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-   -   Animation Teasers (http://www.chiefdelphi.com/forums/showthread.php?t=16883)

team384_pat 05-02-2003 08:49

our animation is completely opposite of space , it should be very interesting...

TheSwazz 06-02-2003 18:53

1 Attachment(s)
This is our animation after two hours of intense work. Give us some feedback.

Tyler Olds 06-02-2003 19:35

looks good, keep up the good work

Chris Nowak 06-02-2003 22:27

1 Attachment(s)
Quote:

Originally posted by TheSwazz
This is our animation after two hours of intense work. Give us some feedback.
Note: The stuff I circled I though could use some more materialing work

Hmmm....It seems that your walls are tiled and it could use some work. I would use photoshop to blur the edges somewhat or use a different material instead of a bitmap type thing, which is what it looks like. Same thing for the floor. I would add some more details as well, such as other stuff you might find in a room, like a lightswitch. It really does look good, but I think that this camera angle and perhaps the lighting does not do it justice, maybe add ,more lights at less intensity. Try not to get as much open space where you dont have any models when you do your final renders. Also, it seems that the materialing on the second cupboard(the one with the door open) seems to be less realistic than the other one. Other than this, I think it looks good. What kind of a room are you going for, if you dont mind me asking?

Sunny Thaper 06-02-2003 22:30

Quote:

Originally posted by Chris Nowak
Note: The stuff I circled I though could use some more materialing work

Hmmm....It seems that your walls are tiled and it could use some work. I would use photoshop to blur the edges somewhat or use a different material instead of a bitmap type thing, which is what it looks like. Same thing for the floor. I would add some more details as well, such as other stuff you might find in a room, like a lightswitch. It really does look good, but I think that this camera angle and perhaps the lighting does not do it justice, maybe add ,more lights at less intensity. Try not to get as much open space where you dont have any models when you do your final renders. Also, it seems that the materialing on the second cupboard(the one with the door open) seems to be less realistic than the other one. Other than this, I think it looks good. What kind of a room are you going for, if you dont mind me asking?

Nicely done.

Chris Nowak 06-02-2003 22:51

thanks. Had to do something while the animatrix was downloading.

Soukup 07-02-2003 07:23

i seem to like your work...but follow chris's advice (it would take only a couple of hours)...and that scene will rock.

ALSO!!!! Brandon made is pretty clear that he wanted the teasers to be posted in the animation gallery..not in the original thread.

reisser 07-02-2003 17:56

Last year's winner had a robot in it complete with a goal and ball action sequence. I'd be happy to upload it some time if your memories are failing you. Haha... yeah it was a sweet looking piece of work last year. Can't wait too see what is out there for 2003. Good luck everyone. Of course, if you're the winner you probably won't need any luck.

Lev 08-02-2003 23:37

Team 116 Animation screenshots
 
Here are some of our team's frames:

http://www.eccentrix.com/members/z80180/index.htm

Any comments are welcome.

Specialagentjim 08-02-2003 23:43

Re: Team 116 Animation screenshots
 
Quote:

Originally posted by Lev
Here are some of our team's frames:

http://www.eccentrix.com/members/z80180/index.htm

Any comments are welcome.

Nice robot shots! Did you do all that in 3ds or did you import it from a more engineering based Program?

Lev 08-02-2003 23:48

Most of the geometry was done in Inventor - some additions and texturning were made in Max.

Specialagentjim 08-02-2003 23:53

ahhh, gotcha. Whatever it was, its looking good! Are you using a multi-pass DOF?

Lev 08-02-2003 23:58

Thanks.

Quote:

Are you using a multi-pass DOF?
No, the render times would kill us if we did... we only have two machines to work and render.

We are using Light Tracer with tuned-down settings and lots of motion blur.

Specialagentjim 09-02-2003 00:13

Quote:

Originally posted by Lev
Thanks.


No, the render times would kill us if we did... we only have two machines to work and render.

We are using Light Tracer with tuned-down settings and lots of motion blur.

Oooo, thats what I saw. I wasnt sure if it was DOF or motion blur. I got it now. looks good!

SteveC116 09-02-2003 11:59

Lev - Most of the geometry was done in Max. The box was in inventor and thats about it. :-P


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