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-   -   Animation Teasers (http://www.chiefdelphi.com/forums/showthread.php?t=16883)

Chris Nowak 11-02-2003 22:58

yeeha, number 100

Hey, check out my bins. I was just screwing around with the one on the left but the right one will probably be in our animation once I change the colors to be more accurate.



I might as well put the stadium up for those people who dont look in the gallery (I'm linking to the gallery not attaching these)


LBK Rules 12-02-2003 11:23

Nice

Sachiel7 and I wanted to compete in the AVA comp this year, but I don't think that will happen. I think we need to work on our skills over the summer so we won't have to learn-as-we-go next year. If we did do it this year, we would probably do all the 3d stuff in Anim8or.

Yahrim 12-02-2003 22:10

GRT Animation Teaser
 
1 Attachment(s)
This is a frame from the GRT 2003 Animation...we're almost done except for the white splotches.

Koko Ed 13-02-2003 07:20

Re: GRT Animation Teaser
 
Quote:

Originally posted by Yahrim
This is a frame from the GRT 2003 Animation...we're almost done except for the white splotches.


AIEEEEEEE!!!!



You might want to turn the intensity down. Just a little. Yeah. That would be good.

Soukup 13-02-2003 15:23

I thought of this idea for the teaser with the spreading logo. Allthough I cannot see how you did it..here's a thought. To make your 'spread" seem more realistic.. add a gradient map to the opacity slot. Adjust the levels of this gradient to get a "blur" on your edges that will make it see so much ore realistic...It will rocK!

Also a little note on our animation...our stadiu that we posted earlier/with playing field and people has a total polygon count of around 40,000,000:yikes: !!!! And to save some of you the mathimatical calculations...it takes about 30 minutes a frame:ahh: !! We are doing an alpha mask so we render the background and foreground seperately. But even that is still around 20 minutes a frame.:( SO just a little in for all of you...high polygon counts=end of good times!!

and yes I really do like using smilies:D

mixmasta321 13-02-2003 18:39

how i did it....
 
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Yeah it was a bit of a trick tryin to make this spreading effect work right.... i used Macromedia Flash 5 with a masked layer of the first symbol on the different countries.... then animated it spreading across the map...and exported the map as an .avi. Then i applied this map to a geosphere and added some effects and a cloud layer. And it worked AWESOME!!!:D I really like your opacity map idea but i would have to make a separate animated opacity map in flash again... and with deadline coming up i dont know if it will be feasable. Thanks David... and good luck with ur extremely large polygon count problem... yikes...

--------------------------------------------------------------------
5 days before ship.... ummm guys where are the controls gonna go....
who needs a robot when you have a cool animation instead....
I'm Serious about the controls thing too....
Team 537

Specialagentjim 13-02-2003 19:37

Uhh..i dont mean to bring you down...but...this is an AUTODESK award for visualization...they kinda encourage the use of 3ds max...

mixmasta321 13-02-2003 20:37

Ummm yeah
 
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Sorry... that i found a different way to accomplish my task... thats kinda what first is about... i found a way to make my ideas work through brainstorming ideas with my team... excuse me but max is not a standalone software package and some of these effects would be impossible without such things as adobe photoshop and other post production editing software... like premier or final cut pro (for you mac fans)... besides i have read threads in which teams are using completely different software packages like lightwave 3d or Maya... Autodesks asks you to put all the software titles you used to produce your animation... they do not restrict the software you use nor DQ you for using it.

Good luck to everyone with your animations!!!:D

Derek
Team 537
Animation Lackey

Specialagentjim 13-02-2003 21:22

OOooooookkkkkaaaaaayyyyyyy. I'm not going to get into a flame war here, So i'm juss gonna drop it.


(Remember everybody! render to targas! heh)

mixmasta321 13-02-2003 22:36

sorry
 
sorry man just releasing some tension cuz its the last week and many many problems are occuring with our final renders... i.e. our machines are randomly overheating and shuting down in the middle of a render and corrupting files... I am extremely sorry ...didnt mean to start a fire ... just a little hot headed in the last coming days... please excuse my comments....
:(

I Cant wait to see other peoples work at regionals!! and Nats!!...

Derek
Team 537....

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ALL HAIL THE 486!!!

ummmm yeah...

Specialagentjim 13-02-2003 22:52

Heh, don't worry about it, its cool, we're all getting this way. What's up with your machines? You might wanna juss open 'em up, take a look inside, see how dusty they are. If they're covered in dust, get some compressed air and spray out the fans. I've found thats the case with a lotta school machines. Lemme know, I'll see what I can do to help (Im an A+ certified hardware tech..::shrugs:: not that that means much, juss saying I can help troubleshoot if ya need it). And yeah, final week, I know..My team want's the animation done by monday. :ahh: .

