Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Robot Showcase (http://www.chiefdelphi.com/forums/forumdisplay.php?f=58)
-   -   Alright Its Time To post those Times (http://www.chiefdelphi.com/forums/showthread.php?t=18131)

Jeremy_Mc 18-02-2003 13:00

i also find the possibility of 2 seconds VERY VERY improbable...

you'd have to be moving at a speed greater than 12 FPS even while turning.

i can see maybe an arm reaching up and hitting them or something of that nature, but a bot running up the ramp that fast is very unlikely.

we get up there in about 5 seconds. yes i know that's a pretty slow time, but we're not about the speed.

*jeremy

jacob_dilles 18-02-2003 13:51

the last time i checked, our bot was doing 15 fps on carpeted surfaces. that goes down to about 10 on rounded turns. we make it up the ramp (to the boxes) in just under 3 seconds. i love our drive train. oh, and by the way, thats in low gear.

JVN 18-02-2003 14:02

Quote:

Originally posted by Mike Norton
We use dead-reackoning.

we use this because it is the fastest way we know to get the job done.

I would like to see someone hit us before we are on the ramp.

If they can hit us in 2 sec for the start then my hat is off to you.

but if you look at our arms, if we are turn off our route the arms will center the robot when it hits a wall and then it will be a pushing match.

I hope you program your robot to shut off because If we are in a pushing match I bet we will see white smoke coming up for the robots.

I really think a lot of robot will be dead in the water after the 15 second auto time is up.

1) because the robot is not doing what you program it to do and it kills itself.

2) your scare the robot is in danger so you hit the stop button and you have to wait another 30 seconds.

3) you run into another robot and you get flipped over. ( this one I see happening a lot this year for all those stacker's.)

4) Last thing there are going to be teams that are not going to be ready so their robot will not even move.

I agree... We call it autonomous suicide...
I expect to see quite a few robots damage themselves, perhaps even terminally during autonomous rounds...

As for your comment about white smoke pouring out...
Shouldn't a properly designed low gear spin the tires when at "static push". If done correctly a robot can push against a wall for 2 minutes, and still not over stress the drivetrain.

I know that's how I designed ours. :confused:

Mike Norton 18-02-2003 14:24

Quote:

As for your comment about white smoke pouring out...

Shouldn't't a properly designed low gear spin the tires when at "static push". If done correctly a robot can push against a wall for 2 minutes, and still not over stress the drive-train.

We made our if it hits the wall we will push the wall down. We make sure we have more traction than not.

We saw last year people that had good traction get flipped over because of there traction and were they grab the goals.

And we saw robots burn up there motors.

So I would say you will See at lease 4 robots in each of the regionals burn out there motors and that is on the low side

Owen 18-02-2003 14:26

We hit the boxes in 7 seconds at the best.

How fast are your times with totes stacked in front of the ramp or all your times with a clear shot? It makes a difference to our bot.

OneAngryDaisy 18-02-2003 14:38

Quote:

Originally posted by jacob_dilles
the last time i checked, our bot was doing 15 fps on carpeted surfaces. that goes down to about 10 on rounded turns. we make it up the ramp (to the boxes) in just under 3 seconds. i love our drive train. oh, and by the way, thats in low gear.
low gear? Do you guys have any power or torque at all?

jacob_dilles 18-02-2003 15:01

3 guys pushing against the bot cant stall it...

Jeremy_Mc 18-02-2003 15:02

Quote:

Originally posted by jacob_dilles
the last time i checked, our bot was doing 15 fps on carpeted surfaces. that goes down to about 10 on rounded turns. we make it up the ramp (to the boxes) in just under 3 seconds. i love our drive train. oh, and by the way, thats in low gear.
what motors are you using?! :yikes:

if you're using drills, you'd have to have really small, really slick wheels just to get started. then you'd have to have REALLY big wheels to retain that speed.

there's no way you can have them in low gear, get that speed, and still be able to overcome the static friction of wheels with any sort of competitive traction.

