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-   -   Human Player "Accuracy" (http://www.chiefdelphi.com/forums/showthread.php?t=20325)

ChrisA 18-04-2003 22:13

I can safely say that the team 111 human player was 100% accurate during matches. Not to brag, but he was very fast and surprised our team as well as others in his agility and stability. I'm also proud to say that I trained him. :D

Jeff Waegelin 18-04-2003 22:42

Quote:

Originally posted by ChrisA
I can safely say that the team 111 human player was 100% accurate during matches. Not to brag, but he was very fast and surprised our team as well as others in his agility and stability. I'm also proud to say that I trained him. :D
He was pretty good. I played 3 matches with him, and the two of us successfully managed to build a stack of 6 each time.

K. Skontrianos 18-04-2003 23:05

My 3 all time three year human player record is 100%.... 1 for 1 at the PARC last year. I'm very proud of that accomplishment..haha. The 2 human players we had this year were both very good. Although I think last year's game was a bit more exciting for them.

ngreen 18-04-2003 23:30

I was almost perfect. Only one penalty. I placed a three stack too close to the grey zone. It doesn't matter because it got knocked over anyways. Wildstang HP may have been perfect but its autonomous wasn't. It is always nice to turn it on. Oh well, we won anyway. That was a great match working with 111 and against 469.

ChrisA 19-04-2003 15:30

I guess you never heard what happened.

Before each match our driver locks in our autonomous mode. We had a lock-in sequence on our autonomous for safety reasons because our bot would just all of a sudden take off driving. We lock-in by holding the buttons on one joystick while switching into user mode on the OI. While the OI stays in usermode, and the joysticks remain untouched autonomous mode is allowed to run on our robot.

In the case of the match that you are speaking of, our driver had gone through the autonomous enabling sequence and was then talking to one of the other members of the drive team. While he was doing this, an IF person can over thinking we were having radio problems and hit the select button on the OI which swapped it out of user mode and cancelled our autonomous mode for the match. So, it was not a matter of us not turning it on. In this case it was a problem with someone turning it off. NO matter though because we did manage to win that match.

kristen 19-04-2003 18:42

Umm... I don't want to know what my human player accuracy was.... lol.

:D

Yan Wang 19-04-2003 18:44

Well... you didn't play in any qualifying/elimination rounds did you?

I know you were in some practice ones when we were sizing up the potential players.

Jupee 19-04-2003 23:02

Not including practice rounds, I think the only time I screwed up was at nats when I had to do a stack by the bar and a stack in the middle and I didn't quite make it back in time. I had never practiced it though, so I think it's ok;) And to add a little bit of humor...I am only 4 bins high...so at Cleveland the announcer always had to peek around the stack to make sure there was someone there...small but mighty!! :D

Tyler Olds 19-04-2003 23:47

Stacking 100%
Getting back in time 100%

This may be because I didnt stack anything over 3 :D .

Accomplishments:
I have knocked off every single dead reckoner'd auto mode except for one robot (930).

Travis Hoffman 20-07-2003 19:47

Quote:

Originally posted by "Big Mike"
as much as i <3ed the teams on curie, i think the best human players was a coin toss between our human Player Mike (not me) and DJ on 45, if there was a hp competition one of those 2 would definatly win it strickly on how much they owned at the game
Well, there WAS a human player competition at the IRI, with 25 and 45 in attendance, and Uriah won!

Thanks Team 111 for putting that together, and thanks to all the people who signed the Best Human Player bin that Uriah received - that's one of the neatest things I think a FIRST kid could win.

Ryan Dognaux 20-07-2003 20:09

lol yea the human player competition was awesome... even though that day was the first time I'd ever started HP-ing, and I dropped 2 bins in my stack of 3, it was a blast. Maybe we can do something like this next year but bigger, like using 2 people or something?

D.J. Fluck 20-07-2003 21:14

The Human Player competition was a great idea but my only complaint about it is that it really had nothing to do with the game, basically the competition was a violation of the normal FIRST Human Player rules. I commend the work that the Wildstang Engineers did and am very grateful for the competition, but next year if they do something like that, the rules of the normal game should be upheld so it can truely prove who is the best.

My change I would have made to the game is that instead of putting the bins in the gray areas, put them against the walls of the scoring areas. Your close side be the 1 point and the far wall be the 4 points. That would have truely made the game better

WernerNYK 20-07-2003 21:14

I'm curious what the HP game used at IRI was?

We also had a HP contest at BattleCry, and it went quite well. Details on our contest are here: (scroll ALL the way to the bottom) http://www.wpi.edu/News/Events/BattleCry/tactical.html

I also have pictures and video if anyone is interested....

Dave Flowerday 20-07-2003 22:09

Quote:

Originally posted by WernerNYK
I'm curious what the HP game used at IRI was?
Basically, each HP was given 8 bins (2 stacks of 4) in the normal HP bin location. They were given 10 seconds to place bins in either of the robot starting areas. Bins in the far robot starting area were worth 4 points each, and bins in the near starting area were worth 1 point each. The number of bins in the tallest stack in either zone was used to multiply the score. Also, all bins had to be upright and completely contained in the grey starting zone. If the HP was not back within the 10 seconds, the bin points counted, but they were not given the multiplier.

This was all put together at the very last minute so we didn't have a lot of time to come up with the game. We tried to have a game that gave the opportunity to use a little strategy other than just building a big stack. Hopefully most people enjoyed it. Under the circumstances I think it went pretty well.

Quote:

My change I would have made to the game is that instead of putting the bins in the gray areas, put them against the walls of the scoring areas. Your close side be the 1 point and the far wall be the 4 points. That would have truely made the game better
I definitely understand your interest in having it mimick the real game as much as possible, but do you think that this change you suggested above would have really changed the game? The only thing that I can see that would have been different with this was that you'd have to take 1 or 2 steps less to get to the opposite side.

D.J. Fluck 20-07-2003 22:26

Quote:

Originally posted by Dave Flowerday
I definitely understand your interest in having it mimick the real game as much as possible, but do you think that this change you suggested above would have really changed the game? The only thing that I can see that would have been different with this was that you'd have to take 1 or 2 steps less to get to the opposite side.
You are absolutely right and there is so much that could be done with it that we could debate on for years about. Its a great concept and a great idea, but respectfully speaking as a human players and commenting for a few human players I have spoken to, keeping it game legal does make more of a difference then "1 or 2 less steps." Human players aren't sent out during the regular game to do score in the gray (well because its illegal :p), so why should they play a game where they go out there and break the rules of the regular game? What does that prove? Again I enjoyed playing the game and congradulations to all the finalists and winners, you guys deserved it.


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