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Re: Animators Unite
guys, this looks absolutely awesome!! :yikes: im sorry to say that im a senior and a second year veteran and am just now figuring things out... this looks like a great place to make new friends and hopefully professional contacts, provided we all end up in the same field of study! uhm... i dont regularly use aim any more since it randomely logs me off without notifying me, but i can try again...
aim screenname = hinokami yahoo sn = khwoodside@yahoo.com msn handle= khwoodside@hotmail.com |
Re: Animators Unite
Quote:
Oh, and LBK Rules, if ya wanted it to come back, all ya needed to do was say something. I didn' t know if peeps still wanted to do it after it all faded during the summer. But things is cool now. |
Re: Animators Unite
yup, thatd be great... just... gotta find free time to actually learn the software....
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Re: Animators Unite
Shure I want to work with G-3D, but it might be somewhat limited during the build because I will be working on the bot.
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Re: Animators Unite
I think we all are busy at this time. :)
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Forum Update!
Well, I encourage everyone to come to our fourm. It's been... upgraded. I'm ready to start seeing some new posts now that it is simple to see where things go. Also, not everything is geared to talking about the site and members. We have WIP and Q/A and more, the forum is screaming to be used. I feel we are coming close to... ChiefDelphi quality. :D
I have many posts to do on there but dag, it's 4:00... I needa sleep... Things I do for G-3D... :rolleyes: |
Re: Animators Unite
I'm pretty much new to this site and the program. That's why I was hoping to be able to get tips from the more experienced users. I'd like to get into the chat meetings but I'm definitely going to need a reminder of what time it's going to be at. My AIM is rodentrick. Let me know what's going on.
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Re: Animators Unite
..same here.. im pretty new to all this stuff and i was wondering if u could keep me updated on this stuff... hit up the sn at ToMMaNb182
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Re: Animators Unite
Hi,
This might be a stupid question, but do any of you guys know how to take the Inventor files from the Virtual Kit, and import them into Max 6? They only seem to have one common file that inventor can export and Max can import, and it doesn't do that great of a job. Thanks |
Re: Animators Unite
I'll join in this. I am a senior and planned on going into a 3d animation career.
AIM - KarnSG I'll goto any meeting as long as I don't have an away message up. |
Re: Animators Unite
It's good that people would like to help. It's good for everyone to start posting. Since many are new, we might be helpfull in answering your questions. Since some of you are experienced, you will be helpfull in answering questions. :) I'd also hope to have art competitions and duels in the future, after FIRST (or before it ends), to keep our practice up.
About this meeting and meetings in general- http://members.lycos.co.uk/g3dfirst/viewtopic.php?t=29 I forgot to mention to spread the word. The G-3D community works by people power, with out the people, it'll just fade agian... This is my senior year. I might not be able to bring it back again... |
Re: Animators Unite
I don't know if anyone asked this before or not, but how do you put words/text into a 3ds max animation? I don't see any function given by the program to do so. :confused:
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Re: Animators Unite
Never mind. I found the bloody thing. Why do they feel the need to hide such useful items?!? Anyways, whatever. Does anyone of any other functions that you need to sell an arm and leg to find? If so, let me know. :mad:
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Re: Animators Unite
Just most of the good ones...
^ | \_____ cynical about 3ds max... don't mind me ;) (chief delphi eats ASCII art! :( ) |
Re: Animators Unite
I'm just wondering what caused such cynisicism against this program. Personally I'm heading down the same path because I'm getting really frustrated with it, but that's my excuse. :confused:
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