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-   -   How many hours? (http://www.chiefdelphi.com/forums/showthread.php?t=17090)

Jeff Sharpe 28-01-2003 10:43

How many hours?
 
Just wondering how many hours your teams are REALLY working on designing, protoyping, documenting, building, testing etc.
Let's say total hours per week averaged for your top 10 student team members.
Build On!

Yan Wang 28-01-2003 11:06

Being part of that group... we work 'officially' together as a team for approx. 3 hours a day; 8 hours on Saturday. However, people like me go home and do research, design, think, and work sometimes with other team members to just try to get ahead as much as possible. It ends up being around 5-6 hours a day... school is totally pointless.

Adam Y. 28-01-2003 11:13

About 32hours counting today.:)

ryan_f 28-01-2003 11:27

the average of our top 10 students?...i would say....1 hour

Yan Wang 28-01-2003 12:42

^^ I'm not sure whether that's said in a joking manner... otherwise, how far along are you guys and do you think you'll get done at that rate?

Sean_330 28-01-2003 13:38

With only 5 people on 330's team we are mentoring, ALL the poor people on 1197 have to put in at least 25 hours/week. They announced last week that they discovered "FIRST really takes over your life, doesn't it?"

kmcclary 28-01-2003 13:43

Hour limitations
 
Unfortunately, our problem is NOT student enthusiasm. Our limiting factor is the number of hours the students are ALLOWED to work.

Because we're building offsite from the school, due to insurance rules, a teacher MUST be present for the students to work. So, we're really limited by whatever hours we can find a TEACHER to be there. That's proved more difficult than we first thought. Most teachers are seriously overworked now, so not many are hot on the idea of going across town after a long day (plus papers to grade, etc.) to attend a build at an offsite location for long hours. Therefore, we have "teacher signup shifts". Different teachers are there for different days, and we have "holes" on occasion.

Whenever there's no teacher students can meet, program, carry materials around, sort, document, etc. but may not operate any power tools. Even "allen wrench work" is considered taboo. A "designated adult" becomes their "hands" to assemble something a STUDENT needs assembled. (A very weird situation...)

Needless to say this is a real pain to get much done whenever a teacher isn't there. We're trying to work out this insurance snafu now, but as we're already into Week Four of the build, we're not sure it'll make much difference at this point.

We KNEW this limit would factor into our robot's complexity. No "twenty seven motor 3D vectoring hovercraft drives with fifteen DOF arms" that takes 5000 machinist hours to make, etc... But, this just serves to make you think HARD about what you want to do, keep the KISS principle FIRMLY in mind, and be EFFECTIVE with your work hours. :)

We also had the foresight to chose our build technology VERY wisely (structural extrusion, modular assembly, etc.). This has allowed INCREDIBLY FAST progress whenever we CAN work, so we're still MUCH further ahead this year than my last team was last year.

We don't expect completion to be a problem. In fact, I think everyone should like what you see when it does arrive. 'Tis gonna be a VERY COOL robot... :D

Bottom line: Students may work a maximum of roughly 20 hours a week AT the site, but they come in PRIMED to work. Many however think about it a lot outside the build area, and come in with drawings, ideas, etc., so it is EXTREMELY hard to determine exactly how many hours any one student REALLY works on it.

Like any "passion", you virtually LIVE it while it is happening. How CAN you honestly count "the hours invested" in it???

- Keith

evulish 28-01-2003 15:41

We also run into problems with when we can do it. We normally do it in the evenings from 6-9 but that's not very much time. Some people (adults) have other things they need to attend to. We used to work Fridays during the day but we can't any more. We 8a-5p on Saturdays...and thats the day we get most things done. Our team has a split attendance rate. There are either people who show up at everything for as long as possible or people that barely show their face. Actual work on the other hand...not a whole lot of that gets done. We're weeks into the build season and we're still designing. We don't have a thing built. I think theres going to be a loooong week before shipping.

Yan Wang 28-01-2003 15:58

Lol, that sounds exactly like our team... saturdays from 10-5 and weekdays from 6-9 on m,w,f and 2:45-5:30 on t,t... however, some of us do so much stuff at home and plan ahead that we actually are very very productive.

Ashley Weed 28-01-2003 16:41

We went from our usual schedule of Mon & Wed 6-9 and Fri & Sat 9-5 from previous years... to the new schedule of Mon-Thur 6-9 & Sat 9-5.... we have two less working hours a week this year.. and I think we are farther behind than ever.... possibility of looooonnngg weekend becoming looonnng weekendS.

Madison 28-01-2003 16:44

My team meets each night from 7-10 and on weekends from 10-4.

My schedule is slightly more hectic. I'm doing something involving FIRST each day from about 11 am until 10 pm.

Duke 13370 28-01-2003 17:01

Our team meets every day but sunday

mon.-thur. 4:30 - 8:00 or so
longer on fridays
and sat 10-8 (roughly)

if anyone person was there all that time they'ed be there 28 hours.

Aaron Lussier 28-01-2003 17:11

Mon-Fri 5:30-10
Sat(in January)10-10
Sat(in Febuary)9-11(sometime into the next morning)
Sun 12-10

Redhead Jokes 28-01-2003 17:31

We're meeting MWF 3p-8p, Sat Sun 8a-8p, Holiday weekday and non-student day 8a-8p.

Nelson and Miller family's generally there all the time.

Other kids come and go.

Nelson and Miller adults doing robotic stuff during weekdays when kids are in school.

Ready for a vacation!

Jeremy L 28-01-2003 18:44

we're Wed and Thu 5-8 and Sat 9-4. WE get to sleep.


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