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-   -   What has been the BEST part of this years game? (http://www.chiefdelphi.com/forums/showthread.php?t=19999)

Aidan F. Browne 07-04-2003 18:28

What has been the BEST part of this years game?
 
We've heard lots of opinions about how there are things wrong with this years game.....

What do you think has been the single BEST thing about this years game?

WakeZero 07-04-2003 18:49

Autonomous mode!

I just hope they have more documentation next year to help rookie teams out with it, and they better leave it at no more than 15 seconds!

Driver control should always be the main contributor to the match ;)

T967 07-04-2003 18:52

More Interaction between robots! Auto mode, lack of non-contact rules, those lovely, breakable, blue tubs! (so innocent so so soft.);)

AshleyD 07-04-2003 19:22

I really liked the ramp. There is a lot of potential for tipping robots, and it taught all the teams with top heavy robots a lesson. I like the concept of robots fighting for king of the hill, and that robots have angled sides as a strategy for keeping king of the hill.

team222badbrad 07-04-2003 19:51

Auto mode: Watching bots crash and hit things.

Also watching our bot in 2WD push other robots up and over the ramp in automode...

Daniel Brim 07-04-2003 19:54

I like how things are not what they seem. Stackers, with the exception of a few (i.e. 365 and 624), are not prominant. Also KOTH are not as good of a strategy as we all thought. Also, I like this years appeal to first time spectators.

Koci 07-04-2003 20:08

The best part is that we are one of the few teams who successfully built a robot that accomplishes the purpose of the game: stacking!

Powers 07-04-2003 20:13

i like the AI mode. We stacked in one match, didnt help us very much though

MRL180YTL2002 07-04-2003 20:31

the increase of power of the drill motors....meaning this years robot has about the same as last years robot, Fluffy, despite the different treads and gear ratios.

Austin 07-04-2003 20:37

it was awesome giving the software team a challenge in programming a good auto mode. Also, this year's game (for the most part) was a good one for rookie/underdeveloped teams because the design of the robot this year is only a small part of the game; strategy and driver skill is a larger determining factor making the game challenging for everyone, but also giving the rookies a fair chance w/ their first-year robot.

Kevin A 07-04-2003 20:44

the auto mode and the scoring system are awsome. I like auto mode because it sets up the game and gives the programmers a full time job, and the scoring systems makes you not want to shut down your opponent.

EStokely 09-04-2003 01:09

Auto mode

hands down

Now its like a real robot, not just a big RC car.

Hopefully Autonomous mode is here for good. Already wondering how they coul d do it next year.

Been a good run

Luck to all at Nat's

Sachiel7 09-04-2003 01:55

Yes, Auto mode is now something that runs in all of the programmers blood systems now, I think :)
The concept of the game was really good, but there were several flaws:
1- Line-tracking - It was just too slow. I doubt there is much FIRST could've done to fix this.
2- Stacking - As it turns out, this was rarely used, yet it was one of the main factors of the game. I think the main factor should be a little more easily manipulative, like the ball/goals in the past, but it was a great idea!
3 - The bar - This was a feature that turned out to not be used often as well. There just wasn't any point to go over to your opponents side from yours, unless they just built a stack, which (as stated above) usually never happened.

However, yes, the ramp was good, but it did limit the amount of open space on the field alot, and presented a few problems with center of balance, etc.
It was a great game, but because of many rules/restrictions, it highly limited the true capabilities of some teams.
I did enjoy the spectator-friendlyness of the game. It was great, there is definitely alot more public attention this year than ever before.
I also DID like that First has begun to consider options OTHER than balls and goals, and since this is their first year experimenting without them (Or, First year for quite some time... since I've heard they've used other things in the past) I guess you can't blame them if everything doesn't quite go as expected.
Overall, the experience this year was great, and we had a fun time. I look forward to giving and hearing other peoples input about the game as well!

sanddrag 09-04-2003 02:11

I thought the Kit was the best part of this year. Still needs some minor refinements but the Kit was WAY AWESOME! Easy for rookies to build a capable platform yet adaptable enough for veterans to buils an outstanding piece of machinery (not to say rookies couldn't do that too)

ryanspensley 09-04-2003 02:14

Auto mode and the ramp combination, a very good combination.