Good luck everyone!

Soukup 14-02-2003 07:26

hey... (mixmasta321) instead of rendering to avis...render to TARGAS or tiffs. That way when they do crash you have a couple of frames finishe and then you can reboot and start where you left off...then stitch it together in premiere or something.

mixmasta321 14-02-2003 19:47

machines
 
Yeah our machines are about 3 years old but were purchased by our team... there isn't much dust... but on tuesday i got so pissed at one of our machines (nickname: Screamer... yeah it doesn't "scream" athalon xp 1600, 512mb ddr2100) it shut down right as we were about to save our scene and corrupted the max file we were working on, for some reason. Anyway... we all pretty much chucked the box to the floor, kicked it a couple of times and then took out most of the parts from the inside and then put them back... and voila! no problems since.... hmmmm nothing works quite as well as a little percussive maintenence...

and yeah David i dunno about the targa idea as of now... we've already made many high quality ... 1280 x 720 avi's that we're gonna put into final cut pro 3 and letterbox it up... and eventually output the animation at 640 x 480... YAY hi-quality letterboxed widescreen for the new age of TV's!!

Its kinda funny because our animation was supposed to be done rendering on thursday but we had to wait 28 hours to render 6 seconds.... ouch.... oh well the animation team is farther than the the actual rest of the robotics team... our robot isnt even moving yet...I am scared because the robot build and test is soooo far behind.... the robot only moves on our computer screen....

--------------------------------------------------------------------------------
3 days before ship.... ummm guys where are the controls gonna go....
who needs a robot when you have a cool animation instead....
I'm Serious about the controls thing too....
Team 537

Specialagentjim 14-02-2003 22:30

We gotta find a render farm somwehre that will give us some free credits on teh render farm to use (ya know..put us at a lower priority than the ppl paying, but have us run whenever tehy can have us running..)

Alexander McGee 14-02-2003 22:40

Team 68's Teaser
 
1 Attachment(s)
Here's a little sneak peek of what we got here in Michigan. Good Luck to all.

Eismann 14-02-2003 22:48

Ya we've been working long and hard on that aniamtion. Just wait til its done and all of you see it. I promise that this will be Truck Towns best animation ever. Good Luck to everyone else.

Specialagentjim 14-02-2003 22:49

Nicely modeled truck!!

Soukup 15-02-2003 08:48

real quick suggestion...

i can't tell if your scene has shadows..but if it does...make them more obvious it will really help make your animation much better.

VanWEric 15-02-2003 18:48

our terrain is i think 32k polys, and then the trees are another 8k each... We need to use a few optimizes... W/ advanced lighting, we get a frame every 1/0 seconds. But oh well, it looks kinda groovy, and that is all i ask for. BTW -- our nut mage kicks $@#$@#$@#, and our swarms are groovilicious.

Since when did these forums censor themselves?

clambers 15-02-2003 20:04

1 Attachment(s)
Here is the start of our character ... let us know what you think

Lev 15-02-2003 20:30

Very Nice! The geometry is great, although some texturing would make it look much more real. Is the character's face going to be animated?

Baden3DMAX13 16-02-2003 21:04

1 Attachment(s)
Here is the playing field that we just finished. It didn't take very long to do, but with the dedline coming up here soon, we need to bust majorly.... but good luck to all, and tell me what you think if you wonna.

Chris Nowak 16-02-2003 21:25

what about the wire mesh? maybe I cant see it, but It seems like you didnt do that. Its really easy, just put a box w/ a wireframe material on it over that area

VanWEric 17-02-2003 13:21

Well, ours is fully maxed now, and is rendering, and rendering, and rendering... On an eleven computer render farm! itll look decent ;)

Baden3DMAX13 17-02-2003 16:00

Quote:

what about the wire mesh? maybe I cant see it, but It seems like you didnt do that. Its really easy, just put a box w/ a wireframe material on it over that area
there is the wire mesh on it.. .it's the gold shiny stuff over the ramp ends.. i know the material might need a bit of editing, but it is there.. i made sure of that when i was making it...

SGK 18-02-2003 07:55

1 Attachment(s)
Here is a frame from our last 8 second scene. As we had a three PC farm (2 DELL 620s and 1 8250), we went all the way with ray tracing -- still took 5hr40min to render the scene with field interlacing (for TV viewing). My students were into modeling detail so the ramp grid is individual cylinders - notice the shadows on the floor. Stadium light bar is made from Inventor imports of the kit's light sensors linked to 3DSMAX lights which are in turn linked to moving objects in the rest of the frame.

It's been a long 6 weeks, but we had a lot of fun.

Good luck to all!

Soukup 18-02-2003 08:22

nice job...the extra effort and detail really went a long way and overall really improved the final product. Great work!!!


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