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Re: Low Cost Field BOM
Perhaps there isn't a structure in the middle of the field, but at each end.
Drivers would drive from the top of the structure. Losing team is dumped into the water tank. Wetzel |
Water Wont Happen
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Re: Water Wont Happen
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I'm seeing something like Torriod Terror, but with a structure for robots to climb on instead of placing tubes on, at the end of the field. Wetzel |
Re: Low Cost Field BOM
how much plywood and lumber does it take to build a half-pipe
like skateboarders use? I think the BOM is close |
Re: Low Cost Field BOM
Looks like a ramp, a platform, a maze, and a movable object - maybe some kind of series of tasks to complete, and timed to boot. If you knew the objective of the 1st couple tasks you might be able to autonomusly program the bot to accomplish that part of the match. Reference to Stairway to Heaven is too obvious, a fork in the road near the end of the maze with a swinging gate that either makes the distance longer or shorter is what I expect to see.
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Re: Low Cost Field BOM
I spent an hour or so thinking up and researching a few possible ways of interpreting the "Vmax = 10 feet/sec" hint given by FIRST. Now, as with any other year, these guesses could be way off, but the process was fun, so I won't mind :)
Somewhat evidence-based:
http://www.marsh-mcbirney.com/Produc...3000_specs.htm www.revex.com/pyrmtbl.html http://wrgis.wr.usgs.gov/wgmt/sfslide/graph/debris.jpg www.devicelink.com/pmpn/archive/99/12/005.html |
Re: Be careful, Dave can be misleading
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Re: Low Cost Field BOM
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Re: Low Cost Field BOM
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But honestly, I just think that the game, at least part of the reason why we're all here...should throw all teams for a loop year after year. If teams remember how to do it, it hurts beyond this year - it hurts the org in general in many ways. And I guess I have faith in FIRST's creativity. They've done it before, and I know they can do it again without resorting too much to older stuff. |
Re: Low Cost Field BOM
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i would hope you used it in good health hehehe. :) come to think of it maybe dave would be thinking the same thing 4 robots would move around the field pick up different length guns that automatically chages its size so know 1 gets the advantage. ammunition would be a rubber ball and targest would be moving.. this is a rather different idea and crazy enough that no 1 but me would think of |
Re: Low Cost Field BOM
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Cases against: 10 ft per second is pretty slow (6.82 mph) for a ball to travel Does not use stairway to heaven It came from me Anyways, the game should be mighty interesting (/me formulates for a drive system that works on stairs :D ) |
Re: Low Cost Field BOM
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Not trying to copy your idea, but I thought the game would be a combination of past year's games. The step from the puck of 99, movable goals like 01 and 02, and the scoring zone of the 02 for the goals. The PVC pipes and the steel pipes also hint the place for putting scoring objects and/or for the robots to grab on to. Very likely is they will be places around the center structures like the poles of the 99 puck for robots to grab onto. My thought is that the movable goals will be really important part of the game, if not the scoring objects themselves. They will have to be moved to the end zones where they worth some points just being in the zone, or they have to be brought up to the steps or ramps on the center structure of wood. It would be more challenging to lift that goal on top of steps of course Come to think of it, if we have goals to move, steps to go onto, that's pretty challenging already. Chances are scoring objects are going to be balls or something easy to put on the goals. My guess is, the score include the position of the robots on the steps, the position of the goals at the endzone and/or on top of steps, the placement of scoring objects on the movable goals. There maybe 2, or 3 goals on the field to move, so no one team can dominate just 1 of them and shut out the game. The steel pipes might even hint a place for robots to lift themselves off the floor, whether it's just to help the robots to get on the steps or hanging as an objective itself. So robots may not need to get on the steps with the help of those. The great thing about this game is it is difficult for any alliance to dominate that game. You have the center structure to get on top of, scoring objects to place, and the goal(s) to mess around. That's at least 3 objective for 2 teams to fight over. Exactly 1 more than what an alliance of 2 robot can defend easily. People probably won't see my post in the massive thread, but in case I am right, I have the evidence to say "I told you so :P". Good luck to us all. It will be a challenging game to say the least. |
Re: Low Cost Field BOM
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Heh. |
Re: Low Cost Field BOM
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[V]alue max = 10 * [F]inal [T]otal per second of autonomous control Say they keep the 15 sec autonomous mode, but make it optional - using the human player sensor pads from last year, if all of your team members stand on these pads your robot stays in autonomous and your multiplier increases, but as soon as you get off of the pad to approach the controls you get switched to manual mode and the multiplier is set. A multiplier of 10 per second seems rather large though.... just thinkin' Merle 571 Team Paragon Windsor, CT |
Re: Low Cost Field BOM
Hmmm... thats an interesting way to look at it
the equation they threw at us last year just before the kickoff was for the scoring maybe you will be able to score points during auton mode independantly of the rest of the match and like you said, F and T stand for something, like floppies and tires then if you got one of each, and you did it in 10 seconds, your score would be 10 * F * T divided by 10 but if you do it in one second, it will be divided by 1 which would give you ten times the score you would get for doing it in 10 seconds..... could be! |
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