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Shifting Gears
Hello all. I'll keep this short and sweet.
My team and I have decided that we are going to build a multi gear gearbox so that we can shift gears on the fly. We have 2 solid ideas on how too do it and were currently doing all the math. I would just like to here from others any difficulties you had with changing gears. Any words of advice or ideas would be greatly appreciated. |
Keep it simple :D so when it do brake down it would be easier to fix.
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Make it robust so it won't break down. (then it can be as complex as you want:p)
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Shifting on the fly is a challenge.
Bevel the teeth (grind them off at a 45 degree angle) of the mating gears. It makes the shifting smoother. Not all the way, mind you. Just on the edges. We have tried programming a "synchro-mesh" system that would match the motor speeds. But up to now the computer power wasn't there. Maybe this year. And you don't have to really shift on the fly. Think about what you are doing at the time you want to shift from high gear to low gear and low gear to high gear. You might be surprised what's really going on. I was. |
You don't have to mesh gears. You could have a shifter dog mechanism.
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^could you elaborate:D
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I second the whole bevel-gears thing... we had lots of problems with the gears meshing until we did this.
Another thing I suggest goes to the programmers. When shifting, even our team's better drivers had problems getting the speed right. In the heat of the battle, it's hard NOT to be going in full throttle. As a result, when we were shifting, all of our drivers were putting too much speed in between gears, and the gears were making the clang-clang-clang noise of dhoom from sliding past each other and not meshing. What we did was we used two digital inputs and four limit switches (wired as shown in the 1-min Paint diagram below) to tell us when we were engaged and when we weren't engaged. At any point in time, the High-Gear OR the Low-Gear input must be 1. If both are 0, that means we're not engaged. When we're not engaged, the program limits the speed to something like 1/5th or 1/6th of the maximum speed - slow enough for the gears to finally mesh. This system is nice because its fully automatic - the driver can push as hard as he wants on the joysticks because the robot automatically limits the max speed. Depending on how easily your system shifts, you might also consider having the program automatically go forward and backwards. We found that if you jiggle between forwards and backwards, it shifts faster. It's something you need to test out on your system and see how it works for you. Hope all this made sense... it's 1am and I'm falling asleep, so my grammar probably isn't up to par. If you don't understand something, post and I'll get back to you in the morning. |
Perform all the math, figure out exactly how strong it needs to be, then build it 3x stronger.
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Shifting Gears
http://jaw.iinet.net.au/crustyquinns/gears.html
http://www.chiefdelphi.com/forums/sh...ht=Technok at I'd like to mention that this design is courtesy of the technokats. Here are some ideas that we have. Please offer any and all words of advice it's greatly appreciated. We are rookies at building gear boxes. We're not sure which equations to use or even were to start. Please help. |
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Why shift gears when you can shift wheels? :)
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Yeah kickers. 190 did this very sucessfuly in 2001. But i think it takes up amuch more weight than a transmission.
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I've helped do it very successfully in 2002 and, with luck, I'm going to do it even better in 2004. |
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