*jeremy

jacob_dilles 18-02-2003 15:33

i hope your coming to Richmond, because all i can say now is that no, we do not have dynamically changing wheel sizes, and yes we are using the included drill motors...

Gope 18-02-2003 16:09

I expect the fast teams to be there around 3 seconds to 3.5 seconds.

Very few teams, if any, will be there in under 3, and I expect to see no more than a handfull around 2 seconds at nationals.

Expect most teams to be around 4.5 seconds.

mav 18-02-2003 16:11

we are a distance measurer and can get to the totes in about 2.5-3 sec

Stephen Kowski 18-02-2003 16:13

Quote:

Originally posted by Mike Norton

....I really think a lot of robot will be dead in the water after the 15 second auto time is up.

2) your scare the robot is in danger so you hit the stop button and you have to wait another 30 seconds.

We made our if it hits the wall we will push the wall down. We make sure we have more traction than not.

We saw last year people that had good traction get flipped over because of there traction and were they grab the goals.

And we saw robots burn up there motors.

So I would say you will See at lease 4 robots in each of the regionals burn out there motors and that is on the low side

just the highlights

wow..... http://www.hookedonphonics.com

Jeremy_Mc 18-02-2003 16:24

OK...you say you're using the drills.

This is the spec's of a drill (the fastest motor):
461.52 RPM geared down minimally (the provided gearbox).

Now, let's divide this by 60 for Rotations Per Second (RPS):
461.52 / 60 = RPS
7.692 = RPS

Now that we have that, let's figure out how far you'd go on one rotation. Basically, your rate of speed. We'll use 8" wheels as a control size.
8 * 7.692 = 61.536

Next, we'll figure out the distance traveled.
(1' space for transfer from alley to scoring zone) + (Pi * 4' for the circumference of the circle) + 8' up the ramp
1 + (4pi) + 8 = 21.594

Convert to inches.
21.594 * 12 = 259.128

Now, let's figure out how long it would take you...
259.128 / 61.536 = 4.2109~

4.2 seconds.

WOW! THAT'S TOTALLY TWO SECONDS.

or not.

that's about as fast as most can expect (many teams will beat this...many teams won't). it's all relative to gearing...

anyhow, if you can get two seconds by running up the ramp, i'll give you props. but i wanna see it before i believe it.

*jeremy

jacob_dilles 18-02-2003 17:49

4.2 sec? well thats one perfectly theoretical calculation, congrats. you assume that we have two powered wheels and that we use the wheels that first gives us. and i never said 2 seconds; i said 3. -Jacob

Dan Richardson 18-02-2003 21:16

Well I do like to think that they are kinda fudging the truth a little, But I won't say they are completely making that up

Right now we are running at 7.7 feet per second and we get up in about 3.3 seconds ( thats to the middle 5 high stacks ), We have arm that reachs up a little before us but we also have front wheel steering so we can make a lot tighter circle than the one provided

now if we would like we can make it faster by changing a few sprokets and mayb it will make it just under 3 but any faster I doubt

Right now we also have a 1:21 gear ratio on the chip motors so we get a good amount of torque, ( not as strong as I expect team 61 to have or some others but more than a lot of teams will have runnin above 10 fps )

Especially if they are running the drills stand alone

Now without our arm in prelim runs we were running in about 2.4 seconds to the top of the ramp .. So to say 2 seconds is impossible I dare not venture, and No one need lie about it because it would make people all the more dissapointed to go to competition with false hopes, and develop a sense of irritation towards your team.

But there will be teams that get up there dang fast

Now ImO dead reckoning is the fastest but will also cause a chance for a lot of " autonomous suicide " the reason why I believe this is because we are running a basic stamp with a slow calc. speed, the autonomous programs i've seen the bot spends to much time scanning for the line and to little time going to the top

You can see a lot of our pics ( we have tons ) Here

hopefully we'll have some finished pics with our lexan and graphics and our film of stacking boxes and/or getting to the top for everyone very soon


All times are GMT -5. The time now is 17:15.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi