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Human Player Accidents During 10 Seconds
While in our last practice round at the AZ Regional, our human player tripped while getting out of the field as quickly as possible. She tripped and fell, and we were disqualified for the intire match when she was not able to return to the pressure mat within 15 seconds. She sprained her knee and it is now well swollen and she has to limp when she walks. 10 seconds is a very short ammount of time to move the boxes around the scoring area and to get out as quickly as possible. If FIRST is so concerned about safety, then why dont they make the time limit longer so the players dont rush? Another solution may be to modify the field so that there is no step to get out of the playing feild. FIRST could modify that part so it moves, similar to the bar that goes over the entrances to the field. Has anyone else seen or heard about anyone tripping or falling on the exit of the field during the 10 seconds?
-thanks Dave Driver, team leader - Team 987, Las Vegas, NV 2003 AZ Regional Semifinalists, w/ teams 696 and 222 2003 AZ Regional Xerox Creativity Award 2002 Highest Rookie Seed Award, Championships, Einstein Division, 5th seed |
The whole idea behind the timed human player start is to make things complex. Go for a simple tower, or go for something more complex and mabey your bot will be disabled? But as for the trip, FIRST should have enabled your bot if it looked like she would have made it in time.
As for the barrier, it's there from last year and the year before and the year before that. It's for pertection from the bots hopping the railing and driving off into the stands. It's almost happened twice at Annapolis. |
Don't Want to Sound Rude
First off, you can't change a rule for the game just because of one incident. Your HP tripped and hurt herself for that I am sorry for her, but FIRST is very close to a sport in which people get hurt some times cause it is there fault but most by accident. I have dislocated a shoulder and broken 2 fingers, in the last 2 years.
Secondly, FIRST wants to hold a certain number of matches in the 3 days alloted in order to provide ample competition and fairness, so your HP time can't be too long. Thirdly the ten seconds was supposted to be a challenge, there is no challenge when you can walk out there, do some laps, play a game a solitare and return to the mat. I think you should be more worried about your friend than the 15 seconds that you lost. -Janus- |
A comment on the human player stacks-- As the human player for my team (449), i was one of the few hp's who actually tried to do something other than getting the four boxes inside the barrior ASAP. I ran across the field to make a combination stack w/ alliance ~5 times over this weekend, every time made it back in time, (although strategically we didn't want our auton to come on, so i waited a few sec's b4 i got back on the pad). I can clearly see the possibility for injury, esp. with that lip on the way in. Did they (the officials) make sure your hp was fine before going on? and after the match?
(As a side note, the other HPs need to try more interesting moves, not just quick-4 right inside, or sliding) --Aaron, HP-449 |
In practice rounds, kristen took the stack on the field when the ref was counting down to show everyone how it'd work. Very funny as it was the first practice match of the regional :) I think she was embarassed enough.
During qualifying, one human player put a stack of 4 bins into the gray trying to stabilize it and also stepped into the gray. It added up to 4 minor penalties but the refs weren't trained well and took 30 seconds to disable us. During finals, while trying for a stack of 5, 3, our human player didn't get back in time (11 sec) even though it was quite routine. |
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later dave |
I understand where you're coming from...since I don't want to see our HP get hurt (seeing as how it might be me :P) ...but I don't really see how the field could be made 'safer.' I mean, if you just kinda watch where you step, you should be alright. I understand there are slip-ups, but what can FIRST actually do to make it safe? Put padding around the entire thing? I don't think it's possible to make it so nobody gets hurt and still have the same game.
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if you made the human player period longer, teams would try to do even harder things, and would still rush and have trouble.
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as one of the two HPs on my team, i think the 10 second limit is cool, cause we can BARELY stack 8 in ten seconds, and doing other combinations is even more difficult, though possible.
I've never tripped over the barrier myself, but i do go running back to the pad to make sure our autonomous turns on, basically flying through the open gate with a sort of running jump and landing on the pad :D One of our human players did fail to get back to the pad in time, and our autonomous period was disabled. They didn't disable us for the entire round though, so I don't know what's up with that. |
Your bot is only disabled for the entire round if you don't get back in 15 sec. In the 10-15 range, it's only auton that you lose.
Glad to hear that other hps are trying interesting stacking choices. |
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Sliding a bin across to your partner to create a 5 stack is a very fast, safe, and efficient way to get the job done. It also looks very slick when done correctly. Our human player, Uriah, is a pro at this, as well as the 3-2-3 maneuver. His advantage is that he can handle the stack of 4 without difficulty, and he can do this while busting his tail to get everything done in time - he hasn't yet dropped a bin or been late to the pad. Many HP's seem to have trouble carrying the stack of 4 or moving fast enough to create more complex setups. |
i can't believe no one went and checked on your HP to make sure she wasn't seriously hurt.....thats so inconsiderate....
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Also, ReggieB, I remember you being appalled that we wanted you to NOT make it back in time for your Auton mode. I still think it would have been funny for you to do a waltz on the way back to your pad!:D ReggieB was definitely one of the fastest human players at the Chesapeake Regional!! |
I think FIRST should make an exception if a Human Player trips and gets injured. It's not fair to penalize a team if they would have gotten back in time, but their HP got injured. It's like punishing them twice (injury and DA).
As for making other stack combos, I've got a few tricks up my sleeve... we've been practicing some interesting tricks. |
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