Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Inventor (http://www.chiefdelphi.com/forums/forumdisplay.php?f=57)
-   -   Iventor to 3DS MAX (http://www.chiefdelphi.com/forums/showthread.php?t=2008)

Travis Hoffman 23-01-2002 12:25

Iventor to 3DS MAX
 
I have a solution for the inventor / max import

Inventor has a plugin for 3DS max that allows Inventor files to be imported directly into Max.

Inventor and Max must be on the same computer.

Start Max
Under the Customize Menu choose Plugins Path
Choose the Additonal Plugin Tab
Add a new path

...\Inventor\bin

my system is c:\program files\autodesk\inventor\bin

Click use path ( It can be named inventor )

Close Max and restart.

Under the File Import, Inventor files are now available, both part files and assembly files.

It imports the files as an editable mesh

Assemblies import into max in one scene as seperate objects in named Filename01 Filenaem02 etc.....


I have not had any problems with this procedure

Good Luck

Dennis Heberlein
Delphi ELITE
Team #48

Zeinin 23-01-2002 12:39

thats hella sweet!! i would have guessed that there would be somthing like that going on, seeing as inventor has a liberal amount of MAX code in it, IE its render engine.

AJ Quick 21-01-2003 20:04

Thanks!

Pylos 25-01-2003 12:04

i cant get it to work i keep geting an error :confused: i dont uderstand it ether but it says sompthing about the paths of the files but they are right

AJ Quick 25-01-2003 12:46

I am having problems importing huge assemblies into 3DS Max, it appears that it doesn't want to import assemblies with things that use the pattern feature of Inventor.

Ryan Dognaux 16-12-2003 08:08

Re: Iventor to 3DS MAX
 
Last year when I did this, I had a problem importing large files from Inventor in Max. The entire file wouldn't completely transfer through, only bits and pieces. Did anyone else have this problem, and if so how do you fix it??

LBK Rules 17-12-2003 02:17

Re: Iventor to 3DS MAX
 
I just tried exporting to IGES.

It worked fine with me.

Ryan Dognaux 17-12-2003 06:55

Re: Iventor to 3DS MAX
 
But when you export to max in IGES, doesn't it all become one piece and therefore, say I wanted to import our robot from Inventor to Max, well... animating would not be possible this way because Max thinks it's all one piece.

gsensel 18-12-2003 16:10

Re: Iventor to 3DS MAX
 
This takes work but after importing in to max you could explode it, but then you have to go through and re group all peices that should be one.

Ryan Dognaux 18-12-2003 23:06

Re: Iventor to 3DS MAX
 
That would be a lot of work...

How do most teams make their robots anyways??? Do they just create them in Max from scratch or what? :confused:

gsensel 19-12-2003 00:13

Re: Iventor to 3DS MAX
 
I knoew when I was on the Technokats animation team we imported the parts from Auto CAD and then assembled them in 3DS Max

LBK Rules 13-01-2004 16:18

Re: Iventor to 3DS MAX
 
For some reason the plug-in isn't working with max 6.

In fact, none of the plugins that I download for max work.

I am in need of some help...

Ryan Dognaux 13-01-2004 18:43

Re: Inventor to 3DS MAX
 
I'm also having the same problem, can't even get the plugin to show up on Max 6... so therefore the option to import inventor files into Max 6 isn't an option. Looks like I'll be importing into 5 and then saving it as a 3DS file, then opening it in Max 6... :ahh:


All times are GMT -5. The time now is 09:16.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi