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indieFan 17-12-2003 15:25

Re: 2D/3D Gear Design
 
In looking at the bevel gear, what if the gear is created as if it were a simple taper angle. Then, for the outer angle, drawing a hollow cylinder with the appropriate taper on the inside and use subtract. For the inner angle, it would be a solid cylinder with the proper external taper and subtract that.

indieFan


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