D. Gregory 09-04-2003 02:15

This years game was much more exciting to watch and play than last years. I loved everything about this years game EXCEPT the Elim. round format. The boxes worked very, very well as they could be manipulated (pushed) by even th most basic robot so it made most matches very exciting. FIRST madethe right game this year. My only beef besides the elim rounds was the lack of help, documentation and support for autonomous mode.

George1902 09-04-2003 13:23

Autonomous Mode is no doubt the best part of this year's game. let's hope, like alliances, that auto mode is here to stay!

MRL180YTL2002 09-04-2003 21:09

I must agree. I also think that FIRST but love that whole idea. I won't be surprised if they have it next year and they probably will keep it for the 15 seconds.

BBFIRSTCHICK 09-04-2003 23:43

dudududu
 
I have to say the best thing was having all the bots going for King of the Hill. Having bots collide into each other and getting flipped over was cool. If not that then seeing stacks of 8 boxes or so getting knocked over, and flying was pretty amusing

DLyons 10-04-2003 10:24

Autonomous mode, in most matches it could make or break the final outcome. Also getting to the ramp was fun, once the last 30 seconds game everyone started yellin and headin towards the ramp where there would be awesome collisions and a way to show the strenght of some teams. All in all a good year

LizJJury 10-04-2003 13:17

i personally thought the driving part. it got really intense when we would get into a pushing match or when one of the robots would get knocked down. that s just my opinion though....especially when you have Fady driving....

Caleb Fulton 10-04-2003 21:33

Quote:

The best part is that we are one of the few teams who successfully built a robot that accomplishes the purpose of the game: stacking!
Well...The game is actually called Stack ATTACK...which, to me, is about ATTACKING STACKS, not creating them. But that's just my impression :)

Jared Russell 13-04-2003 19:43

According to the Innovation First guys I've talked to, Dean loves auton mode, so it should be in there next year.

PS - how about auton at the end of a round? or beginning AND end?

Brandon Martus 13-04-2003 20:19

Quote:

Originally posted by Abwehr
PS - how about auton at the end of a round? or beginning AND end?
I like the idea of it popping in randomly :D

Sachiel7 14-04-2003 15:48

Quote:

Well...The game is actually called Stack ATTACK...which, to me, is about ATTACKING STACKS, not creating them. But that's just my impression
Remember, you must have a stack to attack it...

UCGL_Guy 14-04-2003 15:57

auto mode
and next year YOU decide how long it lasts he he he multipliers for how long you stay in it.

Johca_Gaorl 16-04-2003 13:01

Quote:

Originally posted by Brandon Martus
I like the idea of it popping in randomly :D
You're a masochist, aren't you? That could cause some really funny things to happen though...

Quote:

Originally posted by UCGL_Guy
auto mode
and next year YOU decide how long it lasts he he he multipliers for how long you stay in it.

That would be a great idea, like 10 seconds minimum, then like multipliers or bonus points for every second or 5 seconds after that. I think all the programmers would like to have more program space if this happens though. I know our programmers were scrounging around for nibbles towards the end of build season.

Jared Russell 16-04-2003 13:26

I don't like the idea of multipliers for auton_mode: the reason they got rid of multipliers altogether is because they were too hard to follow from a spectator's point of view. Plus, a dead robot would give you a maximum score by this logic.

Johca_Gaorl 16-04-2003 14:02

Quote:

Originally posted by Abwehr
Plus, a dead robot would give you a maximum score by this logic.
There could be a stipulation that your robot has to be working, i.e. communicating OI and field, and moving around, essentially has to be doing something.

xavior06 16-04-2003 14:05

everytime you saw a robot knock downt eh stacks on top.. speciall when teams could get them all... its soo cool when u cant see the robot under the falliing stacks!

UCGL_Guy 16-04-2003 14:15

The light requirements drove a large portion of our design, then to see some robots with their light hidden - rules should be rules
Keep the light and enforce the rules you make or don't make them.
This year's light was great less power and weight.

KY

Penguinking59 16-04-2003 22:28

i think the coolest thing was the auto mode, but everyone has already beat me to it; and jsut for the sake of haveing a variety of opinions, the single best part of this year's competitin was the cool eagle! the eagle was awesome! ?
ok cya.
Danny

Penguinking59 16-04-2003 22:29

wow i had a lot of errors in that last one.... :yikes:
ok cya
Danny

chellyzee93 17-04-2003 09:03

Auton- mode. It opened a field of countless oppurtunies for strategists and programmers. It promoted creativity and innovation in controls.


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