you will understand its shortcomings.

To Specialagentjim glad to see you posted the same information too

PS - I didn't know we had any teams in INDIA?

Markfuscius 31-01-2003 21:28

So...they "prefer" Cinepak, Indeo, and QuickTime? Does that mean we can ONLY use those, or that we simply take a chance of it not working if we don't?
And here's a better plan: Render everything as uncompressed .avi's in seperate sections (you'll probably want/have to anyway), get a copy of Adobe Premier, and put it together and time it with that. At least, that's what we're doing...:p

Specialagentjim 01-02-2003 00:11

Rendering to targas MUCH BETTER!! (Juss do a search on the animation thread for targa rendering and you'll see all my reasoning behind targa rendering)


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