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-   -   procedurals 0wn j00 (http://www.chiefdelphi.com/forums/showthread.php?t=1989)

Zeinin 22-01-2002 19:43

procedurals 0wn j00
 
you have a texture looking too shiny? SMACK A PROCEDURAL ON IT! dirty them up! make it messy! nothing in the real world is as clean as a fresh render... that means you have to fake dirt.. and procedural textures are just the way to do it! layer em on, till it looks right!

Robby O 22-01-2002 22:49

Any suggestions as to where everyone can find em? For cheap if possible... I'll go looking as well.

-Robby O
FIRSTanimators Moderator
oshortwan@hotmail.com

Zeinin 22-01-2002 22:58

weeeeeeeeeeel... they are inbuilt into max and LW. just use multilayer textures, and use the proceduals as alpahs for eachother for a real good radomization... stuff like fractal noise and whatnot

Robby O 23-01-2002 00:36

Hmm.... well, I was hoping you'd be willing to go into a good explanation for the rest of the group, but hey, here goes.

Give this site a shot:

http://www.snotmonster.com/

They have a plugin called TrueGrit that is FREE and is also aparently pretty good. I haven't played with it much, as it's rather late. But take a look, there is an HTML file in there that may be a bit hard for some to follow, so a good explanation, perhaps even with robot parts, is probably due. Tomorrow (WED) happens to be my off day, and I'm going to make it my tutorial day. Just write up a tutorial or two to share here each week. So look for a better explanation on TrueGrit tomorrow. Involving robot parts of course...

Good luck all, and happy animating.

-Robby O
FIRSTanimators Moderator
oshortwan@hotmail.com

Zeinin 23-01-2002 00:38

i could do a tutorial in LW, and the concepts would carry over.. i just forgot how the max system worked!! hehe

oh well

Daishichimaru 23-01-2002 13:40

Slap a noise/smoke/small resolution stucco map into the specular channels of your materials. Play with them on a sphere lit from several angles until you get the settings right. Voila.

Zeinin 23-01-2002 15:07

Quote:

Originally posted by Daishichimaru
Slap a noise/smoke/small resolution stucco map into the specular channels of your materials. Play with them on a sphere lit from several angles until you get the settings right. Voila.

bingo


we have a winner

:)

now i wanna see that used.. i really dont wanna see anymore of the max defult textures, you know what i mean, the textures that come in the world createing toolkit. ;)


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